phenom316 Posted March 4 Posted March 4 On 2/28/2026 at 12:47 AM, amorrow28 said: Ok, a short guide on using @jmedia7's mod in the remaster. NOTE: As of this writing, /PATCH/GENERALHIRES is checked by the executable but not used by the game. This might change one day. PS - This is for jmedia7's mod only. There are some issues with my mod with the texture .DDS header, and I have not been able to figure it out. Hi, I thank you for this tutorial. It came in handy for someone like me who isn't as computer savy as others. I did run into a problem following your instructions. all went well until it came to repacking the files. your tutorial says to use the cmd "tltool.exe pack mod", but when I did , I kept getting argument errors. It took me a while but I evetually got it to work. I figured out that the cmd should be "tltool.exe pack mod and the output folder where the files will be written. I am not sure if I was missing something or if the cmd I used should be the correct line, but either way I got the mods packed and they work in the game. Thanks again for the tutorial.
amorrow28 Posted March 4 Posted March 4 3 hours ago, phenom316 said: Hi, I thank you for this tutorial. It came in handy for someone like me who isn't as computer savy as others. I did run into a problem following your instructions. all went well until it came to repacking the files. your tutorial says to use the cmd "tltool.exe pack mod", but when I did , I kept getting argument errors. It took me a while but I evetually got it to work. I figured out that the cmd should be "tltool.exe pack mod and the output folder where the files will be written. I am not sure if I was missing something or if the cmd I used should be the correct line, but either way I got the mods packed and they work in the game. Thanks again for the tutorial. its “tltool.exe pack mod .” The period at the end is the current folder.
Shotakon Posted March 4 Posted March 4 (edited) Hi, @amorrow28 . For learning purpose. I am not try to go into editing model or texture yet. Thus, I try to run berseria_export_model.py on files(CHR_VEL_HUM_000_CHEST_MI.TOMDLB_D...etc) from jmedia7. Without change anything I run berseria_import_model.py. The game crash afterward. What am I missing? I can't run berseria_export_animation.py because the file doesn't have TOANMB(btw it isn't required for mod to work?) Edited March 5 by Opaizuri
Shotakon Posted March 5 Posted March 5 (edited) Spoiler 4 hours ago, Opaizuri said: Hi, @amorrow28 . For learning purpose. I am not try to go into editing model or texture yet. Thus, I try to run berseria_export_model.py on files(CHR_VEL_HUM_000_CHEST_MI.TOMDLB_D...etc) from jmedia7. Without change anything I run berseria_import_model.py. The game crash afterward. What am I missing? I can't run berseria_export_animation.py because the file doesn't have TOANMB(btw it isn't required for mod to work?) Nevermind. I figure it out but I don't know which file name trigger the fixed. I just put all CHR_VEL_HUM_000 related stuffs. (extracted from original base files) maybe it needs skeleton. It pop up which skeleton to use when run export_animation. then I picked the chest. That's it. Edit: I think I am wrong. I just found out that the culprit is I need to remove files that has zero mesh on it (.vb) and run berseria_import_model.py. lol. Edited March 5 by Opaizuri
NBZNB Posted March 5 Posted March 5 2026年2月28日下午1:47,amorrow28说: 好的,给你一个关于在 @jmedia7重制版中使用@jmedia7模 组 的简短指南。 注意:截至本文撰写时,/PATCH/GENERALHIRES 被执行文件检查,但游戏未使用。 这或许有一天会改变。 附注——这只适用于jmedia7的模组。 我的模组贴图方面有些问题。DDS标题,我一直没弄明白。 Can PS4 run?
NBZNB Posted March 5 Posted March 5 7小时前,amorrow28 说: 它是“tltool.exe包模组”。 末尾的句号是当前文件夹。 I can provide the PS4 source files. Could you help me with the model texture replacement?
amorrow28 Posted March 5 Posted March 5 4 hours ago, Opaizuri said: Reveal hidden contents Nevermind. I figure it out but I don't know which file name trigger the fixed. I just put all CHR_VEL_HUM_000 related stuffs. (extracted from original base files) maybe it needs skeleton. It pop up which skeleton to use when run export_animation. then I picked the chest. That's it. Edit: I think I am wrong. I just found out that the culprit is I need to remove files that has zero mesh on it (.vb) and run berseria_import_model.py. lol. Yes, you are correct, this is a known issue (at least, I know about it). I am not sure why my tool is not detecting the 0 KB file, and at some point I can try to fix that. I am currently testing modding tales of symphonia (pc version), so hopefully I'll update the tool soon. 3 hours ago, NBZNB said: Can PS4 run? The remaster is not on PS4 as far as I know. If you have the original game, you can try the original mods. I think they will work without modification, but if they do not then I will not be able to help unfortunately as it will likely be a texture issue.
