alw4ysblu3 Posted December 7, 2023 Posted December 7, 2023 Does anyone know what creators have sexy/lewd dance animations for two sims?
DreamCores Posted December 7, 2023 Posted December 7, 2023 Hi all! I'm new to the forum and trying to get my animation to work in-game (like a lot of people in this topic). I've scoured the forum and olders topics, redid my package and XML a couple of times but it won't appear. I'm sure the problem is very basic and I'll royally facepalm myself in the near future. Any help would be greatly appreciated! What would be the best way to share my XML and package?
wild_guy Posted December 8, 2023 Posted December 8, 2023 (edited) 14 hours ago, DreamCores said: What would be the best way to share my XML and package? You can just attach them in the post. As for the problem, as you can see from the posts above it matters which version of Blender and Studio you used. Edited December 8, 2023 by wild_guy
DreamCores Posted December 8, 2023 Posted December 8, 2023 24 minutes ago, wild_guy said: You can just attach them in the post. As for the problem, as you can see from the posts above it matters which version of Blender and Studio you used. Thank you for your reply wild_guy! O I see it now, maybe I was not allowed to attach files to my post because of my post count. I used Blender 3.3 and Studio 3.2.1.2 Star. DC_SheWantsIt_Missionary.package S4_7DF2169C_00000000_97B8A30A25779458.xml
wild_guy Posted December 8, 2023 Posted December 8, 2023 @DreamCores The mistake is in the XML. If you open the package in Studio it even tells you where exactly. Spoiler Each tag must be closed and you have the very first <I> and <L> tags not closed, i.e. you lost the end of the tuning Spoiler P.S. Also you don't need to set "animation_pref_gender" value unless you set "animation_genders" to BOTH. DC_SheWantsIt_Missionary.package S4_7DF2169C_00000000_97B8A30A25779458.xml
DreamCores Posted December 9, 2023 Posted December 9, 2023 18 hours ago, wild_guy said: @DreamCores The mistake is in the XML. If you open the package in Studio it even tells you where exactly. Hide contents Each tag must be closed and you have the very first <I> and <L> tags not closed, i.e. you lost the end of the tuning Hide contents P.S. Also you don't need to set "animation_pref_gender" value unless you set "animation_genders" to BOTH. DC_SheWantsIt_Missionary.package 67.51 kB · 0 downloads S4_7DF2169C_00000000_97B8A30A25779458.xml 9.5 kB · 0 downloads I see! Thank you for taking the time to explain it so clearly 1
Flaccid_Plasticine Posted December 13, 2023 Posted December 13, 2023 On 12/5/2023 at 3:47 PM, Mia Moore X said: I have an idea On 12/6/2023 at 4:22 PM, wild_guy said: 2.7 sucks (by secret), consider using 3.6.x Hell, yeah) The first problem is solved. Thanks!
SQWERTY... Posted December 17, 2023 Posted December 17, 2023 Hi fellow animators, I'm very new with creating animations using Blender 3.3, and I don't know how to bake all the action/keyframes that i made with the rig control into the Ea rig properly, am i missing a key shortcut or features?. When i played the animation in game, they just went T-Posing. Any tips & help would be appreciated! Here's my animation file. Test_Scene.blend
wild_guy Posted December 18, 2023 Posted December 18, 2023 @SQWERTY... you need to bake not the control rigs, but the main ones, rig male, rig female. You can find more details here. 1
SQWERTY... Posted December 19, 2023 Posted December 19, 2023 (edited) 14 hours ago, wild_guy said: @SQWERTY... you need to bake not the control rigs, but the main ones, rig male, rig female. You can find more details here. Thank you for replying wild_guy!. But when i try to bake the main female rigs, i can't change the Main Rigs Object mode into a Pose Mode, there's no option to change it into pose mode. Edited December 19, 2023 by SQWERTY...
wild_guy Posted December 19, 2023 Posted December 19, 2023 (edited) 6 hours ago, SQWERTY... said: Thank you for replying wild_guy!. But when i try to bake the main female rigs, i can't change the Main Rigs Object mode into a Pose Mode, there's no option to change it into pose mode. Is that rig enabled in viewports? You cannot switch the mode and operate with its bones if it's hidden (eye icon) or disabled (TV icon) You can select the necessary filters here Edited December 19, 2023 by wild_guy 1
SQWERTY... Posted December 19, 2023 Posted December 19, 2023 1 hour ago, wild_guy said: Is that rig enabled in viewports? You cannot switch the mode and operate with its bones if it's hidden (eye icon) or disabled (TV icon) You can select the necessary filters here Ahh okay that explains a lot, thank You!. all this time the Rig was not enabled in Viewports. I already bake the main male rigs correctly. But now i'm missing Female Main Rigs in the Keyframes bar, it also prevent me to to make a new keyframe.
wild_guy Posted December 19, 2023 Posted December 19, 2023 (edited) 47 minutes ago, SQWERTY... said: But now i'm missing Female Main Rigs in the Keyframes bar, it also prevent me to to make a new keyframe. You should use control rigs to animate, main rigs are only for baking and saving as a result. Everything is the same as for male as for female. Edited December 19, 2023 by wild_guy 1
SQWERTY... Posted December 19, 2023 Posted December 19, 2023 (edited) 31 minutes ago, wild_guy said: You should use control rigs to animate, main rigs are only for baking and saving as a result. Everything is the same as for male as for female. Yes, i did animate them all using the control rigs. I already baked the male rig and deleted the male control rig. But now i'm unable to bake the Female Main Rigs because it's missing from the keyframe bar, only the female control rigs that appears in the keyframe bar.. ._. Edited December 19, 2023 by SQWERTY...
