LordLucian Posted June 25, 2012 Posted June 25, 2012 I have been looking around for a while and i have heard but not found anything about pc's being enslaved. Is there any mods out there for people like me?
shinchan Posted June 25, 2012 Posted June 25, 2012 Not done yet at all, but in the future http://www.loverslab.com/showthread.php?tid=4078 will have enslavement of both players and npcs. Still working on the basics so far, but you might want to follow its progress.
LordLucian Posted June 25, 2012 Author Posted June 25, 2012 Not done yet at all' date=' but in the future http://www.loverslab.com/showthread.php?tid=4078 will have enslavement of both players and npcs. Still working on the basics so far, but you might want to follow its progress. [/quote'] I have been looking at that one, doc's work and ideas look amazing, I just cant wait until they finally start enslaving and doing even more unspeakable things to the pc's..I've been playing a female character you see in order to get ready for his slavers guild mod when its fully working.
chivaleroncross Posted June 25, 2012 Posted June 25, 2012 Yup Doc's idea and works really hard and many people help him with such as reporting bugs. I haven't tried it my self, but I'm looking forward to it
DocClox Posted June 25, 2012 Posted June 25, 2012 Indeed. I've had capture and enslavement working in some test ESPs, and we should capture, rape and robbery for PCs in the next release. No lasting enslavement for a little while though. I need to set up a slaver base first. Not that we can't have some fun with captured PCs of course.
DDproductions83 Posted June 25, 2012 Posted June 25, 2012 Indeed. I've had capture and enslavement working in some test ESPs' date=' and we should capture, rape and robbery for PCs in the next release. No lasting enslavement for a little while though. I need to set up a slaver base first. Not that we can't have some fun with captured PCs of course. [/quote'] Have you found a way to make the PC talk, AS in give the dovahkin a voice with lip animations etc? If I could figure that one out I could whip up a quicky companion to tide some people over Nothing too fancy but would give me a chance to learn how to integrate with asx etc
DocClox Posted June 25, 2012 Posted June 25, 2012 I haven't I'm afraid. You could try using Game.GetPlayer().Say(topic) if you haven't already. I have no idea if it'll work or not; the silent PC idea seems pretty deeply rooted in beth games. Still, it's worth a try.
LordLucian Posted June 25, 2012 Author Posted June 25, 2012 Okay well i'll keep my eye out anyway and good luck with the slaver mod, When thats done it will easyly become one of my favourite mod's out there
Princessity Posted June 25, 2012 Posted June 25, 2012 I haven't I'm afraid. You could try using Game.GetPlayer().Say(topic) if you haven't already. I have no idea if it'll work or not; the silent PC idea seems pretty deeply rooted in beth games. Still' date=' it's worth a try. [/quote'] Oooohhhh I always used player voice mods in oblivion! The mute player character just feels so lifeless I wish bethesda would stop this already! ._. And it's not like voiceovers for player responses would infringe on people's imagination or anything because bethesda already did that with the thu'um and nobody complains. And not to mention the player's voice isn't even unique. It's the same voiceset lydia has. ~~rant rant rant...~~
DDproductions83 Posted June 25, 2012 Posted June 25, 2012 I haven't I'm afraid. You could try using Game.GetPlayer().Say(topic) if you haven't already. I have no idea if it'll work or not; the silent PC idea seems pretty deeply rooted in beth games. Still' date=' it's worth a try. [/quote'] Oooohhhh I always used player voice mods in oblivion! The mute player character just feels so lifeless I wish bethesda would stop this already! ._. And it's not like voiceovers for player responses would infringe on people's imagination or anything because bethesda already did that with the thu'um and nobody complains. And not to mention the player's voice isn't even unique. It's the same voiceset lydia has. ~~rant rant rant...~~ ya lol, If I can figure out how to do a player voice it would be pretty simple to make a quicky companion who spell enslaves the player. It would let me screw around and learn how they do the asx animations etc. Probably fuck with it after the comp im working on. Should be done by the weekend.
DDproductions83 Posted June 25, 2012 Posted June 25, 2012 I haven't I'm afraid. You could try using Game.GetPlayer().Say(topic) if you haven't already. I have no idea if it'll work or not; the silent PC idea seems pretty deeply rooted in beth games. Still' date=' it's worth a try. [/quote'] Oooohhhh I always used player voice mods in oblivion! The mute player character just feels so lifeless I wish bethesda would stop this already! ._. And it's not like voiceovers for player responses would infringe on people's imagination or anything because bethesda already did that with the thu'um and nobody complains. And not to mention the player's voice isn't even unique. It's the same voiceset lydia has. ~~rant rant rant...~~ ya lol, If I can figure out how to do a player voice it would be pretty simple to make a quicky companion who spell enslaves the player. It would let me screw around and learn how they do the asx animations etc. Probably fuck with it after the comp im working on. Should be done by the weekend. RAGE, lol game.getplayer().say(topic) works but doesnt give the PC any lip sync Decided to try it for shits and giggles, can't even get the player to change emotiontype with it bleh. Screw silent heroes. Ya I'm done for a bit, just spent over a hour just trying to get the damn Dovahkiin to talk Even looked at trying to make the player go invis and tp'ing a duplicate of the character as a actor in its place etc etc, but thats waaaaay too much damn work for my blood. If anyone finds a way to get the PC to actually move their damn lips and show more expression than that dumb bitch from the twilight movies, be sure and let me know.
Princessity Posted June 25, 2012 Posted June 25, 2012 Hum... I remember there's "Puppeteer master" or something like that mod that lets the player play vanilla animations and also display the basic expressions (sad, disgusted and so on) maybe you could have a looky at that? I'd really love the player character to stop being a lifeless mute!
DocClox Posted June 25, 2012 Posted June 25, 2012 Sadly, PM doesn't do lip movements. I was hoping to borrow it's technique to get my ball-gagged girls to make a nice round "oh" shape with their mouths.
Queen Bee Posted June 25, 2012 Posted June 25, 2012 And that's frustrating. No one screams or cries in this game. Even the children are like "I hate you and I hope you die!" instead of "Please don't hurt me!" It makes me sad. =(
Princessity Posted June 26, 2012 Posted June 26, 2012 Sadly, PM doesn't do lip movements. I was hoping to borrow it's technique to get my ball-gagged girls to make a nice round "oh" shape with their mouths. ._. That's so awful! They did everything right in Oblvion: headtracking, expressions... why did they suddenly have to... uh fuck it up! It's really frustrating ._. Okays... last idea: maybe that only happens while player character is being controlled? Maybe enabling AI would force the game to start treating player like any other character?
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