passage Posted January 23, 2017 Posted January 23, 2017 Well, I'd like to ask the community about something that is starting to bother me. I'm trying to create an adult game with realtime gameplay and sex-to-win in mind. Also, sex should not be just cinematics. However, I realize that I don't really know games that actually propose that kind of experience. I've played (and I will criticize according to my goal): -HDoom (full-modded Doom): add a sex grab and demon girls to Doom. This is totally a bonus (or reward against bosses), but feels nice to have. The grimoire is a fun adult parody of the BFG. But in the end, sex isn't "useful" to this game. -Atelier Tia (A-RPG in this forum): the punish command (put slimes on KO female opponents) doesn't break the action and actually helps in battle. Its effects and possibilities are quite limited however, and in the end most of the R18 is animated CG and gameover rape. -Blazing Angel Mistletear (BTU old school): not a bad game, but again animated CG and gameover rape. -Whorecraft (by Auril): too adventure-ish and controls are shitty. Sex serves no real purpose, you just bone (can choose not too) and continue on. Are there games out there I haven't played that can fit my description? Unreleased, WIP and abandoned projects count. I don't care about mods unless the end result is far from the original game. Also, are there games that you feel could legitimately handle some R18? So much that it even lacked them? And finally, do you think fapping and playing can mix? How? You need 2 hands to play and 1 to fap, so the problem is real x). It's something HDoom can do to an extent, but could handle better. Shameless insert of my project's thread that will be at a standstill as long as I don't find a suitable answer and lead.
alucrad90 Posted January 23, 2017 Posted January 23, 2017 I'll recommonded the QTE killing move system of God of War or the special action system of Dark Souls And since you want make something real time. I think fapping is something that should better not be considered during the normal gameplay
spoonsinger Posted January 23, 2017 Posted January 23, 2017 I think personally the actual win-to-sex mechanic would be a flawed concept from the start. Why would anyone bother in this day and age? A sex-to-win mechanic coupled with other game play 'economics' is probably the way to go, especially if the player can get around the sex-to-win mechanic via other means, (it they so want). It's really about different play styles and variant paths. (Just my opinion - I like both styles depending on mood, but always nice to have a game which allows both).
passage Posted January 23, 2017 Author Posted January 23, 2017 I think personally the actual win-to-sex mechanic would be a flawed concept from the start. Why would anyone bother in this day and age? A sex-to-win mechanic coupled with other game play 'economics' is probably the way to go, especially if the player can get around the sex-to-win mechanic via other means, (it they so want). It's really about different play styles and variant paths. (Just my opinion - I like both styles depending on mood, but always nice to have a game which allows both). Wow, you just made me realize that those aren't the same thing! I'll update the main post accordingly. Thanks!
Tyrranus Posted January 24, 2017 Posted January 24, 2017 I always thought that Mass Effect, and similar style games, could benefit from expanding on the relationships/sex. While they way it was setup in ME things flowed quasi well but the fact is you usually hit the end of romancing someone long before you hit end game, and were forced to wait for anything to progress cause the one "sex scene" was locked to endgame. (and yes I use the term sex scene quite sparingly there)
unsure Posted January 24, 2017 Posted January 24, 2017 I was thinking about this a while back. A distilled version of the idea i came up with is you have a hot phase and a cool phase (alternatively loud and quiet). Hot phase is where the player is in action and bombarded by stimuli. Cool phase is where the player has time to think and plan his actions. You leave sexual content for the cool phase where the player can safely take his time. I don't think it's a good idea to mix the sexual content into a hot phase unless you intend for the sexual experience to be likewise in terms of gameplay. And that's going to be difficult for several reasons. You look like you're leaning towards a brawler? Give the player the option to grapple or disable a single enemy character while still fighting a group. A knockdown ability, stun weapons, etc. That lets the player pick an enemy while in combat without ceasing gameplay to "take care of" them. When it's quiet, the player can then do what they want to the disabled enemies. You can either let them get on with it right there, or if you have any unit procurement/management (think MGS5) you can tie them up and pack them off to your base. A cool idea if you're doing that is to require the player to keep the enemies alive and carry them to the level end. It would add a different dynamic to the gameplay as the abducted enemies would need to be kept alive. That has a really useful side effect: the player will form a really strong attachment to the newly abducted character due to how hard they had to work at it. It's compounded because that work is unique to the play through and character. They'll have a story, if you will, for each character added to their roster of what they went through to get it. Now, that would get tedious, so it'd be a good idea to add some mechanism that incrementally makes that easier as the player levels. If you're going to have abduct-able bosses, put the boss encounter in the middle of the stage. Adult-action games are kind of a difficult thing though. I personally don't think the concepts mesh well, especially because it will invariably imply sexual violence. Unless you're like, rescuing women. But then that's a stereotype i don't like either.
