raveraptor Posted September 5, 2016 Posted September 5, 2016 Was working just fine, then made a new game after installing: Epic Music Overhaul, Dragon Combat Overhaul, and Civil War Overhail. Now it's crashing to desktop before any sex scene right before my character undresses, or if I get lucky, get spaced from any location and respawn high above at some giant camp near Whiteun and fall a long distance. I've ran and reran FNIS, LOOT, Wyre Bash, and Mod Organizer is only picking up one error it can't identify. Here is my current load over which is seemingly all over the place now. I have also reinstalled SOS for the skeleton as well as the female body I am using. I've been pulling my hair out and have ran out of ideas. loadorder.txt
Amilyn Posted September 5, 2016 Posted September 5, 2016 From what I heard CWO is a mod that doesn't work well with others, that might be your culprit Never used it so I can't confirm 100%
Nazzzgul666 Posted September 5, 2016 Posted September 5, 2016 Was working just fine, then made a new game after installing: Epic Music Overhaul, Dragon Combat Overhaul, and Civil War Overhail. Now it's crashing to desktop before any sex scene right before my character undresses, or if I get lucky, get spaced from any location and respawn high above at some giant camp near Whiteun and fall a long distance. I've ran and reran FNIS, LOOT, Wyre Bash, and Mod Organizer is only picking up one error it can't identify. Here is my current load over which is seemingly all over the place now. I have also reinstalled SOS for the skeleton as well as the female body I am using. I've been pulling my hair out and have ran out of ideas. I don't know much about load order, or the 3 mods you installed, so if that's the problem i can't help. But at least i can confuse you by giving you some additional reasons why that would happen. Crash: did you try to play around with the teleport and actor scaling optins from sexlab? That might help. Maybe the same for the teleporting problem, that's an old bug in sexlab which never could be fixed so far. When it happens, i usually open console and type 'tgm', that way you won't die at least when crashing to the ground. Sometimes it's already enough to open the console for some seconds and you'll get teleported back to the scene, it seems that scripts can't process fast enough to get things properly done. Something that helped me a lot to reduce bugs caused by scriptlag was adding some lines in Skyrim.ini, but they will decrease performance: [Papyrus] fUpdateBudgetMS=2 <- scripts have more time to process. 1.2 is default, afaik you should increase in 0.4 steps, so choose 1.2, 1.6 or 2 fExtraTaskletBudgetMS=2 <- similar, different tasks fPostLoadUpdateTimeMS=2500.0 <- more time to load scripts during loading screen. default is 500 iMinMemoryPageSize=128 iMaxMemoryPageSize=768 iMaxAllocatedMemoryBytes=2147483647 Can't exactly remember what the memory things does, but those values worked fine for me. These things shouldn't reduce FPS, but scripts will take longer and sometimes you have to wait a bit until everything is done. Imho that's still better than crashes.
raveraptor Posted September 5, 2016 Author Posted September 5, 2016 From what I heard CWO is a mod that doesn't work well with others, that might be your culprit Never used it so I can't confirm 100% Yeah, I've tried disabling them but didn't help. It was a good guess though! Was working just fine, then made a new game after installing: Epic Music Overhaul, Dragon Combat Overhaul, and Civil War Overhail. Now it's crashing to desktop before any sex scene right before my character undresses, or if I get lucky, get spaced from any location and respawn high above at some giant camp near Whiteun and fall a long distance. I've ran and reran FNIS, LOOT, Wyre Bash, and Mod Organizer is only picking up one error it can't identify. Here is my current load over which is seemingly all over the place now. I have also reinstalled SOS for the skeleton as well as the female body I am using. I've been pulling my hair out and have ran out of ideas. I don't know much about load order, or the 3 mods you installed, so if that's the problem i can't help. But at least i can confuse you by giving you some additional reasons why that would happen. Crash: did you try to play around with the teleport and actor scaling optins from sexlab? That might help. Maybe the same for the teleporting problem, that's an old bug in sexlab which never could be fixed so far. When it happens, i usually open console and type 'tgm', that way you won't die at least when crashing to the ground. Sometimes it's already enough to open the console for some seconds and you'll get teleported back to the scene, it seems that scripts can't process fast enough to get things properly done. Something that helped me a lot to reduce bugs caused by scriptlag was adding some lines in Skyrim.ini, but they will decrease performance: [Papyrus] fUpdateBudgetMS=2 <- scripts have more time to process. 1.2 is default, afaik you should increase in 0.4 steps, so choose 1.2, 1.6 or 2 fExtraTaskletBudgetMS=2 <- similar, different tasks fPostLoadUpdateTimeMS=2500.0 <- more time to load scripts during loading screen. default is 500 iMinMemoryPageSize=128 iMaxMemoryPageSize=768 iMaxAllocatedMemoryBytes=2147483647 Can't exactly remember what the memory things does, but those values worked fine for me. These things shouldn't reduce FPS, but scripts will take longer and sometimes you have to wait a bit until everything is done. Imho that's still better than crashes. As far as I could tell, I never touched the scaling options, never had much use for them really. However, I did mess with the scalings in the character editor that came with Bodyslide, just a slight difference in height. I'm going to try messing with that and come back EDIT: Nope. Scales are not the problem, damn.
