Uno Posted November 5, 2016 Posted November 5, 2016 @prZ: yes, I'm not an -complete- ignoramus at this. The mods I stated clearly works with vanilla races (in fact I'm playing a breton just fine) but custom races are partially working, that's all. EDIT: I loaded the plugin into the CK, lots of facegen errors, tri errors, etc.
Succuboi Posted November 5, 2016 Posted November 5, 2016 So its looking like when the SKSE64 is released almost everything will work again aside from random things here and there, Am I wrong?
gregathit Posted November 5, 2016 Posted November 5, 2016 CPU, You might check with this guy, as he seems to be also compiling a list of working mods: http://www.loverslab.com/topic/69087-srle-by-neovalen-list-of-mods-and-their-current-status-regarding-the-new-special-edition-official-release/
blueballbob Posted November 5, 2016 Posted November 5, 2016 Smoking Torches and Candles - Working http://www.nexusmods.com/skyrim/mods/35819
chevalierx Posted November 5, 2016 Posted November 5, 2016 The Ningheim Race working Race Compatibility working Partially working yes. If you attempt to use "showracemenu" after create your character the game will crash (not to mention that custom hairs like SG/KS hairdos doesn't appear in the menu at all). Maybe the solution is to open the esp with CKSE, but I got several issues (freezes and cdt while loading) with that piece of garbage so I don't know :/ Lol EVERY hair mod I installed works, apachi, sg hairs 350 and kshairdos just working fine. They show in racemenu it just laggs One time what you guys don't understand is that every mesh and texture mod just works, also script mods. Also bsa if you unpack.. most esps don't need resave if they just add things like hair.. old cbbe is compatible..EVERYTHING THAT DOESNT REQUIRE SKSE is compatible. mods that use mcm are also compatible . U just can't change settings ingame then..even mods with hkx, like "blowing in the wind" are compatible without hkx conversion. You CAN use racemenu without precache killer. Maybe post that instead of crawling through 14000 mod files checking if they work.. yes they all work..performance loose is like not existent with old big format hummm.... mods with facegendata not all work like males of skyrim 1.3 and SGOS 1.6
blueballbob Posted November 6, 2016 Posted November 6, 2016 FNIS 7.0 BETA Wow, that was faster than expected. Nice!
loopie Posted November 6, 2016 Posted November 6, 2016 FNIS 7.0 BETA Sweet, I might get back to playing Skyrim faster then expected, all I really need now is SKSE + some sort of somewhat reliable jiggly wiggly + some misc other betas.
Malo Posted November 6, 2016 Posted November 6, 2016 I know, crazy fast updates. Fantastic work by modders. FNIS 7.0 BETA Sweet, I might get back to playing Skyrim faster then expected, all I really need now is SKSE + some sort of somewhat reliable jiggly wiggly + some misc other betas. BBP/TBBP works fine. And converting old BBP versions of armor is very easy, I even did it myself.
ReiperX Posted November 6, 2016 Posted November 6, 2016 Just a heads up FNIS has been updated apparently. I haven't had a chance to test it but I saw it on Nexus as being recently uploaded http://www.nexusmods.com/skyrimspecialedition/mods/3038/?
SoniyaShepard Posted November 6, 2016 Posted November 6, 2016 The Ningheim Race working Race Compatibility working Partially working yes. If you attempt to use "showracemenu" after create your character the game will crash (not to mention that custom hairs like SG/KS hairdos doesn't appear in the menu at all). Maybe the solution is to open the esp with CKSE, but I got several issues (freezes and cdt while loading) with that piece of garbage so I don't know :/ guys those mods are working 100 % for me without any CTDs or any other issue.... anyway I did edit my esp file a bit but that was on old skyrim not SE version...
SoniyaShepard Posted November 6, 2016 Posted November 6, 2016 Please. When you report a mod, use the full name of the mod. Not the name of the esp or an acronym. I will not update the main post with partial information anymore. Thank you. I posted 3 times that the Ninghiem race is working but you didn't update the home page. then I see Uno's name on it. am I doing something wrong here can't you see my posts or something
Uno Posted November 6, 2016 Posted November 6, 2016 @SoniyaShepard: Lots of people at nexus has reported the same thing, the mod is working but its buggy. Anyways, I'm sending you a pm to share some info on the matter...
orgs1n Posted November 6, 2016 Posted November 6, 2016 Transmute Iron Ore First version 3 works, divines be blessed! (Not saying v1 and v2 don't work; I just haven't tested those.)
