jjay11 Posted December 18, 2016 Posted December 18, 2016 I was wondering if it would be possible for the community on here to work together and create a game. Many mods aren't just simple mods but actual new content. Getting things to work is also iffy because you are constrained with what you are given to work in. I feel as if the community creates a good base like Osex standalone or honey select type game that is easily modifiable and all the code open. That the community would create something great and ever-growing. What are your thoughts on such a project?
Guest Posted December 18, 2016 Posted December 18, 2016 That is pretty much impossible to realize. Do you have an idea of the cost of creating a game engine? And all its content? Is a project of years, and without funding and coordination is impossible. Creating mods is a passion. And usually a single member or a small group can do something really good. But a whole game? I don't see it possible.
pincopallino Posted December 18, 2016 Posted December 18, 2016 Unity and Unreal Engine 4 are free or almost. The problem is more on the coordination side. Some ppl in this community could easly make a game with profits too but this would require to be costant. There are coders, modelers and animators. I dont know of tecnical artits. I think anyway that an indie game would not be a so difficult goal
Storms of Superior Posted December 18, 2016 Posted December 18, 2016 Too many larger projects here have fallen apart because of life being life.
SkrGrim_ Posted December 18, 2016 Posted December 18, 2016 That is pretty much impossible to realize. Do you have an idea of the cost of creating a game engine? And all its content? Is a project of years, and without funding and coordination is impossible. Creating mods is a passion. And usually a single member or a small group can do something really good. But a whole game? I don't see it possible. Why would you need to create a game engine? The market is saturated enough with free engines as it is. Coordinating such an open project would be in no way a feasible task, though. There would be way too many ideas and people wanting the project to go into too many different directions.
fallenmystic Posted December 18, 2016 Posted December 18, 2016 I agree with what others said above, that coordinating people would be much more or a problem especially when it involves sexual fetishes. So, I believe more reasonable approach would be creating some kind of a platform - something like Second Life maybe - on which people can provide contents based on their own preferences. I wish there could be such a project, so I could participate in whatever capacity I have.
alucrad90 Posted December 18, 2016 Posted December 18, 2016 Unity and UE4 could just import skrim/fo4 mod resources
jjay11 Posted December 18, 2016 Author Posted December 18, 2016 I was also thinking Unity or UE4 as engine and the game possibly just as a base for modders to create to their heart's content. I know it can be tough to get people together to create such a thing, so I thought of it as needing to be completely open so others can pick up where somebody left off. This was just something meandering through my head and figured others have thought about it and could just see what others thought. Is it difficult? Yes, but the most important question should be, is it worth it?
SkrGrim_ Posted December 19, 2016 Posted December 19, 2016 I was also thinking Unity or UE4 as engine and the game possibly just as a base for modders to create to their heart's content. I know it can be tough to get people together to create such a thing, so I thought of it as needing to be completely open so others can pick up where somebody left off. This was just something meandering through my head and figured others have thought about it and could just see what others thought. Is it difficult? Yes, but the most important question should be, is it worth it? Is it worth it? Maybe. It would certainly make it very easy for anyone to create content if they have full access to the project, instead of just working with the tools they're given by Beth. In this case Unity3D would be ideal, as it's open, easy to use and has a small learning curve, and I imagine many folks around here (myself included) have extensive knowledge in using it. As I'm certain we can all agree, this would be improbable to ever be completed, due to extensive inherent logistical problems. However, I will continue to follow this thread to see if anything comes of it- if you (or anyone else) are legitimately interested in such a project, I would be willing to contribute art for it.
kinre Posted December 19, 2016 Posted December 19, 2016 many good game out there is make by a few people only, reason is the bigger the team are the more it will fail , so how big you think the team should be? as the person that start the project he/she need to do alot more work then other , as other may join and find that the game is not what they want and just leave. so before you want to join and make a game you need to think how many resources you really have , in time and life, and skill for making it and how many people can help you. so in short making a game is hard, that is why so many game fail . i guess to many , they will think i am trying to shut down this ideal but what i trying to do is to let people know what may happen . but it still can be done if there is at last one person doing alot of hard work.
passage Posted January 15, 2017 Posted January 15, 2017 All of the community? Impossible. However, I think loverslab is definitely a good place to meet coders and artists with common interests, and more so talented ones. I believe it's possible, although no specific section exists for this purpose yet, for people to form teams and work on games together.
zenetx Posted January 15, 2017 Posted January 15, 2017 I think it's possible. Make the game project become your hobby, enjoy what you are doing. Have patience and dedication and people will follow you. Slow progress is no problem, but there should be no long breaks. By what I've observed so far: 1) Lose interest in your own project and it's dead. 2) Change the idea to do something simpler, like just a framework, and no one will use it. 3) Teamwork is always complicated, be prepared to deal with some personal drama. 4) Something that always happens frequently; contributors vanishing in thin air, get used to always looking for new people. 5) Find a way to always show progress, people wants to see their contribution being used, if you stockpile assets for too long, people will lose interest. That's it. I wish you luck.
Lordrango Posted January 15, 2017 Posted January 15, 2017 Such a project would need to have a lead, someone who is knowledgeable enough to be able to do most of the work him/herself. That person would need to create something and get people hooked after which there will surely be offers for help. If that person has good people skills and a clear vision what he wants to do, it might just work. There are free (non adult) mods out there, some are really professionally done and gigantic in scope and are result of several years of work by a large team, but it is generally rare. We're talking 1% or less rare.
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