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CTD on game start after running BodySlide?!


OH1972

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Posted

Hi all.

So I was just rebuilding my game mod by mod, always running the game for a few minutes to allow MCMs to build and check for game stability. Everything fine. Then I ran BodySlide and suddenly, I reproducibly crash on gamestart, usually after the dragon symbol appears but before the menu shows up. Repeated about a dozen times by now, i only reached the menu once and then crashed on save load.

 

Due to the early crashes, there's barely anything in the Papyrus log:

[09/23/2016 - 01:26:39PM] Papyrus log opened (PC)
[09/23/2016 - 01:26:39PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[09/23/2016 - 01:26:40PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[09/23/2016 - 01:26:40PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[09/23/2016 - 01:27:06PM] Cannot open store for class "ddunequiphandlerscript", missing file?
[09/23/2016 - 01:27:06PM] Cannot open store for class "ddunequipmcmscript", missing file?
[09/23/2016 - 01:27:11PM] Cannot open store for class "follower3dnpc", missing file?
[09/23/2016 - 01:27:12PM] Cannot open store for class "_arissa_inpc_behavior", missing file?
[09/23/2016 - 01:27:12PM] Cannot open store for class "chherdingquestscript", missing file?

 

Now I'm a bit baffled how running BodySlide could have that effect. Especially after the mods I installed before that, I restarted the game several times, and it worked reasonably well. 

 

And to revert the changes, do I simply delete the meshes introduced?

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