kayakff Posted October 5, 2016 Posted October 5, 2016 Again this bug... I'll try to fix tomorrow but i'll need nvidia users to test it, because with a real graphic card, there's no bug Kayakff -> For Sweet fx it's my personnal setting. I can share the file if you want it Edit : Nvidia user : Could you please tell me if this one is good http://www.mediafire.com/file/1pc36ii1zp34vmy/Mai_Nvidia_Test.7z Oh sorry I've just seen this! Thank you Well I think that autolink has some problem with my d3d9dll, I haven't succedded in any reshading
eddyman Posted October 7, 2016 Posted October 7, 2016 Funny Thank Me With This version I think is the best
BlaxsonTeller Posted October 7, 2016 Posted October 7, 2016 Thanks for this! Its a beautiful set of bodies!
lucard Posted October 14, 2016 Posted October 14, 2016 Ra Raz Good Morning. Fix Collision and hair. Failed and mends his neck. Some girls are with hair collision problems, he is coming back. You could soften this texture mark under breasts. Thank you.
Raz' Posted October 17, 2016 Author Posted October 17, 2016 I'm sorry I don't know how to fix collision between hair and body If anyone have a good tutorial, feel free to post here.
lucard Posted October 18, 2016 Posted October 18, 2016 I'm sorry I don't know how to fix collision between hair and body If anyone have a good tutorial, feel free to post here. Surely many of you know it already downloaded several mods that do not have in general this bug. Example. http://www.loverslab.com/topic/66469-silky-body-mods-v24-final-version-texture-improvedmai-small-fix/ http://niteguardianlair.blogspot.com/ http://www.loverslab.com/topic/66188-complete-magic-mod-21-girls-body-v230-mai-honoka-added-finished/ Silky Mods by KayakFF (Full Pack 21 Mods) v2.4
Xeenx30 Posted February 9, 2017 Posted February 9, 2017 Hello~Hope you're having a nice dayI have some observations about your mod that i have kept to myself for sometime.Now i don't want this to sound like I'm complaining, or start a any kind of misunderstanding against your body mod.I have liked it since i saw it back when it was still at the 0.9beta2 version, and use it in game.However what i have noticed has really not changed from 0.9, 1.0, 1.1, and of course 1.2.So my question comes in two parts.The first is really not in the scope of your body mod since it doesn't effect heads.But there is a the fake seam being caused by a discoloration of the body's neck when it reaches the part that connects to the head.Now i can understand trying to color match a body texture to a separate head texture is a massive headache inducing exercise.Especially when your paint program's color picker claims the colors are the same, and yet in game they end up different.This happens all the time in Oblivion and Skyrim modding. You think everything is fine, and then the game does something opposite of what you were expecting. Also I have glanced at your textures with an extracted UV Map from the model via blender, and compared them to the game's faces.Gimp claims the texture neck color ranges are similar, Krita claims the neck colors are similar, but the Game and Blender don't.Why? I have no idea. Now I'm not really asking you do fix the this since your mod like almost all other body mods does not contain additional face textures for use with it.And I have seen this problem show up in some of the official team ninja costume dlc. Toned down via lighting, or whatever shader work the doa5lr engine does of course.But it still can show up depending on the viewing angle.The Second question relates to the chest.Specifically on the chest where the Aureola meet the breasts.There is this appearance of the aureola ending in a skin tone much lighter than the surrounding mesh, and this sometimes exaggerates the appearance of them being a separate mesh. A mesh sitting on top of the breasts instead of being a seamless part of them.Wondering if it was the texture or mesh itself i checked in blender, tmc imported, and remembered how badly blender treats tmc meshes.I could be importing them completely wrong, but that is probably a question better suited to somewhere else. Anyway I did note the aureola-nipple region does at least in blender look like a separate circle mound mesh on top of the breast mesh under it.Not that it helps me figure out if what i have been noticing since 0.9 is a mesh, texture oddity or a combination of both.Checking colors in a few drawing programs the color ranges aren't so blindly different to be showing this seam like discolor separation of the nipple.So i then tried to just color match the entire UV mapped area of the nipple to the breast texture, and quickly noticed how that mesh just remains lighter than the rest of the breasts even if i literally copy, and scale the nipple less texture to the left onto of the entire x4 zone on the texture.I know Blender is horrible for vertex normals, but the standard face normals seem fine for this oddity to be occurring. My poor texturing skills also can not get that mesh to be of a similar color to the rest of body. Is it the mesh? is the the texture? Is it both? does anyone notice this other than me?So have you noticed?It has been visible on the various screenshots of the body since back in 0.9, 1.0, and even in your latest Helena modded outfits in your shared mod thread which may or may not be using this body.It just i can see it, and i can't stop myself from seeing it. Unlike the neck where hair can get in the way, there isn't much except arms to get in the way of a bare chest.However since no one has ever raised a question about it i have been debating on if to even bring up this at all.Is this how you intended the chest area to appear like? I'm curious.Regardless i do still like using the mod, and will continue to even if my mind can see oddities i rather it kept silent about.