wild_guy Posted December 19, 2023 Posted December 19, 2023 10 minutes ago, SQWERTY... said: But now i'm unable to bake the Female Main Rigs because it's missing from the keyframe bar It should not be there because you didn't animate that rig. Just select it in the outliner window and bake, then keyframes will appear. 1
SQWERTY... Posted December 19, 2023 Posted December 19, 2023 11 minutes ago, wild_guy said: It should not be there because you didn't animate that rig. Just select it in the outliner window and bake, then keyframes will appear. I'm really sorry ,i still couldn't bake it ? I already clicked on the female rig from the outliner window and try to bake it, then it said "nothing to bake". Can you please show me in picture or video how to bake my rig properly? ? Test_Scene .blend
wild_guy Posted December 19, 2023 Posted December 19, 2023 1 hour ago, SQWERTY... said: I already clicked on the female rig from the outliner window and try to bake it, then it said "nothing to bake". Enable Selectable filter and enable selection for rig female Then select any bone of this rig in the 3d view and deselect it back. After that you will be able to bake. 1
SQWERTY... Posted December 20, 2023 Posted December 20, 2023 9 hours ago, wild_guy said: Enable Selectable filter and enable selection for rig female Then select any bone of this rig in the 3d view and deselect it back. After that you will be able to bake. ahh now i get it, thank you so much !! ? But i'm having a problem with the in game animation speed just like this user. The in game animation is faster compared to the blender animation.. Sims 4 2023.12.20 - 09.49.55.01.mp4
wild_guy Posted December 20, 2023 Posted December 20, 2023 (edited) 6 hours ago, SQWERTY... said: The in game animation is faster compared to the blender animation Never faced this. When you imported clips in Sims4Studio, did you have the correct TrickLength value? It must be 0.033333335, as is default. And fps in Blender must be 30. Also check other parameters in Studio like TrickCount and Duration. Edited December 20, 2023 by wild_guy 1
SQWERTY... Posted December 21, 2023 Posted December 21, 2023 18 hours ago, wild_guy said: Never faced this. When you imported clips in Sims4Studio, did you have the correct TrickLength value? It must be 0.033333335, as is default. And fps in Blender must be 30. Also check other parameters in Studio like TrickCount and Duration. Ow i found the problem, the Duration doesn't match the TickCount, now it's working properly. Thank You so much for helping me wild_guy! ?? 1
wild_guy Posted December 21, 2023 Posted December 21, 2023 4 hours ago, SQWERTY... said: Ow i found the problem, the Duration doesn't match the TickCount, now it's working properly. Thank You so much for helping me wild_guy! ?? Glad you finally get it working, you're welcome ? 1
Nelandros Posted January 10, 2024 Posted January 10, 2024 Evening all. Happy New Year to everyone who lurks here! I've vowed to get better at animating this year and, to that end, I have a few questions on how to do certain things. 1. I've seen some animations that have a "squirting animation". How would I go about adding that effect to my own animations? 2. How do you add accessories and handheld objects (dildos, vibrators, etc), and how do you get them to stick in position in the users hands? 3. Can anyone recommend a decent "sucking" sound to use for animations? I used to use the baby bottle sucking sound, but I swear to God it has changed as of late and is almost inaudible now. Cheers!
KatsuKitty Posted January 11, 2024 Posted January 11, 2024 (edited) On 1/10/2024 at 10:03 AM, Nelandros said: Evening all. Happy New Year to everyone who lurks here! I've vowed to get better at animating this year and, to that end, I have a few questions on how to do certain things. 1. I've seen some animations that have a "squirting animation". How would I go about adding that effect to my own animations? 2. How do you add accessories and handheld objects (dildos, vibrators, etc), and how do you get them to stick in position in the users hands? 3. Can anyone recommend a decent "sucking" sound to use for animations? I used to use the baby bottle sucking sound, but I swear to God it has changed as of late and is almost inaudible now. Cheers! 1. look at any creators file who has a squirting effect that youd like to use in your animation, copy the effect name under the "animation_events_list" part if the xml and paste it into your own xml 2. To add accessories /props into blender, if its a custom content prop, download the prop first then copy and paste that cc file into your s4s mod folder and also make sure its in your normal sims 4 mods folder, then open us sims4studio under object click create 3d mesh then in the top tabs, where it says content click custom, the cc object you downloaded should be there and you can download the object and append it to your blend file open blender and go to file > append to get the prop to follow the hands there are plenty of short to the point tutorials on youtube you can watch about parenting objects but heres aquick summary of the steps you need to do: 764408373_Desktop8-.mp4 4. as for the sucking sound im not too sure, since i also use the baby bottle sucking sound, maybe someone else can help with that Edited January 11, 2024 by KatsuKitty 1
Nelandros Posted January 19, 2024 Posted January 19, 2024 @KatsuKitty Thank you for the quick tutorial! What you've told me seems simple enough. I'll give it a shot. 1
Redabyss93 Posted February 1, 2024 Posted February 1, 2024 Good morning! So I have completed my animation in Blender. But when I try to import it in Sims4Studio, this error appears. Here's how it looks in Blender. I have separated the woman from the man.
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