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Death Alternative looping bleedout/more life in you stages


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Posted

I'm not sure if this is intentional, but I expect not.

 

My current load order has an issue where if I ever enter a bleedout state, the game decides to say "You can't fight anymore", then whether I blackout or not will continue to loop a "You have enough life to continue" (drops health to minimal, Bleedout health bar goes away) -> "You can't fight anymore" (bleedout bar shows itself, and health goes back to full" -> "You have enough life to continue" (drops health to minimal, bleedout health bar goes away" -> "You can't fight anymore" (bleedout bar shows itself, and health goes back to full".... you get the idea.

 

Papyrus log is attached. I always coc unownedcell from the menu to prevent footik crashes since I have quite a bit of FNIS animations. Always gets the game loaded.

 

General log order:

 

1. Load unownedcell.

2. Load my save in black falls barrow.

3. Switch to knife and cut down the webs to the entrance to the "Wounded Frostbite Spider" lair. (search for spider to easily skip the log content to this point)

4. Switch to bow and lightly attack the spider, getting hit all the while. (starting near line 4127)

5. Lose my bow to a trip over event from a mod. (line 4199)

6. Don't remember what causes HentaiPregnancy to attempt to increase the breast node.

7. take the last hit to bring me to bleedout (line 4348)

8. the line which I think causes the issue but unsure what causes it: line 4434 (FXBirdFleeSCRIPT.psc: Error: Cannot call Play() on a None object, aborting function call)

9. I exit bleedout with a "you have enough life in you to continue", and then I get hit and blackout and the decided choice for my death is getting left outside of bleak falls barrow.

10. another "daymoyl - Recovering Start" entry occurs in the log which I believe is related to my looped bleedout stage, as it matches the times I entered another forced bleedout.

11. If you're wondering what the lines like "[11/04/2016 - 09:26:57PM] 0.067993P3 499" are they are probably the fucktons of shit I decided to let loose to attempt to cause myself pain like it was doing earlier to try and get another blackout, but it wouldn't cause pain. (all the lol's)

 

hahah..ahh... I'm a sick bastard.

Papyrus.0.log

Posted

if you root through the comments on the nexus mod you'll see (probably more than one) entry that talks about the issue "infinite bleedout"...the partial solution on person found was to "reset player state from mcm".

another post about something remotely similar prompted the author of the mod to reply and his last sentence was possible relevant to you: "There are other ways to trigger OnDeath. Importantly, OnDeath is there to avoid circularity i.e. to avoid a situation where the player would be defeated again and again by the same enemy in a loop."

*shrug* do some digging. you might find a solution. personally, i think i remember getting into that mess a while back and discovered it was my MCM choices that had been the problem. iirc

Posted

if you root through the comments on the nexus mod you'll see (probably more than one) entry that talks about the issue "infinite bleedout"...the partial solution on person found was to "reset player state from mcm".

another post about something remotely similar prompted the author of the mod to reply and his last sentence was possible relevant to you: "There are other ways to trigger OnDeath. Importantly, OnDeath is there to avoid circularity i.e. to avoid a situation where the player would be defeated again and again by the same enemy in a loop."

 

*shrug* do some digging. you might find a solution. personally, i think i remember getting into that mess a while back and discovered it was my MCM choices that had been the problem. iirc

Thanks for the help. I found similar posts to what you referenced but they were mostly talking about where people are stuck in bleedout (infinite bleedout bugs on google and such usually were talking about that and not a loop like I'm having).

 

I may just look and see if there is something doing an onDeath check or something in the MCM, like you said, conflicting and causing the loop. I'll try digging some more I guess. Thanks again.

 

If anyone else has any pointers I'd appreciate.

  • 1 year later...
Posted

I had a infinite revival and death loop when i had two mods that revive that overlaps

 

Exemple defeat and devious surrender

 

Now i choose carefully one mod that will make me survive and turns off everything other one

 

personnally i now use the mark of arkay, i also use defeat but turn off the essential state

 

 

 

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