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the body :V or this is SFM?

Pose and scene, its SFM.

it's not SFM, it's from ingame engine, made and posed in edith.

 

Another set to tease you even more :D Enjoy!

 

 

 

201611191922581.jpg

 

201611220045251.jpg

 

201611221927361.jpg

 

 

 

I was hoping someone else will relese it earlier, with nice and wonderfull weight painting...

Mine is still ugly, but I slowly work on it...

If nobody release it until I finish, I guess I will be the one who relese it, I already got KShell permission.

 

 

The body looks really nice, please don't take too long to release it :P. I might just finish the game because of this mod. The nipple showing through the clothes is something I find really nice.

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the body :V or this is SFM?

Pose and scene, its SFM.

it's not SFM, it's from ingame engine, made and posed in edith.

 

Another set to tease you even more :D Enjoy!

 

 

 

201611191922581.jpg

 

201611220045251.jpg

 

201611221927361.jpg

 

 

 

I was hoping someone else will relese it earlier, with nice and wonderfull weight painting...

Mine is still ugly, but I slowly work on it...

If nobody release it until I finish, I guess I will be the one who relese it, I already got KShell permission.

 

 

The body looks really nice, please don't take too long to release it :P. I might just finish the game because of this mod. The nipple showing through the clothes is something I find really nice.

 

 

I hope it gets a bigger tna version =P

 

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The (alpha) beta from Hyperbutt is out.

 

Moddingresource is free for use.

The Weightpaint is clear for dmesh export.

The performance improvement and unsubdive the mesh it bee missing. Comming in few jears. :P

 

Thanks to DaXmAn for modding help.

 

Edit. Bugfix the Outfitfile. The correct path is in it.

Add some Bigger Boobs Version with Bonescale 1.2.

Edit Dec 03 2016 13:29 Smooth the breastshape.

add the blender modding beta resource

04 dec 2016 Add glossing Skinn. install the Suit_s.dds in ....\Outfits\HaydeeHuman (Dont forget a Backup. ;))

hyperbutt_modding_resource_weight_clear.zip

post-178353-0-98814100-1480718988_thumb.jpg

hyperbuttbeta.zip

hyperbutt_boobs_smooth_mod_resource.zip

Suit_S.dds

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Allright guys, I got a request for the outfit modders here: You know Anthroanims MegaHaydee? Well, in the original post on Tumblr he mentioned editing the .outfit file for smaller boobs. So I was thinking: can't we make that possible with a custom slot? And while we're already at it, why does this outfit have the vest enabled? Can we turn it off on the normal Haydee?

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Allright guys, I got a request for the outfit modders here: You know Anthroanims MegaHaydee? Well, in the original post on Tumblr he mentioned editing the .outfit file for smaller boobs. So I was thinking: can't we make that possible with a custom slot? And while we're already at it, why does this outfit have the vest enabled? Can we turn it off on the normal Haydee?

 

Copy       

"Boobs" "Size 1";

in

mesh
    {
        mesh        "Outfits\MegaHaydee\SuitWTF.mesh";
        skin        "Outfits\MegaHaydee\SuitWTF.skin";
        material    "Outfits\MegaHaydee\Suit.mtl";

        common        true;
        mask        true;
        visor        true;
        jacket        true;
        slot        "Boobs" "Size 999";

    }

copy and paste the Code and rename SuitWTF.mesh and SuitWTF.skin in Suit.mesh and Suit.skin. Rename the "Size 999" in whatever. "Size 1"

 

Attachment Examplefile. You can open it with txt.editor

 

 

MegaHaydee_outfitboobslot.zip

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I decided to mess around in 3ds Max some more to figure out how to do things and made this clock mod which is pretty cool. It has the life gauge on the head and the 4 indicators on the arms. Ok heres another one which is only on the helmet. I know it gets blocked when you use the visor but thats not a big deal.

 

One of the Mods is invisible to me :( the other just has Hands o.O

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I decided to mess around in 3ds Max some more to figure out how to do things and made this clock mod which is pretty cool. It has the life gauge on the head and the 4 indicators on the arms. Ok heres another one which is only on the helmet. I know it gets blocked when you use the visor but thats not a big deal.

