feral Posted November 4, 2016 Posted November 4, 2016 A collection of Eagles, is my attempt to make the best possible Desert Eagle mod I could make.Taking inspiration from other Desert Eagle mods, mods that are great, but lack a few details that I feelprevent them from being the "defacto" Desert Eagle mod.As a huge fan of the Desert Eagle I want to strive to make that "defacto" Desert Eagle mod!==============================Features!=====================================Three caliber conversions!While this isn't unique to Desert Eagle mods, I don't think it's been implementedproperly. Each caliber has it's own sound, level of recoil, and proper magazine count..357 Magnum (Uses .38 in game due to asset limitations)9 rounds, little recoil.44 Magnum8 rounds, moderate recoil.50 Action Express (Uses .50, if you have the Modern Firearms mod, that mod renames the .50 ammo)7 rounds, high recoil+++More realistic modding!+++Okay, well, I'm not a gunsmith but I did my best to implement the knowledge that I do have to make a moredown to earth gun modding experience. If you have in-depth experience with firearms and their intricateworkings, please feel free to leave a comment with criticism or suggestions.Outside of perks, the only way to increase this firearm's damage output is to change calibers, and eachcaliber is balanced against maxed out vanilla weapons..357 = 63.44 = 110.50 = 155Frame/Receiver mods: These mods primarily effect the weight of the weapon, which will improve accuracyreduce iron sight transition time, and effect recoil accordinglyTrigger mods: These mods primarily effect accuracy, and to a lesser effect; rate of fire.**Plus a hidden legendary mod, more details below**Internals: These mods primarily effect the rate of fire, and reduce AP cost.Magazine: Currently only effects reload speed.Sights: Iron sights, reflex sights, and a scope! The Desert Eagle is a hunting pistol after all!+++Nearly a dozen finishes+++11 to be precise!Matte BlackGloss BlackBrushed ChromePolished ChromeBurned BronzePolished CopperBrushed NickelPolished NickelBrushed Sterling SilverPolished Sterling Silver24K Gold+++Custom Grips+++Stock rubber gripsOak WoodCherry WoodMahogany WoodIvory+++Leveled List Integration+++LL Integration via scripts, big thanks to a_blind_man for his LL Injector Tool, see credits below for more info.Currently the integration is small, the gun is added to specialty gun vendors at level 12Boss raiders and Gunners will carry them when you reach level 15and some lower level gunners and raiders will carry them when you reach level 18Having used scripts, this should prevent most common cause of conflicts.+++Unique Variant+++I've included a unique variant. Hint: It's not too far from where you start. Want it's exact location? I've includeda help folder.++++Treasure Hunt++++Find the discarded holotapes I placed around the Commonwealth, there are three in total. They will lead you to a uniquemod for your Desert Eagle. Don't expect them to hold your hand, read them carefully though; the might just clue you inon "how" to look for them.Your first clue to get you started: Find me in Lexington, bring your swim trunks.--If you find this treasure hunt too difficult, or just don't feel like looking, I have included a help folder withlocations and screenshots.==================================Installation=================================================I don't know how to set up for the NMM yet, but just extract the contents of the data folder into your Fallout 4data folder and you're ready to rock and roll.==================================Known Bugs/Issues==============================================There is a graphical issue with the gun model in where on the very front of the barrel there is a small sliver of thegun that either appears black, or is invisible; you can't see it in most normal play but does show up in preview mode.This is a known issue by the original author, and currently the why of it is unknown. If he does make a fix for it, I willupdate the models.There is also an issue that I have been experiencing when engaging in melee kill animations, where the animation isinterrupted and doesn't play, but immediately goes back to normal combat.===================================Compatibility=================================================Should be quite compatible, having used scripts to get the weapon into the game.Only one incompatibility, or at least a potential one. Toasty Fresh's Desert Eagle mod plugin might be incompatible withthis mod. Due to the custom animation used in his mod, I built this mod off of his plugin.====================================Credits================================================Model / Textures - Toasty Fresh http://www.nexusmods.com/fallout4/mods/17802/?Scripts - Leveled list Injection Tool by a_blind_man ==You really should look into this if you plan to mod== http://www.nexusmods.com/fallout4/mods/17782/?Reload animation by robersonb1 http://www.nexusmods.com/fallout4/mods/17722/?===================================Future plans============================================Of course with your input, fix any problems I may have overlooked and balance the gun better.Looking into more finishes and more custom grips.And for players who like Idlesheep's modern firearms/sidearms mod, like I do; I will make a plugin that'll balancethis Desert Eagle against their sidearms, yet be independent for convenience sake. ========================================================================================= The mod is available for download on the Xbox one! https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/3065888 I will re-release the PC version later, I got to clean up some clutter because I'm a technical slob T_T
feral Posted November 5, 2016 Author Posted November 5, 2016 Sorry for the screw up, I screwed up archiving my files. This time it's the real deal, I sent the archive and had a friend test it for me and works fine.
deadfreak06 Posted November 13, 2016 Posted November 13, 2016 i cant find the unique mod at all ive been searching all day
feral Posted November 13, 2016 Author Posted November 13, 2016 Go back to the entrance of Vault 111, in the blue modular trailer with the skeleton on the ramp, inside is a holotape with all the locations.
Dastardlymink03 Posted February 21, 2017 Posted February 21, 2017 I think you may have a bug in order to make a auto DE trigger mech I need a auto DE trigger mech. I was looking it and yelled If I had a goddanm trigger mech I wouldn't need to fucking craft one now would I. If this is not a bug please tell me were to get one.
Bluekid141 Posted May 20, 2019 Posted May 20, 2019 Can u just tell me where the special pistol is I been looking for weeks and the holo tape isn’t helping I’m going crazy
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