passage Posted January 24, 2017 Author Posted January 24, 2017 I always thought that Mass Effect, and similar style games, could benefit from expanding on the relationships/sex. While they way it was setup in ME things flowed quasi well but the fact is you usually hit the end of romancing someone long before you hit end game, and were forced to wait for anything to progress cause the one "sex scene" was locked to endgame. (and yes I use the term sex scene quite sparingly there) I totally understand for the locked thing, how awfully artificial it feels. I don't think I can write and develop healthy/likely relationships like in those RPGs though, mainly because the romance is a natural expansion of the roleplay aspect. Also, sex is a cinematic in the end... I was thinking about this a while back. A distilled version of the idea i came up with is you have a hot phase and a cool phase (alternatively loud and quiet). Hot phase is where the player is in action and bombarded by stimuli. Cool phase is where the player has time to think and plan his actions. You leave sexual content for the cool phase where the player can safely take his time. I don't think it's a good idea to mix the sexual content into a hot phase unless you intend for the sexual experience to be likewise in terms of gameplay. And that's going to be difficult for several reasons. You look like you're leaning towards a brawler? Give the player the option to grapple or disable a single enemy character while still fighting a group. A knockdown ability, stun weapons, etc. That lets the player pick an enemy while in combat without ceasing gameplay to "take care of" them. When it's quiet, the player can then do what they want to the disabled enemies. You can either let them get on with it right there, or if you have any unit procurement/management (think MGS5) you can tie them up and pack them off to your base. A cool idea if you're doing that is to require the player to keep the enemies alive and carry them to the level end. It would add a different dynamic to the gameplay as the abducted enemies would need to be kept alive. That has a really useful side effect: the player will form a really strong attachment to the newly abducted character due to how hard they had to work at it. It's compounded because that work is unique to the play through and character. They'll have a story, if you will, for each character added to their roster of what they went through to get it. Now, that would get tedious, so it'd be a good idea to add some mechanism that incrementally makes that easier as the player levels. If you're going to have abduct-able bosses, put the boss encounter in the middle of the stage. Adult-action games are kind of a difficult thing though. I personally don't think the concepts mesh well, especially because it will invariably imply sexual violence. Unless you're like, rescuing women. But then that's a stereotype i don't like either. I thought mixing the two was kinda impossible before I recalled my time on HDoom. But again I can only think of that one. Your whole abduct mechanic could fit really well with one of the ideas I had before, but I'll still have to think carefully about how it will be useful to the whole gameplan (like, "forcing while not forcing" the player to do it). I don't want those kind of features to be just accessories. I had this talk about sexual violence before. While it exists, it's not always bad/evil, the best example being S&M behaviours and materials, which can fit well into action games. Now I realize why my search often led to games with women clad in leather... Also there's how a good/gentle character can't rape, unless it's some kind of bone-to-uncurse (can be fun in light-hearted settings, but also a terrible porn stereotype). Speaking about clichés, some are just so hilarious that you can't dislike them nor not try them once. I mean, I find this in a secret room... Of course I give it a try after a huge smirk. This was the same with the penetrator in Saints Row. When there's violence in fiction, there's also a gap between it and reality that you can use to make the player/viewer accept things. I'm a huge virgin when it comes to this though. --- Thanks for the inputs guys, this already helped me a lot!