 

One of the Mods is invisible to me :( the other just has Hands o.O

 

 

You can open the outfitfiles with txt editor. In it are filepaths. It can be some filepaths connect to other mods. So It can be that the required mod does not exist. 

*.mtl files can open with txt editor. In it are filepaths to the Textures. It can be some Filepaths connect to other textures from mods. So It can be that the required mod does not exist.

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I decided to mess around in 3ds Max some more to figure out how to do things and made this clock mod which is pretty cool. It has the life gauge on the head and the 4 indicators on the arms. Ok heres another one which is only on the helmet. I know it gets blocked when you use the visor but thats not a big deal.

 

One of the Mods is invisible to me :( the other just has Hands o.O

 

 

You can open the outfitfiles with txt editor. In it are filepaths. It can be some filepaths connect to other mods. So It can be that the required mod does not exist. 

*.mtl files can open with txt editor. In it are filepaths to the Textures. It can be some Filepaths connect to other textures from mods. So It can be that the required mod does not exist.

 

 

ok I here you. Using other textures from other mods can can give you a smaller file size but you get issues like I have when the filepath is different. Did you connect it to Vuk's Compilation Pack or the steam workshop? 

 

notepad.file has a few filepaths "Outfits\Haydee1.0\Suit.mesh"; which is fine, thats your mod. The other paths look cool (using default haydee folder) so Im at a loss. Can you fix this? 

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Allright guys, I got a request for the outfit modders here: You know Anthroanims MegaHaydee? Well, in the original post on Tumblr he mentioned editing the .outfit file for smaller boobs. So I was thinking: can't we make that possible with a custom slot? And while we're already at it, why does this outfit have the vest enabled? Can we turn it off on the normal Haydee?

 

Copy       

"Boobs" "Size 1";

in

mesh
    {
        mesh        "Outfits\MegaHaydee\SuitWTF.mesh";
        skin        "Outfits\MegaHaydee\SuitWTF.skin";
        material    "Outfits\MegaHaydee\Suit.mtl";

        common        true;
        mask        true;
        visor        true;
        jacket        true;
        slot        "Boobs" "Size 999";

    }

copy and paste the Code and rename SuitWTF.mesh and SuitWTF.skin in Suit.mesh and Suit.skin. Rename the "Size 999" in whatever. "Size 1"

 

Attachment Examplefile. You can open it with txt.editor

 

 

First of all, thanks, second: Is there a way to disable the vest?

 

 

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Do you mean a nudemesh without the vest? The Megahaydee mesh is only for the suit. If you want boobs without clothing you need a megahaydee nudemesh. Someone must make it. ^^

= no.

 

If you mean Itemupdates for the Haydeemodel z.b mask. try


        common        true;
        mask        false;
        visor        true;
        jacket        true;

set the jacket on false. I dont play to a Itemupdate jacket or vest, i can not test it. So its to only way, try out.

Next try. Delete the vestfiles in the megahaydee order. (dont forget the backup)

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I decided to mess around in 3ds Max some more to figure out how to do things and made this clock mod which is pretty cool. It has the life gauge on the head and the 4 indicators on the arms. Ok heres another one which is only on the helmet. I know it gets blocked when you use the visor but thats not a big deal.

 

One of the Mods is invisible to me :( the other just has Hands o.O

 

 

You can open the outfitfiles with txt editor. In it are filepaths. It can be some filepaths connect to other mods. So It can be that the required mod does not exist. 

*.mtl files can open with txt editor. In it are filepaths to the Textures. It can be some Filepaths connect to other textures from mods. So It can be that the required mod does not exist.

 

Oh I think I found my mistake which was easy to fix, there was a space between Haydee and 2.0. You can change it to just 2 if you want, but make sure to double check for errors.

 

ok I here you. Using other textures from other mods can can give you a smaller file size but you get issues like I have when the filepath is different. Did you connect it to Vuk's Compilation Pack or the steam workshop? 

 

notepad.file has a few filepaths "Outfits\Haydee1.0\Suit.mesh"; which is fine, thats your mod. The other paths look cool (using default haydee folder) so Im at a loss. Can you fix this? 