Caelryn Posted November 6, 2016 Posted November 6, 2016 I'm pretty sure this question has been asked before, but what exactly is needed to port Sexlab to 64bit? Only SKSE or does it need a complete rewrite?
three7 Posted November 6, 2016 Posted November 6, 2016 Guys, have you tried any weapons/packs? Something working with SSE? Thank you
monkinsane Posted November 6, 2016 Posted November 6, 2016 Guys, have you tried any weapons/packs? Something working with SSE? Thank you Immersive WePONS 7.0 kinda works. You need to extract its BSA, then open it in Creation Kit and simply click on save. Two caveats (so far): Springsteel bow textures missing (I simply opened it in CK and removed it from the mod by deleting the mesh, CK will prompt to remove all references to it.) Also Iron warpick is invisible in-game. Haven't come accross any other issues. Two more working mods: Fully Working: Ryek's End (Player Home) Needs some fiddling: My home is your Home (You just need to extract the BSA and place folder in appropriate location.)
monkinsane Posted November 6, 2016 Posted November 6, 2016 I'm pretty sure this question has been asked before, but what exactly is needed to port Sexlab to 64bit? Only SKSE or does it need a complete rewrite? Sexlab itself will need to be updated as well AFAIK. The animations need to be converted to the new x64 hkx format. I read somewhere that the new CK can do this for you, but I wouldn't know what's involved in porting them over.
madcyb Posted November 6, 2016 Posted November 6, 2016 Loot 0.10.0 => https://github.com/loot/loot/releases/tag/0.10.0
4L0M Posted November 6, 2016 Posted November 6, 2016 Guys, have you tried any weapons/packs? Something working with SSE? Thank you This version of Arcania Armory by lianghades works great in SSE, New Bows, Swords, Clubs, Axes, Hammers and Shields. I only installed the .esp, Textures and Meshes. I DIDN'T install the script folder, which just gives some weapons a modifier bonus and isn't required. Craftable at forge and added to Bandits leveled lists (automatically merged if you use Wyre Bash). The actual weapons / shields names in your inventory are just little squares, as I'm guessing they are Chinese characters, but the models, textures and stats are viewable no problem. All models and textures in game look great and are all lore friendly. Arcania Armory SSE : https://pan.baidu.com/s/1nuZaxo1 If you can't download from Baidu, pm me and I will upload it to Mediafire or somewhere ( If that's allowed? ).
Ironwulfthegreat Posted November 6, 2016 Posted November 6, 2016 I've gotten Hott Vampires 2 - The Quickening http://www.nexusmods.com/skyrim/mods/70194/? and Hott Witches http://www.nexusmods.com/skyrim/mods/75031/? To work with the SSE version of Apachii hair (note to self :Install All required files!). I have also gotten Beautiful Elves V2 http://www.nexusmods.com/skyrim/mods/75031/? Working, after a fashion, you get the black face bug, but if you export the facegen data in the CK, it resolves ( up tp you whether it is worth it to have ALL the elves and orcs have pretty hair )
monkinsane Posted November 6, 2016 Posted November 6, 2016 FC Kagrenacs Instant Fortress ( http://www.nexusmods.com/skyrim/mods/17835/? ) works, you just need to extract the BSA and voila.
Wicketklown001 Posted November 6, 2016 Posted November 6, 2016 Hair and face mods should work i have tested this with a few face textures and hair styles, it seems anything WITHOUT a BSA file or SKSE WILL WORK! (capitalized part of this so it wouldn't be miss read!) Tricks used: copy the files to a separate file and add them into the NMM using the big green plus sign, then activate mod and its working! You mean hair replacers? Because otherwise you need race menu precache killer, and that needs skse. ApachiiSkyHair has been uploaded for SSE and works fine, the precache killer MAY (not sure) not be needed with the new updated engine. Perhaps it can handle the extra hair entries better now.
Onionstarz Posted November 6, 2016 Posted November 6, 2016 KenMOD - Lockpick Pro http://www.nexusmods.com/skyrim/mods/219/?
4L0M Posted November 6, 2016 Posted November 6, 2016 JackGa Pub & Armour Shop Full - Updated for SSE (tested and works) : http://pan.baidu.com/s/1slMrvNv
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