bryman1970 Posted June 22, 2012 Posted June 22, 2012 I'm using Ashal's load order for my game, plus OOO, MMM and COBL. I'm at the point during the initial prison walkthrough where it tells me to pick up the bow next to the skeleton and practice by shooting at the bucket. I use the Universal Skeleton v.1.81 (the TotalControlableSkeleton option) that he had suggested to use. Both the skeleton and the bow has the giant missing mesh warning. The bow is completely invisible and I can't even pick it up to use it. Here is my load order through Wrye Bash if it helps: Active Mod Files: 00 Oblivion.esm 01 Cobl Main.esm [Version 1.72] 02 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 03 Mart's Monster Mod.esm [Version 3.7b3p3] 04 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3] 05 Lovers with PK.esm 06 LoversCreature.esm ** Cobl Races TNR.esp [Version 1.53] ** Cobl Races TNR SI.esp [Version 1.53] 07 Unofficial Oblivion Patch.esp [Version 3.2.0] 08 DLCShiveringIsles.esp 09 Unofficial Shivering Isles Patch.esp [Version 1.5.0] 0A SM Plugin Refurbish - SI.esp [Version 1.30] 0B Enhanced Economy.esp [Version 5.4.3] ** DropLitTorchOBSE.esp [Version 2.4] ++ EVE_StockEquipmentReplacer.esp ++ MaleBodyReplacerV5.esp 0C Cobl Glue.esp [Version 1.72] 0D Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] 0E Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ OOO-Water_Weeds.esp [Version 1.33] ++ OOO-DLT_Remover.esp [Version 1.33] 0F OOO 1.32-Cobl.esp [Version 1.72] ** Mart's Monster Mod for OOO.esp [Version 0.9.9MB3] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 10 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 11 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 12 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] 13 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Friendlier Factions OOO.esp [Version 3.7b3p3] 14 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 15 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3] 16 OOO-WaterFish.esp [Version 1.34] ++ MMM-Cobl.esp [Version 1.69] 17 Apachii_Goddess_Store.esp 18 Knights.esp 19 Knights - Unofficial Patch.esp [Version 1.0.9] ++ EVE_KnightsoftheNine.esp ++ SM Plugin Refurbish - Knights.esp [Version 1.06] ++ Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3] 1A Salmo the Baker, Cobl.esp [Version 3.08] 1B Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 1C EVE_ShiveringIslesEasterEggs.esp 1D LoversFSE.esp 1E LoversAdultPlayPlus.esp 1F LoversAdultPlayPlusforSSP.esp 20 LoversJoburg.esp 21 LoversBed.esp 22 LoversPower.esp 23 LoversContraception.esp 24 Lovers with PK.esp [Version 90] 25 LoversBitch.esp 26 LoversCreature.esp 27 LoversHelpRapeVPlayer.esp 28 LoversBackup2.esp 29 LoversStopCombatEx.esp 2A LoversSpermSplashEx.esp 2B LoversEscapeRapeVPlayer.esp 2C LoversRapeSlave.esp 2D LoversLight.esp 2E LoversHideMenus.esp 2F LoversSoundVolumeDown.esp ++ Item interchange - Extraction.esp [Version 0.76] ++ Item interchange - Placement.esp [Version 0.76] 30 Cobl Races.esp [Version 1.52] ++ EVE_KhajiitFix.esp ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] ++ Slof's Oblivion Better Beasts.esp ++ Cobl Races - Balanced.esp [Version 1.52] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] 31 Cobl Silent Equip Misc.esp [Version 01] 32 Bashed Patch, 0.esp 33 LoversMB2.esp 34 LoversIdleAnimsPriority.esp 35 LoversAnimObjectsPriority.esp I'm currently using OBMM's Archive Invalidation utility and it is set to BSA Redirection, which I update whenever I install a mod just in case. I have no idea what the problem could be, but i'm pretty sure i've installed everything correctly. Anyone have any suggestions?
gregathit Posted June 23, 2012 Posted June 23, 2012 You should be using the "controllable" version of the skeleton and not the total controllable version unless you have some specific reason to use it. I really don't recommend COBL at all as it always seemed to F'up my games (OOO and MMM are great however). Try installing the controllable version of the skeleton and start a new game to see if that fixes things.
bryman1970 Posted June 23, 2012 Author Posted June 23, 2012 I switched over to the Controlable Skeleton meshes and I still get the missing mesh symbol. I might have to reinstall everything and see if that works.
gregathit Posted June 23, 2012 Posted June 23, 2012 Unfortunately with that many mods it is going to be tough to isolate which mod may be borking up things. Before going to the extreme of reinstalling try this mod: http://oblivion.nexusmods.com/mods/16704 Use it on the bow and anything else that has the missing mesh and it should tell you what mod it is from.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.