 

 

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So it looks like someone made a full cow mod for Haydee, but no modder or files have been shared yet. Heres some pics of Heifer Haydee from desuarchive.

 

artist "Anthroanim" made that and the hyper mod. check his tumblr, he hasnt uploaded, but he's modded Haydee a bit. 

 

Oh ok I hope he does upload it.

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Not to be that guy, but are there non-outfit mods for Haydee?

There is a post in this topic that sums up a majority of mods. It contains various types such as weapon and your battery life skins among other things I think. Its quite long and I can't recall what page its on, but there you have it.

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Now Im a bit confused. How do you unpack the .pack files in the first place? 

 

Like im trying to install elegant clock and robo lingerie but I cant get the actors.pack file open. And even if I could get it open what do i do with it after that? Do I leave it where it is? Do i move it into the outfits folder? 

 

Am i overcomplicating this? What do I do?

As I already said, in order to make modifications work and show up in game, there's no need to repack them into the .pack file they are originally can be found in, you only have to put the files in the right folder in the game's directory (where the launcher.exe is) and it will work. So if there are no folder named, for example, System or Actors, just create it and drop everything that come with the mod you downloaded in there. Files in the right folders take priority over the stuff in the .pack files, so you only have to put the files of any mods where the mod author says you should. But if it's a .pack file, well it will conflict with every other mod that comes with the same .pack file.

 

So, in the case of Elegant clock, put the files in: ...Haydee/Actors/

For Robo Lingerie, the files go in the ...Haydee/Outfits folder, which should already exist.

 

And as for how to unpack those files, there should be a packer.exe and unpacker.exe in Haydee's main directory (at least they're there in mine). Just drag any of the .pack files onto the unpacker.exe and it'll unpack it to your desktop in a folder named unpacked data.

 

Is it replacing a file at all? I've placed it both in the haydee/system and in with the haydee .exe locations, but nothing changes even when I fiddle with the game. Nothing in either folder is replaced, it simply pasted the mod inside. The pack files in the folder just lauch a /run window briefly before it vanishes.

Not sure what to think at the moment... I've gotten stuff like elegant clock working, among other mods, but this camera mod is eluding me. Is this correct?

http://i114.photobucket.com/albums/n268/mikan_03/haydee%20problem_zpshfdxntxw.jpg

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Now Im a bit confused. How do you unpack the .pack files in the first place? 

 

Like im trying to install elegant clock and robo lingerie but I cant get the actors.pack file open. And even if I could get it open what do i do with it after that? Do I leave it where it is? Do i move it into the outfits folder? 

 

Am i overcomplicating this? What do I do?

As I already said, in order to make modifications work and show up in game, there's no need to repack them into the .pack file they are originally can be found in, you only have to put the files in the right folder in the game's directory (where the launcher.exe is) and it will work. So if there are no folder named, for example, System or Actors, just create it and drop everything that come with the mod you downloaded in there. Files in the right folders take priority over the stuff in the .pack files, so you only have to put the files of any mods where the mod author says you should. But if it's a .pack file, well it will conflict with every other mod that comes with the same .pack file.

 

So, in the case of Elegant clock, put the files in: ...Haydee/Actors/

For Robo Lingerie, the files go in the ...Haydee/Outfits folder, which should already exist.

 

And as for how to unpack those files, there should be a packer.exe and unpacker.exe in Haydee's main directory (at least they're there in mine). Just drag any of the .pack files onto the unpacker.exe and it'll unpack it to your desktop in a folder named unpacked data.

 

Is it replacing a file at all? I've placed it both in the haydee/system and in with the haydee .exe locations, but nothing changes even when I fiddle with the game. Nothing in either folder is replaced, it simply pasted the mod inside. The pack files in the folder just lauch a /run window briefly before it vanishes.

Not sure what to think at the moment... I've gotten stuff like elegant clock working, among other mods, but this camera mod is eluding me. Is this correct?

http://i114.photobucket.com/albums/n268/mikan_03/haydee%20problem_zpshfdxntxw.jpg

 

No the pack files must go in the packs folder or they wont work.

 

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