Guest Posted September 12, 2016 Posted September 12, 2016 I'm wondering if setting the timescale this low will negatively affect AI like in previous games. Currently, survival mode is a water drinking simulator as not only do you generally constantly need it, you'll need even more every time you use a stimpak. I used over 60 in my first hour of Nuka world... Most of the beds in this game are either destroyed or owned so that's annoying too. Also, why do I not find food and water in leveled lists?.... Survival mode makes the world more believable but they did so much wrong. Had to fix the damage numbers and saving system. Also made the game get more difficult the closer you are to Diamond City as apposed to the order of locations visited. The game gets a lot easier over time so perhaps levels shouldn't influence difficulty so much. Had to add backpack mods for all that ammo weight too. I wish that no matter where you were in the wasteland it would feel hopeless and dangerous and your experiences opened up new ways to play the game that make your character unique. Instead, earlier zones become easy and harder zones are full of bullet sponges, perks are all about what's most beneficial instead of preference and that goes for weapon mods too. Edit: That became more than it should have, anyone else find survival unbearable?
greyscale Posted September 12, 2016 Posted September 12, 2016 Personally I enjoy survival a lot and I have a hard time going back to not play on survival, many of the things you mention is the exact reason why I do enjoy playing it, every move needs to be taken into consideration. I like that I actually have to do some preperation before moving to certain places in the commonwealth, do I have enough water, food and ambiotics for a long trip ect. It's clearly survival mode could have been done better, and the world/game could be more setup towards the mode, but in a way I don't really mind that. I play the game as it's presented to me, if I walk into a place and get one-shotted then i'm either not geared enough for that place or I need to take another approach. I think a lot of times the problem people have with survival mode is they want something inbetween hard and survival. I see so many mods that ease up on survival mode by allowing people to save, reduce weight and essentially turning it back into the regular game but with some of the added effects. Honestly I don't see the point in that, I think if you feel the need to do that you shouldn't really be playing survival mode to start with. Currently I'm on my third survival character, the first two I got to above level 80, I would say the start can be very rough and just like in the regular game the world does get dangerous and higher level the more to move towards the south of the map. I would suggest to get atleast level 15-20 before moving to Diamond City areas and below, and get a base up and running early on in the game, it helps so much to have a central spot on the map you can always return to. Personally I really like Hangman's Alley, it's realy close to diamond city and the surounding areas and you even get a weapon station to start with if you don't have the Leader perk yet. I've never liked Power Armors so none of my characters have used them, but getting atleast 1 point into Strong Back helps a lot on your playthrough with the weight. I know I'm probably not the type who should respond in your post, since I'm on the other side and really like survival mode, but oh well xD
Acornus Posted September 12, 2016 Posted September 12, 2016 Not advised, since it still has the Skyrim issue where if a certain Quest NPC is tied to the game time logic on their scripts, it will eventually somewhere along the line fall out of sync. Not sure how robust Fo4 is in compensating for the time change (or if Beth. even bothered with that) but I haven't heard good stories about it so far. I would suggest dumping survival and instead using modular mods (pun intended) from your favorite site to customize your run, because just like every other survival game on Steam-Greenlight in the few years, which thinks flashlight batteries don't last for more then a couple seconds of use before you need a nuclear powerplant to charge them up again, Fo4 seems to think the human body is made out twigs and sponges and you need to consume your own weight in water and food, as if you're Usain Bolt himself and that skipping out on sleep is serving yourself on a silver platter. If you want, you can always try backing up your current save or profile before trying to change the timescale so you can revert back if things sync out, but I would always suggest modular mods (ha) instead, much more reliable and you can choose what kind of options you're looking for (there are quite a couple on nexus, maybe those might fit your bill?). Don't get me wrong, maybe hardcore sexy-times mod would work (oh noes! I'm getting molested out in the wasteland becasue I fell asleep on the road while wearing a skimpy outfit!), but in it's current state, I too am not too fond of the vanilla survival setup.
Guest Posted September 12, 2016 Posted September 12, 2016 Personally I enjoy survival a lot and I have a hard time going back to not play on survival, many of the things you mention is the exact reason why I do enjoy playing it, every move needs to be taken into consideration. I like that I actually have to do some preperation before moving to certain places in the commonwealth, do I have enough water, food and ambiotics for a long trip ect. It's clearly survival mode could have been done better, and the world/game could be more setup towards the mode, but in a way I don't really mind that. I play the game as it's presented to me, if I walk into a place and get one-shotted then i'm either not geared enough for that place or I need to take another approach. I think a lot of times the problem people have with survival mode is they want something inbetween hard and survival. I see so many mods that ease up on survival mode by allowing people to save, reduce weight and essentially turning it back into the regular game but with some of the added effects. Honestly I don't see the point in that, I think if you feel the need to do that you shouldn't really be playing survival mode to start with. Currently I'm on my third survival character, the first two I got to above level 80, I would say the start can be very rough and just like in the regular game the world does get dangerous and higher level the more to move towards the south of the map. I would suggest to get atleast level 15-20 before moving to Diamond City areas and below, and get a base up and running early on in the game, it helps so much to have a central spot on the map you can always return to. Personally I really like Hangman's Alley, it's realy close to diamond city and the surounding areas and you even get a weapon station to start with if you don't have the Leader perk yet. I've never liked Power Armors so none of my characters have used them, but getting atleast 1 point into Strong Back helps a lot on your playthrough with the weight. I know I'm probably not the type who should respond in your post, since I'm on the other side and really like survival mode, but oh well xD I know what you mean but you have to go through supplies so fast that it's annoying and unrealistic. Every time I go somewhere I need to rest afterwards and you have to go back and forth between settlements anyways to store junk. All survival mode is, is an over-reliance on settlements as they provide storage, saving, water, beds, and cooking. Where is the enjoyment in that? Enemy grenade spam and instant reaction means preparation doesn't matter.