Nazzzgul666 Posted September 5, 2016 Posted September 5, 2016 From what I heard CWO is a mod that doesn't work well with others, that might be your culprit Never used it so I can't confirm 100% Yeah, I've tried disabling them but didn't help. It was a good guess though! Was working just fine, then made a new game after installing: Epic Music Overhaul, Dragon Combat Overhaul, and Civil War Overhail. Now it's crashing to desktop before any sex scene right before my character undresses, or if I get lucky, get spaced from any location and respawn high above at some giant camp near Whiteun and fall a long distance. I've ran and reran FNIS, LOOT, Wyre Bash, and Mod Organizer is only picking up one error it can't identify. Here is my current load over which is seemingly all over the place now. I have also reinstalled SOS for the skeleton as well as the female body I am using. I've been pulling my hair out and have ran out of ideas. I don't know much about load order, or the 3 mods you installed, so if that's the problem i can't help. But at least i can confuse you by giving you some additional reasons why that would happen. Crash: did you try to play around with the teleport and actor scaling optins from sexlab? That might help. Maybe the same for the teleporting problem, that's an old bug in sexlab which never could be fixed so far. When it happens, i usually open console and type 'tgm', that way you won't die at least when crashing to the ground. Sometimes it's already enough to open the console for some seconds and you'll get teleported back to the scene, it seems that scripts can't process fast enough to get things properly done. Something that helped me a lot to reduce bugs caused by scriptlag was adding some lines in Skyrim.ini, but they will decrease performance: [Papyrus] fUpdateBudgetMS=2 <- scripts have more time to process. 1.2 is default, afaik you should increase in 0.4 steps, so choose 1.2, 1.6 or 2 fExtraTaskletBudgetMS=2 <- similar, different tasks fPostLoadUpdateTimeMS=2500.0 <- more time to load scripts during loading screen. default is 500 iMinMemoryPageSize=128 iMaxMemoryPageSize=768 iMaxAllocatedMemoryBytes=2147483647 Can't exactly remember what the memory things does, but those values worked fine for me. These things shouldn't reduce FPS, but scripts will take longer and sometimes you have to wait a bit until everything is done. Imho that's still better than crashes. As far as I could tell, I never touched the scaling options, never had much use for them really. However, I did mess with the scalings in the character editor that came with Bodyslide, just a slight difference in height. I'm going to try messing with that and come back EDIT: Nope. Scales are not the problem, damn. Only to be sure: i'm talking about the scaling option in sexlab. And there is also an option to teleport to the target instead of walking, you might try that too. If it causes or solves problem depends on your system it seems to me. And you should be aware if you just disabe mods, that doesn't meant it's properly deinstalled. Actually, there is NO way to uninstall mods properly, many modders complain about that Bethesda fucked that up. If you want to be sure to test properly, start a new game. Even if you want to keep your current save, it's better to try things with a new game (for every test), hunt down the problem, and then try to fix your save. I'd recommend Alternate start for that to skip the intro, saves a lot of time when testing.