Shotakon Posted March 9 Posted March 9 For my understanding texture issue which amorrow28 said. Berseria Remastered reject new name of the textures in amorrow28's mod named such as "CHR_LAI_TEN_000_CHEST0_D.totexb_d", "CHR_LAI_TEN_000_CHEST0_S.totexb_d", "CHR_LAI_TEN_000_LEG0_D.totexb_d", "CHR_LAI_TEN_000_LEG0_S.totexb_d", "CHR_LAI_TEN_800_CHEST0_C.totexb_d", "CHR_LAI_TEN_800_LEG0_C.totexb_d", was added in the linked_files.json, material_info.json and mesh_info.json has been altered from original files while jmedia7 not altered those, jmedia7 just pack them all the necessary edited uv into one. Anyone can still use jmedia7 mod for ps4 if they know by reading the guide provided because it works for Switch. The tools texture_conversion works, no issue for me. p/s: amorrow28 use CHR_LAI_TEN because it is Lailah from Zestiria but the files is indeed in the game of Berseria yet she is nowhere in the cutscene and not playable unless we mod. lol Maybe I'm wrong, this is what I found & tested out.
amorrow28 Posted March 9 Posted March 9 9 minutes ago, Opaizuri said: For my understanding texture issue which amorrow28 said. Berseria Remastered reject new name of the textures in amorrow28's mod named such as "CHR_LAI_TEN_000_CHEST0_D.totexb_d", "CHR_LAI_TEN_000_CHEST0_S.totexb_d", "CHR_LAI_TEN_000_LEG0_D.totexb_d", "CHR_LAI_TEN_000_LEG0_S.totexb_d", "CHR_LAI_TEN_800_CHEST0_C.totexb_d", "CHR_LAI_TEN_800_LEG0_C.totexb_d", was added in the linked_files.json, material_info.json and mesh_info.json has been altered from original files while jmedia7 not altered those, jmedia7 just pack them all the necessary edited uv into one. Anyone can still use jmedia7 mod for ps4 if they know by reading the guide provided because it works for Switch. The tools texture_conversion works, no issue for me. p/s: amorrow28 use CHR_LAI_TEN because it is Lailah from Zestiria but the files is indeed in the game of Berseria yet she is nowhere in the cutscene and not playable unless we mod. lol Maybe I'm wrong, this is what I found & tested out. You are close but this is not correct, Unity is rejecting my DDS header. I don’t have the motivation to fix this though, I refunded the game because it seems to be roughly the same as the one I already own... When it is on sale I may try again, but jmedia7’s mod is great so there is no real issue to fix. Also there are many unused Zestiria assets in Berseria for some reason. They have even all been converted from 32-bit to 64-bit, only to take up space for no reason. I used these files to make my mod because I knew those files were unused.
_QED Posted March 10 Posted March 10 20 hours ago, amorrow28 said: - Hello there, @amorrow28. As you know, I previously refunded the Remaster because I couldn't get existing mods to work. The reason I'm bringing up Berseria again, despite that, is that I received a modding request from a long-time follower back from my Atelier Ryza 3 modding days. I have a couple of questions regarding the current technical situation: About the Discord server: I joined a Discord server called "Tales of ABCDE" (here is the invite link I used: https://discord.gg/YdCZdpy8). However, since Discord doesn't support browser translation and I struggle with navigating an all-English environment, I couldn't find any technical information related to Berseria. Since you've already refunded the game as well, I don't want to take up too much of your time. Could you just confirm if this is the correct Discord server you were referring to for technical references? If it is, I will do my best to dig through it and find the info myself. About the feasibility of modding: I discussed the technical hurdles—like the DDS header issue—with an AI. The AI's assessment is that we are currently in a "research and analysis phase" rather than a practical "mod creation phase." Do you personally think it is possible to create mods for the Remaster right now by combining your tutorial with tltool.exe? Or do you agree that it's still too early and technically unfeasible at this moment? I appreciate your past help with this, and I would really value your honest opinion on the current situation. Thanks!
