ari777 Posted January 12, 2017 Posted January 12, 2017 Recently ive noticed a few modders on here attempt to readapt male/female meshes to have interactive "anuses/femgenitals that work like the real deal.Though each one seems to of run into technical issues be it with meshes,hdt,custom skeletons,equippable add ons ect.However.... what if instead of all of those steps we take a existing skin for an adult mesh m/f put a detailed/default closed anus texture in the skin then take the blush when aroused mod and reverse engineer it using the same principles of multiple "tatoo/tint layers " and scripting to have a few texture overlays for the anus to simulate a working "opening and clenching anus" that prompts when anal animations start/end and open/ close respectively.Do yall think this would be viable /possible or another pipedream of an ambitious modder at the mercy of the limitations of a dated engine?
vpoteryaev Posted January 12, 2017 Posted January 12, 2017 If you want to dynamically change textures in animations, then there is no way to track dick-anus positions with scripting. For separate stage of animation if SetStageCumID() is properly used there is a possibility to know which actor is putting dick in another actor's anus. But SetStageCumID() not work correct in some cases for tracking every actor that participate in animation. Even with using this method a constantly open anus through all the time of animation, or even stage... will be... not a good looking result. Kind Regards.
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