Bustie Posted September 15, 2016 Posted September 15, 2016 Can someone walk me through creating pubic hair options for Racemenu or direct me to a thread or video that will relate to what I'm trying to do please. I've seen a lot of posts and videos on the topic but they all use vanilla Warpaints, and I need to create the texture and have it appear on the body. Problem is, I don't know how to create the textures and make appear in the specific places i need them to. I have the following software at my disposal: Photoshop CS5(I prefer to use this one if possible), GIMP 2, NifScope, Creation Kit. 4 days of this and the best I can do is create a new race that has ONE texture lol Thanks yall.
Akzyra Posted September 16, 2016 Posted September 16, 2016 Can't help much with textures format, but they seem to be a tintmask like warpaints. You can try alpha channel as well. As for position of the pubes in the texture: RaceMenu Paints/tattoos are overlayed on face/body/hands/feet. Use the skin textures to paint on, then just use the painted pubes and make the tintmask. For Pubes it shouldn't be a problem, but CBBE and UNP do need their own version because of different layout if you put stuff on for example the breasts. But with the Script: Scriptname ZeltaPubesPlugin extends RaceMenuBase Event OnBodyPaintRequest() ; Textures relative to Data\Textures, meaning this example would be: Data\Textures\ZeltaDelta\pubes\heart.dds AddBodyPaint("Pubes: Heart Shape", "ZeltaDelta\\pubes\\heart.dds") EndEvent
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