raveraptor Posted September 5, 2016 Author Posted September 5, 2016 From what I heard CWO is a mod that doesn't work well with others, that might be your culprit Never used it so I can't confirm 100% Yeah, I've tried disabling them but didn't help. It was a good guess though! Was working just fine, then made a new game after installing: Epic Music Overhaul, Dragon Combat Overhaul, and Civil War Overhail. Now it's crashing to desktop before any sex scene right before my character undresses, or if I get lucky, get spaced from any location and respawn high above at some giant camp near Whiteun and fall a long distance. I've ran and reran FNIS, LOOT, Wyre Bash, and Mod Organizer is only picking up one error it can't identify. Here is my current load over which is seemingly all over the place now. I have also reinstalled SOS for the skeleton as well as the female body I am using. I've been pulling my hair out and have ran out of ideas. I don't know much about load order, or the 3 mods you installed, so if that's the problem i can't help. But at least i can confuse you by giving you some additional reasons why that would happen. Crash: did you try to play around with the teleport and actor scaling optins from sexlab? That might help. Maybe the same for the teleporting problem, that's an old bug in sexlab which never could be fixed so far. When it happens, i usually open console and type 'tgm', that way you won't die at least when crashing to the ground. Sometimes it's already enough to open the console for some seconds and you'll get teleported back to the scene, it seems that scripts can't process fast enough to get things properly done. Something that helped me a lot to reduce bugs caused by scriptlag was adding some lines in Skyrim.ini, but they will decrease performance: [Papyrus] fUpdateBudgetMS=2 <- scripts have more time to process. 1.2 is default, afaik you should increase in 0.4 steps, so choose 1.2, 1.6 or 2 fExtraTaskletBudgetMS=2 <- similar, different tasks fPostLoadUpdateTimeMS=2500.0 <- more time to load scripts during loading screen. default is 500 iMinMemoryPageSize=128 iMaxMemoryPageSize=768 iMaxAllocatedMemoryBytes=2147483647 Can't exactly remember what the memory things does, but those values worked fine for me. These things shouldn't reduce FPS, but scripts will take longer and sometimes you have to wait a bit until everything is done. Imho that's still better than crashes. As far as I could tell, I never touched the scaling options, never had much use for them really. However, I did mess with the scalings in the character editor that came with Bodyslide, just a slight difference in height. I'm going to try messing with that and come back EDIT: Nope. Scales are not the problem, damn. Only to be sure: i'm talking about the scaling option in sexlab. And there is also an option to teleport to the target instead of walking, you might try that too. If it causes or solves problem depends on your system it seems to me. And you should be aware if you just disabe mods, that doesn't meant it's properly deinstalled. Actually, there is NO way to uninstall mods properly, many modders complain about that Bethesda fucked that up. If you want to be sure to test properly, start a new game. Even if you want to keep your current save, it's better to try things with a new game (for every test), hunt down the problem, and then try to fix your save. I'd recommend Alternate start for that to skip the intro, saves a lot of time when testing. My apologies! Seems I still need to get more sleep because my thinky-thing no make words go good. So progress, turning those off did indeed fix it. So, going to mess around a bit further and see which one is breaking: Dragon Combat, Civil War. Epic Music seems to work. On a side note, my god why have I never used alternate start before? Thank you! Well, it's solved. Turns out I had both Dragon Combat and Civil War installed previously. Maybe the new game with a new mod order did fix things. Still, thanks for all the help Nazzzgul666
Daemones Posted September 5, 2016 Posted September 5, 2016 Sometimes it's a matter of trial and error; you install a couple mods, they don't work, you remove them and begin again. It's a vicious cycle but the end result is worth it
raveraptor Posted September 6, 2016 Author Posted September 6, 2016 Uh oh! Not done yet! Now I have infinite loading times! Well sort of. If I make a new game, it's fine. When I save in that room for the alternative start, loads and reloads quite quickly. However, anywhere else (Outdoors AND indoors!) I get the dreaded hanging load screen. Oddly enough, it will soon start playing the ambiance sounds, like if I'm next to a waterfall from where I am loading, it will load the sounds for the waterfall and keep playing them. Here's the new load order, but I will continue to tweak it
raveraptor Posted September 6, 2016 Author Posted September 6, 2016 Screw it, going to do the full reinstall! Might be ENB making things load too slow despite me having a good enough system for it. If I really need it, I'll get it back. But deleting literally everything and re-downloading mods. Wish me luck!
raveraptor Posted September 6, 2016 Author Posted September 6, 2016 Okay, so I did a full reinstall, made a new character and now... Invisible character after creation and sabrecats continuously spawn in and kill me. I think the cats are spawning in because UI extensions didn't install properly Yep, sabercat spawning has been fixed, but now my character is stuck in a default pose and slides around like Gumby. Can't be having that
raveraptor Posted September 7, 2016 Author Posted September 7, 2016 The issue seems to be Mod Organizer's FNIS not reading the animation files, though without Mod Organizer, the animations can be read just fine. Going to be working on this further.
