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CTDs when looting characters or ending conversation


Frezzy

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Posted

As the title says, I have an issue where I'll sometimes crash after looting a body or ending a conversation with a character.

 

I never crash when looting containers, it seems to specifically be NPCs. I've tested it out by saving after killing a bunch of bandits, then looting their bodies and loading. Sometimes I won't crash at all, other times I'll crash after looting one body but won't crash after loading again.

 

As for crashing after a conversation, it mostly seems to be guards that cause it. I've tried choosing random topics when talking to guards but the crashes seem to randomly happen no matter what topic I choose.

 

I've attached my load order cause I'm hoping someone knows about mods that could cause this.

plugins.txt

Posted

As the title says, I have an issue where I'll sometimes crash after looting a body or ending a conversation with a character.

 

I never crash when looting containers, it seems to specifically be NPCs. I've tested it out by saving after killing a bunch of bandits, then looting their bodies and loading. Sometimes I won't crash at all, other times I'll crash after looting one body but won't crash after loading again.

 

As for crashing after a conversation, it mostly seems to be guards that cause it. I've tried choosing random topics when talking to guards but the crashes seem to randomly happen no matter what topic I choose.

 

I've attached my load order cause I'm hoping someone knows about mods that could cause this.

 

Sounds like a skeleton issue to me.  Might want to check and make sure you don't have anything that modifies skeletons that's not supported by your skeleton replacer.

Posted

You have over 6 or 7 modules that place extra NPC's into the game world space.

 

You have several modules that then apply extra effects and scripts to those NPC's

 

The World Space in your game is also getting some heavy hitters on the Graphics side of things, that doesn't mean the modules are bad...It just means that your choices are in fact stress the World Space...So I'm curious about how good the performance of the game actually is during stress, such as combat....

 

Combat is effected by a number of modules in your load order.

Such as Combat Evolved, Violens, and Enhanced Blood....All of these are also good mods however....

 

When your in a World Space you have to think about how you have all of these mods you have picked are coming together,

 

Cause not only All those NPC's are effected by the mentioned mods but also

Sexlab, Sexlab Arroused, Creature Features, others

 

 

Overall I have to say that there is a reason you need to have Jaxsons MCM Kicker installed.

 

Then you have HDTheels.esm which has been replaced with Nio-Override Method.

Then you have HavocObject which makes me wonder if your using an up to date skeleton and HDT XML, as havoc object method is kinda old school.

->If you have to have HavocObject to prevent weird disappearing women, well this would or should serve as a sign that you have pushed the game too far.

 

You might have Sanguines Dabachery or intend to install it along with Devious Devices at some point, I see Hormones and Sexlab dialogues in there.

 

Better Vampires, I really don't think its going to turn out real well in general with your line up.

 

When I got down to this.

 

You have ASIS installed on a game like this?

 

You understand that the use of ASIS is to force a lot of NPC's into the world spaces?

 

This is not even going to run real well if all of this was on Skyrim Specail Edition.

 

I'm sorry, just doesn't seem reasonable to me and Im not surprised you need to cut back on the amount of mods in this list.

 

Posted

You have over 6 or 7 modules that place extra NPC's into the game world space.

 

You have several modules that then apply extra effects and scripts to those NPC's

 

The World Space in your game is also getting some heavy hitters on the Graphics side of things, that doesn't mean the modules are bad...It just means that your choices are in fact stress the World Space...So I'm curious about how good the performance of the game actually is during stress, such as combat....

 

Combat is effected by a number of modules in your load order.

Such as Combat Evolved, Violens, and Enhanced Blood....All of these are also good mods however....

 

When your in a World Space you have to think about how you have all of these mods you have picked are coming together,

 

Cause not only All those NPC's are effected by the mentioned mods but also

Sexlab, Sexlab Arroused, Creature Features, others

 

 

Overall I have to say that there is a reason you need to have Jaxsons MCM Kicker installed.

 

Then you have HDTheels.esm which has been replaced with Nio-Override Method.

Then you have HavocObject which makes me wonder if your using an up to date skeleton and HDT XML, as havoc object method is kinda old school.

->If you have to have HavocObject to prevent weird disappearing women, well this would or should serve as a sign that you have pushed the game too far.

 

You might have Sanguines Dabachery or intend to install it along with Devious Devices at some point, I see Hormones and Sexlab dialogues in there.

 

Better Vampires, I really don't think its going to turn out real well in general with your line up.

 

When I got down to this.

 

You have ASIS installed on a game like this?

 

You understand that the use of ASIS is to force a lot of NPC's into the world spaces?

 

This is not even going to run real well if all of this was on Skyrim Specail Edition.

 

I'm sorry, just doesn't seem reasonable to me and Im not surprised you need to cut back on the amount of mods in this list.

Thanks for the answer. I've been thinking about removing a lot of my NPC mods to see if it would help. I'll be uninstalling Better Vampires for sure since I never really become a vampire anyway.

 

I have the HavokObject installed because I use an old HDT body which I will probably be replacing with a new one. ASIS I have installed to add spells from mods to enemies, I always turn off increased spawns because it adds too much stuff.

Posted

I think I forgot to mention,

 

I saw

 

Immersive NPC in the Dark.

 

I think that is an unfinished mod.

 

Now its not actually listed as a Dangerous Mods Masterlist Reddit file,

The author of that masterlist suggest using "Dynamic Stealth" instead.

Posted

I think I forgot to mention,

 

I saw

 

Immersive NPC in the Dark.

 

I think that is an unfinished mod.

 

Now its not actually listed as a Dangerous Mods Masterlist Reddit file,

The author of that masterlist suggest using "Dynamic Stealth" instead.

I think I saw the mod on that dangerous mod list but I thought I had a different mod installed lol. I'm gonna try out Dynamic Stealth.

 

Thanks for the answers again

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