Halstrom Posted June 28, 2012 Posted June 28, 2012 Hi all, I'm trying to do a simple retexture of the Fallout Mantis Suits to Camo patterns, just trying to turn it green to start with by adjusting the Hue, I got the textures in loaded, modded and happy with them and they seem to save ok, but they don't appear to show in GECK, I suspect I'm saving them with the wrong alpha or whatever it asks when I save them as a dds file, anyone got any experience to know what settings work? The seem to look fine in the Texture window creating the texture sed, but when I apply that texture to the mesh it just doesn't seem to work
Halstrom Posted June 28, 2012 Author Posted June 28, 2012 ok through some more experimenting I found it's painting half the torso white so I'm suspcting I've screwed up mapping which I know nothing about I was hopung retuxturing was just a matter of using paintfill to recolor the blu textures gree to start with.
Halstrom Posted June 30, 2012 Author Posted June 30, 2012 Sorted it, had to tuen on MipMaps when saving and save as DXT5
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