ButchDiavolo Posted September 7, 2016 Posted September 7, 2016 [snipped] [Papyrus] fUpdateBudgetMS=2 <- scripts have more time to process. 1.2 is default, afaik you should increase in 0.4 steps, so choose 1.2, 1.6 or 2 fExtraTaskletBudgetMS=2 <- similar, different tasks fPostLoadUpdateTimeMS=2500.0 <- more time to load scripts during loading screen. default is 500 iMinMemoryPageSize=128 iMaxMemoryPageSize=768 iMaxAllocatedMemoryBytes=2147483647 Can't exactly remember what the memory things does, but those values worked fine for me. These things shouldn't reduce FPS, but scripts will take longer and sometimes you have to wait a bit until everything is done. Imho that's still better than crashes. Sorry to kinda hijack your thread, raveraptor. Nazzz, the iMaxAllocatedMemoryBytes should not be set to max, because it can (and usually will) cause stack buffer overflow and create a whole host of other problems, including save bloat. The value you have set now is 2 GB(!) and that is not advisable. See the Page on ini settings here. A more conservative value would be better to avoid problems. Try setting the value to double or triple the original value (76800), so 153600 or 23040, but don't go over that. The description from that page is under this spoiler: iMaxAllocatedMemoryBytes This is the maximum amount of memory the VM will allocate in total for stack frames. If an allocation would push memory usage over this limit, the VM will instead wait for more memory to be freed. Increasing this value may improve performance in high-stress situations with lots of scripts running, but will use more memory. Note that it is possible to exceed this value temporarily while loading a save game due to slightly different allocation ordering. Max: 2147483647 (2GB) Default: 76800 (75kB) WARNING: this setting is for stack size not heap size, so there is no reason for setting this to a huge value even though it is possible. Increasing iMaxAllocatedMemoryBytes to values much larger than default can cause stack buffer overflows, intermittent game stuttering, erratic game behavior and CTDs. Stack thrashing will produce stack dumps in the Papyrus log, similar to the example below. The dumps can be very large if many scripts are running, producing a very large log file. [03/30/2013 - 12:21:08PM] Suspended stack count is over our warning threshold, dumping stacks:[03/30/2013 - 12:21:08PM] VM is freezing...[03/30/2013 - 12:21:08PM] VM is frozen[03/30/2013 - 12:21:08PM] Dumping stack 137790:[03/30/2013 - 12:21:08PM] Frame count: 0 (Page count: 0)[03/30/2013 - 12:21:08PM] State: Running (Freeze state: Freezing)[03/30/2013 - 12:21:08PM] Type: Normal[03/30/2013 - 12:21:08PM] Return register: None[03/30/2013 - 12:21:08PM] Has stack callback: No[03/30/2013 - 12:21:08PM] Stack trace:[03/30/2013 - 12:21:08PM] [ (0010DCE8)].mineorefurniturescript.OnLoad() - (requested call) BTW, the other setting are fine, but again, don't set them too high. The issue seems to be Mod Organizer's FNIS not reading the animation files, though without Mod Organizer, the animations can be read just fine. Going to be working on this further. There is a particular way to install FNIS in MO to avoid problems: Download FNIS and any addons that you want to use (i.e. FNIS creatures). When installing the main FNIS, be sure to rename it to "FNIS" and install as usual. Then install each addon, but be sure to also rename them to "FNIS", and when asked by MO, MERGE the addons into the main FNIS. When that is done, use the gears icon to direct MO to the FNIS generator for user (directory\Mod Organizer\mods\FNIS Behavior\tools\GenerateFNIS_for_Users). Installing it as one mod will prevent errors when running the generator. Hope that helps.
