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SOS adapting - Need help (offset problems)


Raenor

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Posted

I adjusted position and verticles in BodySlide for SOS nifs. In BodySlide when I load body as reference and SOS adapted penis nifs, it looks normal (no seams).

But in game I get seams and different offset. I'm sure that my files are in right position (I see that verticles for SOS penis are changed).

 

Can SOS .hkx files (like SOSMale.hkx, SOSMaleCharacter.hkx, SOSOffset.hkx, SOSSkeleton.hkx) be the reason of that? As I understand, hkx files are animations. But one of the files called SOSOffset. I dunno.

 

I'll appreciate any help, including "Stop doing that, you dumb, just download *this* male replacer. It has SOS support and its cool like SAM".

Posted

Are you trying to edit male or female?

If you're doing this for male then you need to have bodyslide use the male SOS skeleton as reference, otherwise you'll get a gaps when exporting because it's using weights from the female xpmse whatever.

 

You want the 'skeleton_male_sk.nif' inside the bodyslide/res directory.

Posted

Are you trying to edit male or female?

If you're doing this for male then you need to have bodyslide use the male SOS skeleton as reference, otherwise you'll get a gaps when exporting because it's using weights from the female xpmse whatever.

 

You want the 'skeleton_male_sk.nif' inside the bodyslide/res directory.

 

I'm trying to adapt SOS to a custom male body.

So I'm using custom male body nif as a reference.

 

Can you explain a bit more, please? Why can't I use custom male body as a reference? Its a male body, with its own weights.

Posted

No, the skeleton reference, not the body.

 

Here:

post-114169-0-98000300-1484941790_thumb.jpg

 

Set the skeleton reference on the bodyslide main page to this, load outfit studio and import your custom body mesh reference and the modified schlong and then re-export.

If your weights are correct and the meshes align then you should be good in game.

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