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Odd NPC AI behaviour ...


lucieanderson

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Posted

Hey folks,

 

just a quick ask (before I go hunting on specific responsible mods ...) about some odd AI behaviour of certain hostile NPCs:

 

Since I last updated a few mods to their latest versions, AI behaviour is really off for certain (maybe even all hostile NPCs).

They really have to be convinced to attack the PC, usually they just stand there and are uncertain wheather to attack or not (equip/unequip weapons). Once aggroed they do not properly attack at all, ranged NPCs even turn away from the PC and aim towards random spots ... only if the PC is placed in their current LoS do they "dare" to attack ...

 

Anyone seen similar behaviour and might point me in the right direction where to look (whichs mods) about solving this?

I know w/o loadorder and such it is usually impossible to say, but maybe someone else has had the same thing going and might already know ...

Posted

"I know w/o loadorder and such it is usually impossible to say"

 

Indeed you are right. So just for chuckles, '0' will bring up a menu to cancel 'Defeat' type fuck ups, and '9' will toggle Deactivate/Activate Random Sex, (which can do something like that but not on a global basis in my experience). Don't have anything else which does that so it's for someone else to bring up a sensible answer.

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