Dojo_dude Posted November 27, 2016 Posted November 27, 2016 Greetings, I'm wokring on a BnB compilation for LLab and have run into an issue using Mesh Rigger The meshes below (see attached) look great in Nifskope, but in game come out as some sort of monster! I'm stumped as to why currently it does that? Mesh Rigger settings are Search Distance 45.714 Vertex Targets 10 Override Distance [NO] Vertex Index Search [NO] UV Search [YES] Copy Weights [YES] Select Bones [YES] (I select only the left and right breast bones) Copy Havok node [NO] Customize Meshes [NO] Delete All Weights [NO] Replace Bones [YES] Replace Partitions [NO] Flatten Skinning [NO] Allowed Genders [Female Only] Template Material Type [All Materials] I've done the conversion process FIVE times... time to ask for help since I lost all my limbs now. tifa.nif tifa_chain.nif tifa_falling_top.nif WrapMeshPurple.nif
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