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MO and Body SLide 2 using UNP


darkon74slayer

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Posted

I was wondering if anyone can help me.

I wanted to use a different body type preset for each of my game profiles in MO, but don't know how to store that in MO.

This is for the standard Skyrim game.

 

Posted

That is fairly easy to do;

 

Create a working directory, this can be anywhere just remember where you placed it, desktop works well.

 

Start up bodyslide.

 

In the outfit/body box choose the body type uunp hdt or special or cbbe hdt or whatever you want.

 

In the pre-set box choose the pre-set you intend to use for the character.

 

If you use a group for all your armours/clothing mods, then choose that in the group filer section, otherwise use which ever filters you normally do if any.

 

Tick the build morphs button if you already do so if not then do not bother, then hold down the alt key and click the batch build button.

 

You will now get a pop up list of all the items you can build, not this includes all the various body types as well, unless you are using filters in which case it will not show them only the items from the filter.  If you are not using filters then right click and choose select none in the list, now work your way down the list selecting the items you want to build, make sure to include the body from the outfit/body option, so if you have chosen uunp - special for example as your body make sure to include the uunp - special in the list here as well as hands and feet for that body.

 

When you have got all the items you want building and made sure only one body is selected choose the build button, you will now get a file browser asking you where to build the files, navigate using it to where your temp directory is, when there click the select folder button, now wait till all the files are built.

 

Now go to the folder where you built the files and you will see a directory called meshes, zip that up, re-name the meshes file to something like character name_body type maybe add a date on the end as well, so you can see when you last built that characters meshes, now add that zip as a mod to mo.

 

Repeat the above stuff for each character changing the body type and builds to suit you.  When you change character simply tick the mod in the left pan for that character and de-activate the one for any other characters, make sure to put them pretty much at the bottom of the left pane so they overwrite any thing else.

 

You can do the same for texture sets as well, just activate the one you want to use in the left pane, and de-activate all the ones you do not want to use.  Though if there are separate head/face textures for the one you use make sure to activate that as well if you use the body textures.

Posted

thanks from me too

 

 

thank you

 

 

No problem both of you are welcome, just a quick note it should work for any game that has bodyslide and mo/mo2 so it will when sse gets its bodyslide fully working work for that as well, it will also work for fallout 4.

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