raveraptor Posted September 7, 2016 Author Posted September 7, 2016 [snipped] [Papyrus] fUpdateBudgetMS=2 <- scripts have more time to process. 1.2 is default, afaik you should increase in 0.4 steps, so choose 1.2, 1.6 or 2 fExtraTaskletBudgetMS=2 <- similar, different tasks fPostLoadUpdateTimeMS=2500.0 <- more time to load scripts during loading screen. default is 500 iMinMemoryPageSize=128 iMaxMemoryPageSize=768 iMaxAllocatedMemoryBytes=2147483647 Can't exactly remember what the memory things does, but those values worked fine for me. These things shouldn't reduce FPS, but scripts will take longer and sometimes you have to wait a bit until everything is done. Imho that's still better than crashes. Sorry to kinda hijack your thread, raveraptor. Nazzz, the iMaxAllocatedMemoryBytes should not be set to max, because it can (and usually will) cause stack buffer overflow and create a whole host of other problems, including save bloat. The value you have set now is 2 GB(!) and that is not advisable. See the Page on ini settings here. A more conservative value would be better to avoid problems. Try setting the value to double or triple the original value (76800), so 153600 or 23040, but don't go over that. The description from that page is under this spoiler: iMaxAllocatedMemoryBytes This is the maximum amount of memory the VM will allocate in total for stack frames. If an allocation would push memory usage over this limit, the VM will instead wait for more memory to be freed. Increasing this value may improve performance in high-stress situations with lots of scripts running, but will use more memory. Note that it is possible to exceed this value temporarily while loading a save game due to slightly different allocation ordering. Max: 2147483647 (2GB) Default: 76800 (75kB) WARNING: this setting is for stack size not heap size, so there is no reason for setting this to a huge value even though it is possible. Increasing iMaxAllocatedMemoryBytes to values much larger than default can cause stack buffer overflows, intermittent game stuttering, erratic game behavior and CTDs. Stack thrashing will produce stack dumps in the Papyrus log, similar to the example below. The dumps can be very large if many scripts are running, producing a very large log file. [03/30/2013 - 12:21:08PM] Suspended stack count is over our warning threshold, dumping stacks:[03/30/2013 - 12:21:08PM] VM is freezing...[03/30/2013 - 12:21:08PM] VM is frozen[03/30/2013 - 12:21:08PM] Dumping stack 137790:[03/30/2013 - 12:21:08PM] Frame count: 0 (Page count: 0)[03/30/2013 - 12:21:08PM] State: Running (Freeze state: Freezing)[03/30/2013 - 12:21:08PM] Type: Normal[03/30/2013 - 12:21:08PM] Return register: None[03/30/2013 - 12:21:08PM] Has stack callback: No[03/30/2013 - 12:21:08PM] Stack trace:[03/30/2013 - 12:21:08PM] [ (0010DCE8)].mineorefurniturescript.OnLoad() - (requested call) BTW, the other setting are fine, but again, don't set them too high. The issue seems to be Mod Organizer's FNIS not reading the animation files, though without Mod Organizer, the animations can be read just fine. Going to be working on this further. There is a particular way to install FNIS in MO to avoid problems: Download FNIS and any addons that you want to use (i.e. FNIS creatures). When installing the main FNIS, be sure to rename it to "FNIS" and install as usual. Then install each addon, but be sure to also rename them to "FNIS", and when asked by MO, MERGE the addons into the main FNIS. When that is done, use the gears icon to direct MO to the FNIS generator for user (directory\Mod Organizer\mods\FNIS Behavior\tools\GenerateFNIS_for_Users). Installing it as one mod will prevent errors when running the generator. Hope that helps. It's a bit more promising now, but I got an Error 57 on first attempt starting with De-Install creatures. Three more tries and then another De-Install creatures and it seems to have registered. I'm going to play a bit and see what happens
raveraptor Posted September 7, 2016 Author Posted September 7, 2016 After a complete 100% clean reinstall of the games/mods, with considerably less mods than I had started with, the freezing is still there, the starting room for alternative start is alright, but everywhere else is wrong. It's enough to pull every hair out of my head. Perhaps I should try not using alternative start (As much of an amazing idea that mod is)
raveraptor Posted September 7, 2016 Author Posted September 7, 2016 Yes, indeed it was Alternate Start causing the loading problems. A shame really, I loved the option of just starting off as a Khajiit caravan guard. Ah well. Going to mess around with the animations tomorrow
Nazzzgul666 Posted September 7, 2016 Posted September 7, 2016 *snip* I've found different explenations with different suggested values. I don't know which one is right, but since i never had a corrupted save in >500 hours playing, and at least 100 with these settings, i assume they work fine for my system. I've managed to produce constant stuttering yesterday for the first time, dancing via TDF while wearing several devious devices including a HDT chain with bell, HDT hair, breasts, belly and butt, floating above a waterfall with tcl. I will try if reducing the value would change that, though. And no matter if it works for me: thanks for pointing that out, maybe it will help others to avoid problems. Yes, indeed it was Alternate Start causing the loading problems. A shame really, I loved the option of just starting off as a Khajiit caravan guard. Ah well. Going to mess around with the animations tomorrow That's strange, i never even heard about problems with alternate start. But i have to admit, i never tried this start either, and i never used the mods mentioned in your first post, maybe there is a conflict. Usually for testing i just start with owning breezehome to have a city with ppl to test things. And here on LL are some addons with even more starts. For the T-pose: with a probability of 99,99% it's a problem with FNIS. There are several good tutorials on youtube how to install it, just follow one of those "installing FNIS with MO". I'd do that first, then you can try it the other way around: uncheck other mods, use alternate starts and see if it happens again when you add one after another. At least to know which one conflicts and leave it away if you have to test other things again, would be worth it imho, but if you just want to play that has time, too. *edit: oh, and there is Skyrim Unbound, if you can't get alternate starts working at all, maybe that one doesn't cause the same conflict. I never tried it, though, can't tell you much more than it exists.
