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Body alt mods not displaying properly


Rheia

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Posted

So I'm having a little trouble fixing my body mods.

The bodies themselves look fine, but the genitals are all misplaced. I'll include some screenshots so that you can see for yourself.
As far as I can tell, I have done everything right. I used to use NMM before and I've now changed to Mod Organizer though (starting from scratch) so maybe I'm just not doing something right. Most of these I have installed before without issue.

 

 

You're probably going to ask, so I have the most recent version of the following mods : 

 

SKSE

SkyUI
FNIS (also the Creature and Spell packs)
RaceMenu
JContainers
SexLab
SLAnimLoader
SexLab Tools


....and these are the mod that I currently have installed that alter the body or animations in any way. I really don't think that the last two on the list are relevant to this problem.

HDT Physics Extensions
DIMONIZED UNP female body
Mighty Beasts - Werewolf
Schlongs of Skyrim FULL
XP32 Maximum Skeleton Extended
UNP HDT-PE BBP TBBP
SLAL Funnybiz AnimObjects
SLAL FunnybizPack GroupAnimations


NOW. If I uncheck "UNP HDT-PE BBP TBBP" , the female body displays as normal. I've tried reinstalling, but that didn't fix it.
I don't know what is causing the male genital issue, but it has to be either "SOS" or "XP32 MSE".

As for XP32 MSE, when I go to the page in MCM, I seem to get an error message. Again, I have tried reinstalling but can't seem to fix it. A screenshot is included on that, too.


Thanks for looking at my concern~


Edit : The only other thing of note is that Mod Organizer IS telling me "There are files in your overwrite mod," though I don't understand what to do about that. I've only been playing with MO for a day.

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Posted

First: Is XPMSE being overwritten?

 

If your answer is Yes then, move XPMSE to the last in the load order.

XPMSE already is appearing as last in the load order.

 

I manage everything with LOOT.

Posted

 

First: Is XPMSE being overwritten?

 

If your answer is Yes then, move XPMSE to the last in the load order.

XPMSE already is appearing as last in the load order.

 

I manage everything with LOOT.

 

 

Hmm.... your issue seems to be with HDT Physics i believe but as to how to fix it i honestly dont know..

 

Did you use FNIS after you added an animation/physics mod ? 

 

As for the files in the overwrite do this:

 

First open it and see what files they are (from what mod).

If they are from FNIS then right click Overwrite and select "create mod" type the name "FNIS - Patch"(well that's what i use) and enable it. Do the same for others like "Bodyslide - Patch", "Wrye - Patch".

If you dont know from what files they are well.... do a right click then select "create mod" and type in "PATCHES FROM FNIS AND WHATEVER ELSE" and enable it.

 

These "Name - Patch" files are fine in being dead last in file order (Below XPMSE).

 

As for XPMSE last in load order i meant to say in the left side(not the one with the plugins but the one with the mods files).[Just saying cause some people kind of confuse it :P]

Posted

 

 

Hmm.... your issue seems to be with HDT Physics i believe but as to how to fix it i honestly dont know..

 

Did you use FNIS after you added an animation/physics mod ? 

 

As for the files in the overwrite do this:

 

First open it and see what files they are (from what mod).

If they are from FNIS then right click Overwrite and select "create mod" type the name "FNIS - Patch"(well that's what i use) and enable it. Do the same for others like "Bodyslide - Patch", "Wrye - Patch".

If you dont know from what files they are well.... do a right click then select "create mod" and type in "PATCHES FROM FNIS AND WHATEVER ELSE" and enable it.

 

These "Name - Patch" files are fine in being dead last in file order (Below XPMSE).

 

As for XPMSE last in load order i meant to say in the left side(not the one with the plugins but the one with the mods files).[Just saying cause some people kind of confuse it :P]

By the Gods.... thank you so much. =0

Moving XPMSE to last in the left load order fixed EVERYTHING. I didn't even think the order of that list mattered!!

 

Also, thank you for explaining that. I can understand that much better than what MO tried to explain.

Fingers crossed that my problems have all gone, now. ^_^

 

*hugs*

Posted

 

 

 

Hmm.... your issue seems to be with HDT Physics i believe but as to how to fix it i honestly dont know..

 

Did you use FNIS after you added an animation/physics mod ? 

 

As for the files in the overwrite do this:

 

First open it and see what files they are (from what mod).

If they are from FNIS then right click Overwrite and select "create mod" type the name "FNIS - Patch"(well that's what i use) and enable it. Do the same for others like "Bodyslide - Patch", "Wrye - Patch".

If you dont know from what files they are well.... do a right click then select "create mod" and type in "PATCHES FROM FNIS AND WHATEVER ELSE" and enable it.

 

These "Name - Patch" files are fine in being dead last in file order (Below XPMSE).

 

As for XPMSE last in load order i meant to say in the left side(not the one with the plugins but the one with the mods files).[Just saying cause some people kind of confuse it :P]

By the Gods.... thank you so much. =0

Moving XPMSE to last in the left load order fixed EVERYTHING. I didn't even think the order of that list mattered!!

 

Also, thank you for explaining that. I can understand that much better than what MO tried to explain.

Fingers crossed that my problems have all gone, now. ^_^

 

*hugs*

 

 

The order of the left list matters alot since it decides what mods overwrite which mod. For Mod Organizer what you manually have to decide is the order in the left side which is the most important one.(Higher on the list = overwritten by the lower on the list)

The order of the right list can be managed with LOOT so its less of a problem.

 

If you open a mod in the left list (double click it) and go to the Conflicts tab it will show you what mods it overwrites and what mods overwrites that mod. You can understand that with the Thunder icon with Plus/Minus or both icons in the Flags tab.

 

Thunder Icon and Plus Icon = It overwrites a mod

Thunder Icon and Minus Icon = Its being overwritten

Thunder Icon with both Plus and Minus Icon = It both overwrites a mod and its being overwritten.

 

If you click on a mod that's being overwritten it will highlight the background of the mod that overwrites the selected mod in red.

If you click on a mod that overwrites another mod it will highlight the background of the mod that it overwrites in green.

 

For example if you have an Armor mod(Number 1) that simply changes the meshes of lets say Iron Armor it will overwrite the default Skyrim meshes but if you want to overwrite it's textures with AmidianBorn Book of Silence then you put Book of Silence(Number 2) below the armor mod so that it will affect it too and overwrite the textures.

 

Hope that clears up some things a bit and explains better.

  • 2 weeks later...

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