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Here a video about what possible to do with behaviors in skyrim if we could get a team to work on it.


Rezkin

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Posted

So there this old video that show some behaviors made by using the same tool that was used in skyrim. and it's really add much to the game. The transition between animations the interaction with the environment and these are just simple features of the behaviors. if we could get enough people learning and working on behaviors we could change this game to a next level.

 

For non adult we could make new attacks - combos - dodges - new weapons with it own standalone animations - new creatures behaviors - and even more challenging boss fights on par with dark soul.

 

For adult it's possible to make a seamless paired behavior that could work without all these scripts and delays.

 

Even though we don't have the tool that was used. Zarter and others showed that a lot can be done without using it. it's just a lot harder but once we get the hang of it we should be able to do all these things.

 

So would anyone be interested in this? in learning and teaching til we can crack this? I just started delving into it but what i really want is people who i can ask and talk with about it while i am stumbling around but there surprisingly few people who work on the behaviors and they not really available for Q&A.

Posted

I feel like a solid combat system needs to be in place before anything. Darksouls for example is built around a system where all attacks are dodgeable and to a degree blockable. Animations are well and good but we need a mod to change player tracking, as well as weapon hitboxes. My two cents.

Posted

I feel like a solid combat system needs to be in place before anything. Darksouls for example is built around a system where all attacks are dodgeable and to a degree blockable. Animations are well and good but we need a mod to change player tracking, as well as weapon hitboxes. My two cents.

 

That can actually be made with editing behaviors and few others things, and even something close to aiming with melee weapons can be made.

Posted

 

Have you reached "Anton"?

 

He seemed to have this figured out well and even made some tools for it. One of his tools here: http://www.nexusmods.com/skyrim/mods/54097/?

 

His mods mostly have to do with objects and animations and very little with behaviors but i will see if he might be interested.

 

 

I'm pretty sure that he's using the same behavior files that the app in your video creates to make the animations responsive to player controls (without scripts).

 

I don't recall any other modder getting that far with it.

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