ZetsuAi Posted October 17, 2016 Posted October 17, 2016 So, I've played around with this awesome mod and it's animated interactions. But, when playing with my MxM couple, no matter who I use to initiate the animation, my brunette always ends up being the bottom. 8D I have disabled the gender restrictions for the animations, and I've tried with having it on - still same result. http://imgur.com/a/2rDrA
TURBODRIVER Posted October 17, 2016 Posted October 17, 2016 Hey! It doesn't matter who initiates the interaction, WW always tries to set actors to proper roles and it should be pretty much random. You can always swap them and they will stay swapped throughout the whole interaction. Just select one and click on the other one to get the swap option available.
ZetsuAi Posted October 17, 2016 Author Posted October 17, 2016 I tried to get the swap interaction to show up, but it didn't. :/ Still, thank you! I will try again!
Faolon Posted October 19, 2016 Posted October 19, 2016 I tried to get the swap interaction to show up, but it didn't. :/ Still, thank you! I will try again! Try selecting one sim, then clicking the other one. Then go to the Wicked option and there should be a "swap positions" option.
deanc38222 Posted August 9, 2017 Posted August 9, 2017 I use sims4 v1.32.1.1020, I have exception reports while using in ww only when I use a later version of Mc Comand center 3.23. I have reloaded all animation versions listed in WickedWhims 2.2.3.102.4 - 5 July 2017. That did not help. I have attached a copy of the exception that I get. ?xml version="1.0" ?><root> <report><version>2</version><sessionid>cb395687760363c0598b3081</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-08-09 11:14:52</createtime><buildsignature>Local.Unknown.Unknown.1.32.1.1020-1.200.000.287.Release</buildsignature><categoryid>pbox_kindergarden.py:18</categoryid><desyncid>cb395687760363c0598b3081</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'Jig' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 382, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3402, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 740, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1402, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3223, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3014, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3076, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2567, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2860, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 4349, in create_jig_object File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 178, in create_object File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 494, in add File "T:\InGame\Gameplay\Scripts\Se
Willymack Posted August 17, 2017 Posted August 17, 2017 I use sims4 v1.32.1.1020, I have exception reports while using in ww only when I use a later version of Mc Comand center 3.23. I have reloaded all animation versions listed in Wicked Whims 2.2.3.102.4 - 5 July 2017. That did not help. I have attached a copy of the exception that I get.?xml version="1.0" ?> 2cb395687760363c0598b3081desyncea.maxis.sims4_64.15.pc2017-08-09 11:14:52Local.Unknown.Unknown.1.32.1.1020-initial 1.200.000.287.Releasepbox_kindergarden.py:18cb395687760363c0598b3081Exception in Sim Timeline: Exception resuming Element (AttributeError: 'Jig' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 382, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3402, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 740, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1402, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3223, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3014, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3076, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2567, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2860, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 4349, in create_jig_object File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 178, in create_object File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 494, in add File "T:\InGame\Gameplay\Scripts\Se Try updating MC Command to the latest version 3.7 was released over the weekend.
Willymack Posted August 17, 2017 Posted August 17, 2017 Latest version of MC Command can be found here. https://deaderpoolmc.tumblr.com/
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