Raz' Posted February 10, 2017 Author Posted February 10, 2017 Thank you for your feedback My english is poor so I'll try to answer quick Color between body and head : I see that. Honeslty it's not bother me. So I never try anything to fix it. Breast areola : It's the HDM 3.36 original glitches. I can not fix it because I don't have the skill for. I try it many times but without result. My advice for everyone : use HDM Beach Paradise This body mod is really better than "mine"
Xeenx30 Posted February 11, 2017 Posted February 11, 2017 Thank you for replying. So the aureola appearance is an old HDM3.36 glitch?. Hmm Well i wouldn't call it a glitch. For example the edges that match the aureola to the breast mesh are connected to three faces. the first face going to the nipple mound, the second face is at the breast exterior, and third are the faces under the mound which no have reason to exist anymore. Before trying to experiment on your body mod i didn't know that having edges connected to three faces is considered a wrong thing to do by most 3d modelling programs. Something about them creating "non-manifold" meshes, which in turn is giving me a headache trying to fully understand. I personally believe these "glitches" are fixable. However I'm still not sure how much the texture itself is adding to the problem or not, but i will continue doing experiments until the everything looks seamless on the breast mesh or i go insane. As for your advice on using HDM 4.x aka HDM Beach Paradise aka Why is this 20gb+ uncompressed in size because i didn't read the description. I'm too stubborn to change. Also that body is still not finished, and yes I can see things there too. However the focus there currently is on private paradise animations for me to go, and annoy them about pink dots/lines showing up on the body due to the texture UV map being slightly off into the bright pink zones on the diffuse body texture.
raleng Posted February 12, 2017 Posted February 12, 2017 This glitch is very simple to fix, only need edit the aureola texture, and make it little bigger, taaadaaaaaa, the glitch is no longer there :P
Xeenx30 Posted February 12, 2017 Posted February 12, 2017 Very interesting. You wouldn't happen to have an example of how large you made that part of the texture compared to before? I'm still struggling to understand why the import to blender causes so many duplicated vertices. There are a few places on the chest nearby which have up to six vertices right on top of each other that aren't there in the noesis preview.
chelren Posted May 7, 2017 Posted May 7, 2017 hello. Raz's moder this mesh is really great. this is a very attractive body. but, i found bugs in this mode. i want to fix these bugs. and, please upgrade the texture quality. so, i hope your mode will beat the best body.^^ i will wait your update 1.3 ver
Raz' Posted May 10, 2017 Author Posted May 10, 2017 I'm sorry, I did not plan to work again on this mod Use HDM 5.0 instead
chelren Posted May 10, 2017 Posted May 10, 2017 I'm sorry, I did not plan to work again on this mod Use HDM 5.0 instead ...
hewaijin Posted May 11, 2017 Posted May 11, 2017 I'm sorry, I did not plan to work again on this mod Use HDM 5.0 instead but the legs in HDM 5.0 is too fat. Now I think this nude mod is the best.
Raz' Posted May 11, 2017 Author Posted May 11, 2017 Thank you I know this body mods is far from perfect but I've spend too much time this last year in DOA modding, If someone want to fix this mods and shared his files here, be my guest.Otherwise you will have to content yourself with this version, sorry
ovald77 Posted December 8, 2017 Posted December 8, 2017 On 2016/10/7 at 6:06 AM, zackissuper said: thanks
YodaStitch2001 Posted December 12, 2017 Posted December 12, 2017 Hey Raz' just saying thanks for all the great mods you're sharing here. it even got me inspired to recreate some of them with Saaf nude body models. Here is my first (still quite clumsy) attempt : https://yodastitch.deviantart.com/art/Vestals-mod-pack-release-719733416
Verhoven69 Posted January 8, 2018 Posted January 8, 2018 6 hours ago, kasuga1977 said: I dont have the first version can sayme where i can downloading please!! Raz improved it to ver 1.2. So you don't need it.
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