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Wtf guys, you can help?


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Posted

So, i have a problem releated to Smp. Im using the 2016 files and before you ask, no, log isnt showing useful information..so here we go: i wanted to use cloaks and scarfs in smp so i added virtualground and extradata to them. Then i wrote xmls for them, defined ground, bones etc etc..its working very nice but it hurts my immersion feeling when i see cloak/scarf clippes through my character so I decided to add collision object bur as soon I add it to xml the mesh is dropping of my characters body flying around the air and then drop down through the floor... I spent hours and hours trying to find my mistake but I really cant! Whats confusing me is that there are these marie rose hairs for smp and I know they are working on 2015 files but now I equip them and the chors dropping of body like my meshes do ehilst hair is working fine..im thankfull for amy help or tipp

Posted

 

 

Sounds like it might have something to do with the weighting. Make adjustments to the weight if you haven't already and see how less or more effects things. never tried anything like this so im not useful but trying to learn and if i find out anythign useful ill add it here.

Posted

So i read that the bone which holds tdhe moving stuff has to have a mass of 0 so it wont fall of the mesh, I tried this but same results..I just can't figure out the peoblem since it is working fine except of colliding with body...log seems empty for the meshes...one thing I dont quite understand..

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