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Enslavement mod?


LordLucian

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Posted

I have been looking around for a while and i have heard but not found anything about pc's being enslaved.

Is there any mods out there for people like me?

Posted

Not done yet at all' date=' but in the future http://www.loverslab.com/showthread.php?tid=4078 will have enslavement of both players and npcs. Still working on the basics so far, but you might want to follow its progress.

[/quote']

 

I have been looking at that one, doc's work and ideas look amazing, I just cant wait until they finally start enslaving and doing even more unspeakable things to the pc's..I've been playing a female character you see in order to get ready for his slavers guild mod when its fully working.

Posted

Indeed. I've had capture and enslavement working in some test ESPs, and we should capture, rape and robbery for PCs in the next release.

 

No lasting enslavement for a little while though. I need to set up a slaver base first. Not that we can't have some fun with captured PCs of course.

Posted

Indeed. I've had capture and enslavement working in some test ESPs' date=' and we should capture, rape and robbery for PCs in the next release.

 

No lasting enslavement for a little while though. I need to set up a slaver base first. Not that we can't have some fun with captured PCs of course.

[/quote']

 

Have you found a way to make the PC talk, AS in give the dovahkin a voice with lip animations etc?

 

If I could figure that one out I could whip up a quicky companion to tide some people over :P Nothing too fancy but would give me a chance to learn how to integrate with asx etc

Posted

I haven't I'm afraid.

 

You could try using Game.GetPlayer().Say(topic) if you haven't already. I have no idea if it'll work or not; the silent PC idea seems pretty deeply rooted in beth games. Still, it's worth a try.

Posted

Okay well i'll keep my eye out anyway and good luck with the slaver mod, When thats done it will easyly become one of my favourite mod's out there

Posted

I haven't I'm afraid.

 

You could try using Game.GetPlayer().Say(topic) if you haven't already. I have no idea if it'll work or not; the silent PC idea seems pretty deeply rooted in beth games. Still' date=' it's worth a try.

[/quote']

 

Oooohhhh I always used player voice mods in oblivion! The mute player character just feels so lifeless I wish bethesda would stop this already! ._. And it's not like voiceovers for player responses would infringe on people's imagination or anything because bethesda already did that with the thu'um and nobody complains. And not to mention the player's voice isn't even unique. It's the same voiceset lydia has.

 

~~rant rant rant...~~

Posted

I haven't I'm afraid.

 

You could try using Game.GetPlayer().Say(topic) if you haven't already. I have no idea if it'll work or not; the silent PC idea seems pretty deeply rooted in beth games. Still' date=' it's worth a try.

[/quote']

 

Oooohhhh I always used player voice mods in oblivion! The mute player character just feels so lifeless I wish bethesda would stop this already! ._. And it's not like voiceovers for player responses would infringe on people's imagination or anything because bethesda already did that with the thu'um and nobody complains. And not to mention the player's voice isn't even unique. It's the same voiceset lydia has.

 

~~rant rant rant...~~

 

 

ya lol, If I can figure out how to do a player voice it would be pretty simple to make a quicky companion who spell enslaves the player. It would let me screw around and learn how they do the asx animations etc. Probably fuck with it after the comp im working on. Should be done by the weekend.

Posted

I haven't I'm afraid.

 

You could try using Game.GetPlayer().Say(topic) if you haven't already. I have no idea if it'll work or not; the silent PC idea seems pretty deeply rooted in beth games. Still' date=' it's worth a try.

[/quote']

 

Oooohhhh I always used player voice mods in oblivion! The mute player character just feels so lifeless I wish bethesda would stop this already! ._. And it's not like voiceovers for player responses would infringe on people's imagination or anything because bethesda already did that with the thu'um and nobody complains. And not to mention the player's voice isn't even unique. It's the same voiceset lydia has.

 

~~rant rant rant...~~

 

 

ya lol, If I can figure out how to do a player voice it would be pretty simple to make a quicky companion who spell enslaves the player. It would let me screw around and learn how they do the asx animations etc. Probably fuck with it after the comp im working on. Should be done by the weekend.

 

 

RAGE, lol game.getplayer().say(topic) works but doesnt give the PC any lip sync

Decided to try it for shits and giggles, can't even get the player to change emotiontype with it bleh. Screw silent heroes.

 

Ya I'm done for a bit, just spent over a hour just trying to get the damn Dovahkiin to talk :P

Even looked at trying to make the player go invis and tp'ing a duplicate of the character as a actor in its place etc etc, but thats waaaaay too much damn work for my blood. If anyone finds a way to get the PC to actually move their damn lips and show more expression than that dumb bitch from the twilight movies, be sure and let me know.

Posted

Hum... I remember there's "Puppeteer master" or something like that mod that lets the player play vanilla animations and also display the basic expressions (sad, disgusted and so on) maybe you could have a looky at that?

 

I'd really love the player character to stop being a lifeless mute!

Posted

Sadly, PM doesn't do lip movements. I was hoping to borrow it's technique to get my ball-gagged girls to make a nice round "oh" shape with their mouths.

Posted

And that's frustrating. No one screams or cries in this game. Even the children are like "I hate you and I hope you die!" instead of "Please don't hurt me!" It makes me sad. =(

Posted
Sadly, PM doesn't do lip movements. I was hoping to borrow it's technique to get my ball-gagged girls to make a nice round "oh" shape with their mouths.

 

._.

 

That's so awful! They did everything right in Oblvion: headtracking, expressions... why did they suddenly have to... uh fuck it up! It's really frustrating ._.

 

Okays... last idea: maybe that only happens while player character is being controlled? Maybe enabling AI would force the game to start treating player like any other character?

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