Daemones Posted September 7, 2016 Posted September 7, 2016 Yes, indeed it was Alternate Start causing the loading problems. A shame really, I loved the option of just starting off as a Khajiit caravan guard. Ah well. Going to mess around with the animations tomorrow It could be a load order issue. Death Alternative needs to be at the end of the list. Alternatively to the alternative, Maria Eden has it's own alternative start (unless that sort of stuff is not your thing). http://www.loverslab.com/files/file/2647-maria-eden/
raveraptor Posted September 7, 2016 Author Posted September 7, 2016 *snip* I've found different explenations with different suggested values. I don't know which one is right, but since i never had a corrupted save in >500 hours playing, and at least 100 with these settings, i assume they work fine for my system. I've managed to produce constant stuttering yesterday for the first time, dancing via TDF while wearing several devious devices including a HDT chain with bell, HDT hair, breasts, belly and butt, floating above a waterfall with tcl. I will try if reducing the value would change that, though. And no matter if it works for me: thanks for pointing that out, maybe it will help others to avoid problems. Yes, indeed it was Alternate Start causing the loading problems. A shame really, I loved the option of just starting off as a Khajiit caravan guard. Ah well. Going to mess around with the animations tomorrow That's strange, i never even heard about problems with alternate start. But i have to admit, i never tried this start either, and i never used the mods mentioned in your first post, maybe there is a conflict. Usually for testing i just start with owning breezehome to have a city with ppl to test things. And here on LL are some addons with even more starts. For the T-pose: with a probability of 99,99% it's a problem with FNIS. There are several good tutorials on youtube how to install it, just follow one of those "installing FNIS with MO". I'd do that first, then you can try it the other way around: uncheck other mods, use alternate starts and see if it happens again when you add one after another. At least to know which one conflicts and leave it away if you have to test other things again, would be worth it imho, but if you just want to play that has time, too. *edit: oh, and there is Skyrim Unbound, if you can't get alternate starts working at all, maybe that one doesn't cause the same conflict. I never tried it, though, can't tell you much more than it exists. Yes, indeed it was Alternate Start causing the loading problems. A shame really, I loved the option of just starting off as a Khajiit caravan guard. Ah well. Going to mess around with the animations tomorrow It could be a load order issue. Death Alternative needs to be at the end of the list. Alternatively to the alternative, Maria Eden has it's own alternative start (unless that sort of stuff is not your thing). http://www.loverslab.com/files/file/2647-maria-eden/ Interesting. I might have to check those mods out! But as for now, it seems that animations work fine, loading is good, but now males don't get erect at all. Going to keep messing around, but got my fingers crossed!
raveraptor Posted September 7, 2016 Author Posted September 7, 2016 Solved! Some plugins were messed up in my SKSE, rather, a couple plugins that should have been there were not that MO should have put in. So, had to track down said plugins when I realized I didn't have FloppySOS installed. When I put in Floppy SOS, it told me I did not have the plugins needed, which I thought were installed. Fixed that by adding them manually. Thanks everyone!
ButchDiavolo Posted September 7, 2016 Posted September 7, 2016 Last thing you need to add: Crash Fixes 12. Why? because it makes sense
Nazzzgul666 Posted September 8, 2016 Posted September 8, 2016 Solved! Some plugins were messed up in my SKSE, rather, a couple plugins that should have been there were not that MO should have put in. So, had to track down said plugins when I realized I didn't have FloppySOS installed. When I put in Floppy SOS, it told me I did not have the plugins needed, which I thought were installed. Fixed that by adding them manually. Thanks everyone! Usually, MO doesn't put plugins into a single SKSE folder, but has an SKSE folder for every mod that uses them, or the overwrite folder. They should be merged in the virtual folder MO creates for playing and usually that works fine. When it doesn't it might mean something isn't installed properly, but moving them isn't wrong and if everything works, fine. Be careful when using ME, though. It has several bugs and worse, it's incompatible with many mods here because it uses it's own system for many things instead the system given by them, it changes even the behavior of the requirements of ME. It's a great mod if you get it working, but i wouldn't use it to fix problems.
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