greyscale Posted September 13, 2016 Posted September 13, 2016 I know what you mean but you have to go through supplies so fast that it's annoying and unrealistic. Every time I go somewhere I need to rest afterwards and you have to go back and forth between settlements anyways to store junk. All survival mode is, is an over-reliance on settlements as they provide storage, saving, water, beds, and cooking. Where is the enjoyment in that? Enemy grenade spam and instant reaction means preparation doesn't matter. Yeah, the current suvival mode could certainly need some adjusments. But if we are talking about realism, then ofcourse you would rely on settlements in a world with raiders and deathclaws roaming about, you won't get far with a sleeping back and a few supplies in a backpack. I'm sure there are better survival mods out there, which can create a better experience that lets you survive grenades and makes it so you dont have to eat and drink every day
Cozza Posted September 13, 2016 Posted September 13, 2016 I find having a good sniper rifle really good. Play like a real sniper. Find a good shot. Pop off 1 enemy, move to a new location, wait till hidden so get the sneak attack bonus, pop off another enemy. etc etc. Love the sneak bonus, based my whole character around that. Just be careful, some places dont have geometry lolexample, the highway above federal food ration reserve. There's a small part of concrete you should be able to walk across but you just fall through the floor and die
Guest Posted September 13, 2016 Posted September 13, 2016 I know what you mean but you have to go through supplies so fast that it's annoying and unrealistic. Every time I go somewhere I need to rest afterwards and you have to go back and forth between settlements anyways to store junk. All survival mode is, is an over-reliance on settlements as they provide storage, saving, water, beds, and cooking. Where is the enjoyment in that? Enemy grenade spam and instant reaction means preparation doesn't matter. Yeah, the current suvival mode could certainly need some adjusments. But if we are talking about realism, then ofcourse you would rely on settlements in a world with raiders and deathclaws roaming about, you won't get far with a sleeping back and a few supplies in a backpack. I'm sure there are better survival mods out there, which can create a better experience that lets you survive grenades and makes it so you dont have to eat and drink every day "then ofcourse you would rely on settlements in a world with raiders and deathclaws" That's why I wish there were no settlements or much fewer, just a harsh environment where you constantly have to pay attention to your surroundings and live off of what you scavenge and find off raiders. I find having a good sniper rifle really good. Play like a real sniper. Find a good shot. Pop off 1 enemy, move to a new location, wait till hidden so get the sneak attack bonus, pop off another enemy. etc etc. Love the sneak bonus, based my whole character around that. Just be careful, some places dont have geometry lol example, the highway above federal food ration reserve. There's a small part of concrete you should be able to walk across but you just fall through the floor and die Well that's exactly what I did. Started with 10 agility and 10 luck.
Gameplayer Posted September 13, 2016 Posted September 13, 2016 The real issue in Survival is after you have played a good long while you will notice that only spawns that come back are the soo called "Random Spawns". Basically the world becomes very empty and it stays that way with the exception of spots where "random encounters" happen, these no longer feel random over time with Survival Mode and you become very familiar with where they are located. Eventually you have cleared every street, building, and quest. So the walking just a whole lot of walking and rarely ever anything to fight on the walk back to a Town or Settlement other than, "insert not random encounter anymore."
Guest Posted September 14, 2016 Posted September 14, 2016 The real issue in Survival is after you have played a good long while you will notice that only spawns that come back are the soo called "Random Spawns". Basically the world becomes very empty and it stays that way with the exception of spots where "random encounters" happen, these no longer feel random over time with Survival Mode and you become very familiar with where they are located. Eventually you have cleared every street, building, and quest. So the walking just a whole lot of walking and rarely ever anything to fight on the walk back to a Town or Settlement other than, "insert not random encounter anymore." I've noticed that a bit, so much for keeping the world exciting. I hope Obsidian makes another Fallout game.
Guest Posted October 5, 2016 Posted October 5, 2016 I know it's been a long time but I started a new game with timescale set to 1 and encountered some bugs worth mentioning. -Random spawns sometimes result in enemies remaining in their spawnpoint, I can simply shoot them down where they stand. -Timescale seems to be linked to ai speed. By that I mean if an npc's ai gets interrupted it will take longer to reset or perhaps it bugs out? (Not really sure). Talking to them seems to fix this. Examples: I had to watch npcs exit a building instead of exiting myself and waiting for them. Two npcs tried to exit a building at the same time and didn't retry until I talked to them. -For an enemy to respawn you have to never visit the area for 35 days and if it's cleared, 80. (Not really a bug but something that's worth mentioning) Question: Will loot respawn before enemies do and does it rely on not visiting the area? The cell respawns. http://www.nexusmods.com/fallout4/mods/14403/? Fixes respawn.
youngfool Posted October 5, 2016 Posted October 5, 2016 Hey Cheshire cat, which mod are u using to set your timescale to 1?? i cant get mine to work. D=
Guest Posted October 11, 2016 Posted October 11, 2016 It's a console command and it's permanent. "set timescale to 1"
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