alucrad90 Posted January 24, 2017 Posted January 24, 2017 I thought mixing the two was kinda impossible before I recalled my time on HDoom. But again I can only think of that one. Your whole abduct mechanic could fit really well with one of the ideas I had before, but I'll still have to think carefully about how it will be useful to the whole gameplan (like, "forcing while not forcing" the player to do it). I don't want those kind of features to be just accessories. I had this talk about sexual violence before. While it exists, it's not always bad/evil, the best example being S&M behaviours and materials, which can fit well into action games. Now I realize why my search often led to games with women clad in leather... Also there's how a good/gentle character can't rape, unless it's some kind of bone-to-uncurse (can be fun in light-hearted settings, but also a terrible porn stereotype). Speaking about clichés, some are just so hilarious that you can't dislike them nor not try them once. I mean, I find this in a secret room... BOOKG0.png Of course I give it a try after a huge smirk. This was the same with the penetrator in Saints Row. When there's violence in fiction, there's also a gap between it and reality that you can use to make the player/viewer accept things. I'm a huge virgin when it comes to this though. --- Thanks for the inputs guys, this already helped me a lot! If you really don't like the PC to rape others, why not forget "win to sex" For example, a Ninja style PC who have the skill of making her (or his?) own copy. Yeah after you defeat the BOSS you can still enjoy some normal romance with others
passage Posted January 24, 2017 Author Posted January 24, 2017 If you really don't like the PC to rape others, why not forget "win to sex" For example, a Ninja style PC who have the skill of making her (or his?) own copy. Yeah after you defeat the BOSS you can still enjoy some normal romance with others The problem isn't for a PC to rape others, it's for a morally good character to do so. We already talked about this in my other thread, there's no problem if the PC is some kind of anti-hero or if it doesn't have the same implications than in the real world. The question is how to tie adult features with action gameplay, rather than just make them static rewards (like cinematics).
alucrad90 Posted January 24, 2017 Posted January 24, 2017 The problem isn't for a PC to rape others, it's for a morally good character to do so. We already talked about this in my other thread, there's no problem if the PC is some kind of anti-hero or if it doesn't have the same implications than in the real world. The question is how to tie adult features with action gameplay, rather than just make them static rewards (like cinematics). OK since you say "tie" then I think the normal action games had already given us some hints 1,God of War: Killing move and QTEs, just beat the enemy to a low HP level and you can rape it. Other's can't break the QTE and the QTE could do damage to other enemies 2,Bayonetta: Energy consuming skills, when you get a large amount of energy then you can cast a spell and "torture" the enemy. Basically it's quite like the QTE system of God of War 3,Devil may Cry 4 Breakable Grab skills, Nero can use devil arm just grab an enemy and deal damage. The "devil arm skill" could be broken so it require more technic For me I think the Bayonetta style will be suitable to a adult game. An energy consuming skill could be set very powerful with long time animation, which allows better performance In addition I think the self-copy skill could also be used as a deffence skill .
passage Posted January 24, 2017 Author Posted January 24, 2017 The problem isn't for a PC to rape others, it's for a morally good character to do so. We already talked about this in my other thread, there's no problem if the PC is some kind of anti-hero or if it doesn't have the same implications than in the real world. The question is how to tie adult features with action gameplay, rather than just make them static rewards (like cinematics). OK since you say "tie" then I think the normal action games had already given us some hints 1,God of War: Killing move and QTEs, just beat the enemy to a low HP level and you can rape it. Other's can't break the QTE and the QTE could do damage to other enemies 2,Bayonetta: Energy consuming skills, when you get a large amount of energy then you can cast a spell and "torture" the enemy. Basically it's quite like the QTE system of God of War 3,Devil may Cry 4 Breakable Grab skills, Nero can use devil arm just grab an enemy and deal damage. The "devil arm skill" could be broken so it require more technic For me I think the Bayonetta style will be suitable to a adult game. An energy consuming skill could be set very powerful with long time animation, which allows better performance In addition I think the self-copy skill could also be used as a deffence skill . All in all it's still about beat'em ups. This isn't my project thread you know x). But this proves a point: the most basic way would be to adapt classic gameplay element-s into adult one-s.
alucrad90 Posted January 24, 2017 Posted January 24, 2017 All in all it's still about beat'em ups. This isn't my project thread you know x). But this proves a point: the most basic way would be to adapt classic gameplay element-s into adult one-s. "win to sex" act game but not "beat'em ups" or "cinematics"? Errr, I'm confused. Maybe you want a act game with adult story-line?
kinre Posted January 24, 2017 Posted January 24, 2017 "win to sex" act game but not "beat'em ups" or "cinematics"? Errr, I'm confused. Maybe you want a act game with adult story-line? i think is more like he still trying to find a new way to show sex in a action game. but in a action game the sex part is very limit, as these is only a few way of showing it, unless you add other element/features beside fighting/action .
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