amorrow28 Posted March 10 Posted March 10 2 hours ago, _QED said: Hello there, @amorrow28. As you know, I previously refunded the Remaster because I couldn't get existing mods to work. The reason I'm bringing up Berseria again, despite that, is that I received a modding request from a long-time follower back from my Atelier Ryza 3 modding days. I have a couple of questions regarding the current technical situation: About the Discord server: I joined a Discord server called "Tales of ABCDE" (here is the invite link I used: https://discord.gg/YdCZdpy8). However, since Discord doesn't support browser translation and I struggle with navigating an all-English environment, I couldn't find any technical information related to Berseria. Since you've already refunded the game as well, I don't want to take up too much of your time. Could you just confirm if this is the correct Discord server you were referring to for technical references? If it is, I will do my best to dig through it and find the info myself. About the feasibility of modding: I discussed the technical hurdles—like the DDS header issue—with an AI. The AI's assessment is that we are currently in a "research and analysis phase" rather than a practical "mod creation phase." Do you personally think it is possible to create mods for the Remaster right now by combining your tutorial with tltool.exe? Or do you agree that it's still too early and technically unfeasible at this moment? I appreciate your past help with this, and I would really value your honest opinion on the current situation. Thanks! Hi @_QED-san, You did find the correct discord, but honestly nobody there is very interested in costume modding. The author of tltool is there and loves Berseria, so he helped me with patching the game and taught me a lot about how to successfully extract game files with filenames (which is very important in modding this game). I did almost all of the actual reverse engineering of the model format, however, a process that took me months. (The Tales of Xillia folks helped after the remaster accidentally gave them a lot of information, but they still mostly gave me extra binary specifications and I have to figure out what it meant for Berseria.) So, to my knowledge, nobody there knows a lot about costume modding. They will tell you to ask me any questions. To answer your question about the maturity of the process, I think it is unlikely to mature further. We have figured out most of the model file format at this point. I think my tool actually works pretty well, and most of the challenges now are issues with textures. (Adding new materials also seems to work sometimes and not other times, so I probably have a few mistakes in the header schema.) If you are just changing meshes and textures, I think you will be successful. I would not try to add new materials or new textures. If you need to add more textures, I would use the texture expansion method I teach in my symphonia tutorial. (My tool is for Berseria, Zestiria and Symphonia, the tutorial says it is for Symphonia but it should also work for Berseria.) My tutorials for this tool are here. 1
_QED Posted March 10 Posted March 10 6 hours ago, amorrow28 said: Hi @_QED-san, You did find the correct discord, but honestly nobody there is very interested in costume modding. The author of tltool is there and loves Berseria, so he helped me with patching the game and taught me a lot about how to successfully extract game files with filenames (which is very important in modding this game). I did almost all of the actual reverse engineering of the model format, however, a process that took me months. (The Tales of Xillia folks helped after the remaster accidentally gave them a lot of information, but they still mostly gave me extra binary specifications and I have to figure out what it meant for Berseria.) So, to my knowledge, nobody there knows a lot about costume modding. They will tell you to ask me any questions. To answer your question about the maturity of the process, I think it is unlikely to mature further. We have figured out most of the model file format at this point. I think my tool actually works pretty well, and most of the challenges now are issues with textures. (Adding new materials also seems to work sometimes and not other times, so I probably have a few mistakes in the header schema.) If you are just changing meshes and textures, I think you will be successful. I would not try to add new materials or new textures. If you need to add more textures, I would use the texture expansion method I teach in my symphonia tutorial. (My tool is for Berseria, Zestiria and Symphonia, the tutorial says it is for Symphonia but it should also work for Berseria.) My