4nk8r Posted September 1, 2016 Posted September 1, 2016 Question for the script-savvy modders here. Sorry if this is rather wordy. I'm not sure this is even possible, but I think it would be a useful framework if it were. There seem to be lots of mods whose sole purpose is to add "color" dialog, but nothing else. I was wondering if there was some way to framework a method of attaching these arbitrary dialog items (or other custom dialog) to mod/quest events using JSON or other some means to store the relationship? NPC spouts some comment in whatever context and a quest dialog option becomes attached to said NPC. To keep resources low, the quest option exists only for a limited amount of time. If the PC speaks to the NPC, the quest dialog option is there and, if selected, will trigger whatever quested event (sex, robbery, enslavement, etc.). In a perfect world, it has an MCM or reasonably logical data structure that allows the player to link to dialog formIDs in existing mods, or create custom dialog, then trigger mod events and/or a series of animations? From my limited understanding I'm guessing the framework would have to be capable of speaking to the native APIs of whatever mods you'll want to be leveraging, or maybe have a config method that allows the API hooks to be crafted in JSON to allow for a reduction in the number of scripts needed to be running? 1 script to glue it all together? Just spitballing. Be kind
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