Max Inglorion Posted October 22, 2016 Posted October 22, 2016 Hi, I want to use in Skyrim some XNAlara head models (just the head) from other games that I have. But don't know what programs should I use. I mean: there are people that uses XNAlara head models from Street Fighter, Tekken, Dead or Alive, and other games, and I know there is some kind of a conversion process first. Can anyone explain me how can I do that? Thank you in advance.
killerstorm Posted October 22, 2016 Posted October 22, 2016 http://www.loverslab.com/files/file/121-me4fans-companions/
Akzyra Posted October 22, 2016 Posted October 22, 2016 http://www.loverslab.com/files/file/121-me4fans-companions/ If I understand the video on that mod correctly, he shaped the skyrim head to look like another 3d model. But for using the real 3d model from a game, you need to need to match it up to the body to eliminate the neck seam. Weighting should be the same as the vanilla head, especially for the neck. As for morphs (expressions, mouth and eye movement), that is not really fun. You need to shape the model for each morph that exists. (Only of you want to support that morph, for example you can not do Vampire if you don't want to have a difference when you are a vampire) But just the expressions and mouth movements for talking are many to do. Main reason I am not working on refining my teeth mod. It is a pain in the ass, because you don't have one head, but like 20-40 slightly different ones. Oh and there is more: - The eyes: Do vanilla eyes work with the new head? If not, have fun.... you have do them as well, WITH Morphs. Meaning 20+ more models - Want to support eye brows? Do the vanilla brows fit on your head? 20+ more 3d models - And Scars? Same! 20+ models That's why Blabba made CITRUS Heads have the same shape as Vanilla, no need to redo those as the will fit. Edit TRI directly in 3dsmax (Un-) pack TRI into OBJ This tutorial will give you some pointers for creating a new head.
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