tutorials for this tool are here. Hi @amorrow28-san, Thank you so much for the detailed explanation and for sharing the link to the tutorial. I truly appreciate the months of hard work and massive contribution you put into reverse engineering the model format. Hearing you say that "changing meshes and textures will be successful" makes me feel that I can create Berseria mods at the same quality level I always have, just by using your current tools and tutorials. I will carefully read through the Symphonia tutorial you provided and give it a try. If I run into any unclear parts while working through it, would it be okay if I ask you a few questions? Thank you again for sharing your valuable tools and knowledge! 2
amorrow28 Posted March 11 Posted March 11 2 hours ago, _QED said: Hi @amorrow28-san, Thank you so much for the detailed explanation and for sharing the link to the tutorial. I truly appreciate the months of hard work and massive contribution you put into reverse engineering the model format. Hearing you say that "changing meshes and textures will be successful" makes me feel that I can create Berseria mods at the same quality level I always have, just by using your current tools and tutorials. I will carefully read through the Symphonia tutorial you provided and give it a try. If I run into any unclear parts while working through it, would it be okay if I ask you a few questions? Thank you again for sharing your valuable tools and knowledge! Yes of course! I look forward to seeing your creativity once again! 😁 2
minhrg Posted March 14 Posted March 14 On 9/18/2025 at 8:58 AM, jmedia7 said: Nude velvet, eleanor, and magilou. Velvet: Jacket version replaces regular outfit and full nude replaces the jacketless outfit. Eleanor & Magilou: Replaces their default outfit. Place "GAMEDATA" folder into the root folder of the game to install. TOBNudeV1.rar 71.05 MB · 484 downloads @jmedia7 can you make a pantiless mod for aleanor swimsuit? That's her best costume 🙏
minhrg Posted March 16 Posted March 16 (edited) On 2/28/2026 at 12:47 PM, amorrow28 said: Ok, a short guide on using @jmedia7's mod in the remaster. NOTE: As of this writing, /PATCH/GENERALHIRES is checked by the executable but not used by the game. This might change one day. PS - This is for jmedia7's mod only. There are some issues with my mod with the texture .DDS header, and I have not been able to figure it out. After following this guide and install the mods on nswitch, I cant do side step anymore. This also happen with my normal mesh edit. Edited March 16 by minhrg
ASDFGHB Posted March 19 Posted March 19 Is there a mod that just edits velvet base outfit to make it skimpier? Like adding nip-slip or something?
doug022965 Posted April 4 Posted April 4 On 10/21/2024 at 11:05 AM, ThommyMD said: UI Character conversation NSFW NSFW UI Story Characters.rar 1.87 MB · 230 downloads Can someone convert these to modfiles that can be packed into a .tldat file with a header tbfix is dx9 and no matter how I try with specialK, texture injection just won't work 1
Layle4123 Posted April 4 Posted April 4 6 hours ago, doug022965 said: Can someone convert these to modfiles that can be packed into a .tldat file with a header tbfix is dx9 and no matter how I try with specialK, texture injection just won't work I got it to work ?
greedo75 Posted April 4 Posted April 4 1 hour ago, Layle4123 said: I got it to work ? How did you get it to work? My UI has them fully clothed during the dialog moments.
doug022965 Posted April 5 Posted April 5 18 hours ago, greedo75 said: How did you get it to work? My UI has them fully clothed during the dialog moments. On the remastered version
greedo75 Posted April 5 Posted April 5 6 hours ago, doug022965 said: On the remastered version I have the remastered version. What's the trick?
Layle4123 Posted April 5 Posted April 5 27 minutes ago, greedo75 said: I have the remastered version. What's the trick? it wasent mae for remasterd
greedo75 Posted April 5 Posted April 5 1 hour ago, Layle4123 said: it wasent mae for remasterd Are you saying "it wasn't made for the remaster"? Because that would explain it. Thank you.
doug022965 Posted April 6 Posted April 6 6 hours ago, greedo75 said: Are you saying "it wasn't made for the remaster"? Because that would explain it. Thank you. That is why I asked for modfiles to convert to usable tldat with a header file like a normal mod
greedo75 Posted April 6 Posted April 6 1 hour ago, doug022965 said: That is why I asked for modfiles to convert to usable tldat with a header file like a normal mod Aha! To see if we CAN get it to work in the Remaster. I like it. Hopefully, it is possible.
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