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Sorry for yet another bodyside question.


nufndash

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Posted

I can get myself around bodyside and outfit studio ok but nothing close to using them to their full potential, but for some time now I have wished that I had some of the sliders from FO4 bodyside in the bodyside for Skyrim.  To be specific, the nipples in Skyrim when lengthened come to a point or become cone shaped. In FO4 bodyside they remain more rounded or natural.  Im not sure how to say this, but is there anyway to import  sliders from FO4 bodyside into the Bodyside for Skyrim, or is this more of a skeleton issue and nothing can be done?  I have been using the mod called Aroused Nipples and like it a lot, but the shape of the nipple, when aroused, I would like to see more natural like in FO4.

Posted

I can get myself around bodyside and outfit studio ok but nothing close to using them to their full potential, but for some time now I have wished that I had some of the sliders from FO4 bodyside in the bodyside for Skyrim.  To be specific, the nipples in Skyrim when lengthened come to a point or become cone shaped. In FO4 bodyside they remain more rounded or natural.  Im not sure how to say this, but is there anyway to import  sliders from FO4 bodyside into the Bodyside for Skyrim, or is this more of a skeleton issue and nothing can be done?  I have been using the mod called Aroused Nipples and like it a lot, but the shape of the nipple, when aroused, I would like to see more natural like in FO4.

 

There probably isn't enough polygons in the CBBE model for Skyrim to pull that off.

CBBE Fallout 4, has 3 times the amount of polygons.

 

Now lets consider UUNP,

 

Even then a shit load of the Outfits made do not have near enough polygons even if they were made for UNP.

 

The nipple thing that was well kinda a new deal, maybe Fallout 4 outfits have enough poly in that spot, maybe it got popular enough for people to make the outfits that way...Thing is I kinda doubt that the outfits in Fo4 even have enough poly right there for anything but a point.

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