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[DOA5LR] Mixed mods, clothes from casual to sexy ''NEW DOAXVV COSTUMES, RACHEL in KISS IN THE DARK, MOOMOO BIKINI, SPARKLING BLUE and VELVET TIME LILAC''


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Helena DOAX3 Caviar

includes 9 color variations

ALL meshes and textures ported from DOAX3 -Caviar- Collection

Helena_DOAX3_Caviar.jpg

 

Hitomi DOAXVV Cycle Wear

included .PHYD file for wardobe malfunction in combat, includes 2 color variations

ALL meshes and textures ported from DOAXVV Hitomi - Cycle Wear Adventure [DL]

Hitomi_DOAXVV_Cycle_Wear.jpg

 

Honoka DOAXVV Secret Heart

included .PHYD file for wardobe malfunction in combat

ALL meshes and textures ported from DOAXVV Honoka - Secret Heart [DL]

Honoka_DOAXVV_Secret_Heart.jpg

 

Momiji DOAXVV Eel

includes 9 color variations

ALL meshes and textures ported from DOAXVV Momiji - Eel [DL]

Momiji_DOAXVV_Eel.jpg

 

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3 hours ago, ixvjlv said:
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Hi~ it's UV or skin problem???
use doax3 skin replace it  to work properly?

some graphic cards like NVIDIA show this bug, I have AMD graphic card, so I'm not affected, and the only solution from me is install photoshop and nvidia fix plug in, or find the prper configuration in GIMP, but I don't have a way to know if it worked, since I don't have a nvidia card or a proper way to test it.

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Marie DOAX3 Asari

includes 9 color variations and .PHYD file for wardobe malfunction in combat

ALL texures and meshes ported from DOAX3 -Asari- Marie Rose

Marie_DOAX3_Asari.jpg

 

Marie DOAX3 Caviar

includes 9 color variations

ALL texures and meshes ported from DOAX3 -Caviar- Collection

Marie_DOAX3_Caviar.jpg

 

Marie DOAX3 Peanut

includes 8 color variation

ALL texures and meshes ported from DOAX3 -Peanut- Collection

Marie_DOAX3_Peanut.jpg

 

Momiji DOAXVV Peace Knit

I attempted to recreate the skirt physics in one model

included 2 version of skirt and .PHYD file for wardrobe malfunction

ALL texures and meshes ported from DOAXVV Momiji - Peace Knit [DL]

Momiji_DOAXVV_Peace_Knit.jpg

 

this mods may get some weird shadows in the skin, it seems like I didn't use a proper configuration in the textures, due to different graphic cards, since AMD doesn't get affected by this issue, I can make some tests but I don't have a way to know if it works, sorry for the invoneniences.

 

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Ayane DOAXVV Filghya

ALL textures annd meshes ported from DOAXVV Ayane - Filghya SSR [DL]

Ayane_DOAXVV_Filghya.jpg

 

Christie DOAXVV Asari

resized to Christie height.

includes 9 color variations and .PHYD file for wardobe malfunction in combat

ALL textures annd meshes ported from DOAXVV Momiji - Asari [DL]

Christie_DOAXVV_Asari.jpg

 

Hitomi DOAXVV Pistachio

ALL textures annd meshes ported from DOAXVV Hitomi - Pistachio SSR [DL]

Hitomi_DOAXVV_Pistachio.jpg

 

Momiji DOAXVV Hinode

ALL textures annd meshes ported from DOAXVV Momiji - Hinode SSR [DL]

Momiji_DOAXVV_Hinode.jpg

 

 

On 7/18/2018 at 7:39 AM, ixvjlv said:
  Reveal hidden contents

1028065672_.thumb.jpg.04655f75521ffc68376cb2b1e83a2659.jpg

Hi~ it's UV or skin problem???
use doax3 skin replace it  to work properly?

I did some changes in those previous mods, I think they should work fine now.

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Hi! Your work is fenomenal! Keep up the good work!

I wanted to ask you a question:
Can you point me or if you have enough time, explain me:
How can you remove parts of the mesh under the clothes perfectly? And not only remove, I've seen some of the mods has thigh-highs and the skin is been tightened by the "sock". Is there anywhere where i can read a tutorial for that in blender?

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5 minutes ago, Hectorhammett said:

Hi! Your work is fenomenal! Keep up the good work!

I wanted to ask you a question:
Can you point me or if you have enough time, explain me:
How can you remove parts of the mesh under the clothes perfectly? And not only remove, I've seen some of the mods has thigh-highs and the skin is been tightened by the "sock". Is there anywhere where i can read a tutorial for that in blender?

I took that skin mesh area and join with other mesh part, for example, a torso, thighs and torso are from different costumes, in blender I load all the body parts that I'm going to need, then, select and delete all the vertex parts that are useless in each mesh part, then join them and then, join vert by vert to assemble the skin mesh

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2 hours ago, Mickey Cat said:

Thank you, funnybunny! You alone do more mods than all the other modders of DOA together!

But why "that was all for now"?
You will not release anything anymore?

 

I don't have more mods to share, but as soon as I make a few, they'll be released, besides, it's not like I was just releasing one mod per week or something like that, it was 4 mods per release, and I need to rest too.

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22 hours ago, funnybunny666 said:

I took that skin mesh area and join with other mesh part, for example, a torso, thighs and torso are from different costumes, in blender I load all the body parts that I'm going to need, then, select and delete all the vertex parts that are useless in each mesh part, then join them and then, join vert by vert to assemble the skin mesh

Uhh... too much lingo haha but i definitely appreciate the comment none the less! Will try to read about that info to try to do some mods!

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Thank you FunnyB for your work and time keeping this forum-community alive. I know the group is not active like it used to be 2-3 years ago and DA has become a gallery of mod screenshots, but I can tell you actually enjoy working on them and seeing us appreciate every release.  Rest well my brother

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16 hours ago, funnybunny666 said:

so, you don't know how to use blender, or the basics to load a .TMC model?

Yes i do.

As a matter a fact, i kind of managed to do the things you said, but i'm missing the connecting the two different parts of the body by merging the vertices. 

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10 minutes ago, Hectorhammett said:

Yes i do.

As a matter a fact, i kind of managed to do the things you said, but i'm missing the connecting the two different parts of the body by merging the vertices. 

ok, once you got the body skin parts you need, in object mode press ctrl+j to join them

then in edit mode slect the verts and pres alt+m and choose, last, center or first, they will merge depends in wich one you select first.

 

blender_skin_1.thumb.jpg.dbbe5e8004e2ce8f2cb63a0e3fc245fc.jpg

 

do this vert by vert.

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On 7/21/2018 at 4:00 PM, funnybunny666 said:

ok, once you got the body skin parts you need, in object mode press ctrl+j to join them

then in edit mode slect the verts and pres alt+m and choose, last, center or first, they will merge depends in wich one you select first.

 

blender_skin_1.thumb.jpg.dbbe5e8004e2ce8f2cb63a0e3fc245fc.jpg

 

do this vert by vert.

Ohh man! Thanks so much! Will try to finish my model today!

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