BlaineSensei Posted August 24, 2016 Posted August 24, 2016 1.How the fuck does everyone get correct character placement from 0sex and not me? I always have the characters a bit far away and when switching positions they clip 2.Uh, Why isnt VHH working for me? I installed victoria's high heel animations and the animations just don't seem to register :/ like my character just isn't using those animations . it worked swell in my last install (i re-installed skyrim) I have Fnis PCEA2 and Fnis sexy move , and all packs disabled in PCEA2 + default animations set in sexy move , just like how I did it in my last install 3.Why is the lighting in Skyrim so dull? Realistic lighting overhaul worsens it and makes it more dark.... anything to replace yellow light with white light? 4.How do I configure ECE + Racemenu? People keep nailing their characters with ECE, and i like the features Racemenu has So how do i get both of these without getting the chargen error (i know Racemenu has its own in its bsa) and some sliders to stop working? 5.What Imaginator Setting do you guys use? (whoever that uses this mod , and not an ENB) Sigh I don't seem to get any good bright settings 6.Why am i so angry?Why do I have a poor rig? Third re-install , also I am poor
Anisei Posted August 24, 2016 Posted August 24, 2016 1. It's hard to say, try installing only SoS Vector Regular and leave everything at default 2. No idea, never used it 3. Try Vivid Weathers, there is a very nice saturation option in that mod that makes Skyrim vibrant, plus there is brightness option also 4. Never used ECE, no idea 5. Same as above 6. Don't worry, be happy
BlaineSensei Posted August 25, 2016 Author Posted August 25, 2016 You using MO or NMM? nmm since my pc cant handle MO
Guest MonsterFish Posted August 25, 2016 Posted August 25, 2016 Your PC can't handle MO... Aight if you say so dawg. 1. Might be a skeleton issue. Try reinstalling your skeleton. 2. Might link in with the skeleton issue. Did you run FNIS after installation? 3. "Lighting" is handled by Skyrim and can be changed with ENBs. RLO is meant to be realistic because in the game there are just random lights in caves without any light source so the idea of the mod is to remove all of those floating middle of nowhere lights so you have to rely on torches and spells more often. AFAIK it doesn't change the settings. Since your computer apparently can't run MO I don't think you can run any ENBs. 4. You can't. Not as far as I know. What you can do is some complicated BS involving creating the head in ECE and exporting it out then importing the head mesh back in to Racemenu but even then for me it looks a bit off from the original head. Go to ECE, export the head with the hotkey, then turn off ECE and switch on Racemenu, go to sculpt, import head and import the head exported from ECE. 5. I don't use Imaginator cus ENBs take care of that problem. 6. Ayyyy lmao I do love to relish in other peoples suffering.
Zerosleepless Posted August 25, 2016 Posted August 25, 2016 Imaginator settings: Dynavision preset: Sweetfx preset: [preset] name = Rayprestet description = [setting] USE_SMAA_ANTIALIASING = 0 USE_FXAA_ANTIALIASING = 0 USE_EXPLOSION = 0 USE_CARTOON = 0 USE_ADVANCED_CRT = 0 USE_BLOOM = 0 USE_HDR = 0 USE_LUMASHARPEN = 1 USE_LEVELS = 0 USE_TECHNICOLOR = 0 USE_DPX = 0 USE_MONOCHROME = 0 USE_LIFTGAMMAGAIN = 0 USE_TONEMAP = 1 USE_VIBRANCE = 1 USE_CURVES = 0 USE_SEPIA = 0 USE_VIGNETTE = 0 USE_DITHER = 0 USE_BORDER = 0 USE_SPLITSCREEN = 0 USE_CUSTOM = 0 SMAA_THRESHOLD = 0.10 SMAA_MAX_SEARCH_STEPS = 16 SMAA_MAX_SEARCH_STEPS_DIAG = 6 SMAA_CORNER_ROUNDING = 0 COLOR_EDGE_DETECTION = 1 SMAA_DIRECTX9_LINEAR_BLEND = 0 FXAA_QUALITY__PRESET = 9 fxaa_Subpix = 0.400 fxaa_EdgeThreshold = 0.250 fxaa_EdgeThresholdMin = 0.060 Explosion_Radius = 2.5 CartoonPower = 1.5 CartoonEdgeSlope = 1.5 CRTAmount = 1.00 CRTResolution = 2.0 CRTgamma = 2.2 CRTmonitorgamma = 2.4 CRTBrightness = 1.2 CRTScanlineIntensity = 2.0 CRTScanlineGaussian = 1 CRTCurvature = 1 CRTCurvatureRadius = 2.0 CRTCornerSize = 0.0100 CRTDistance = 2.00 CRTAngleX = 0.00 CRTAngleY = -0.15 CRTOverScan = 1.00 CRTOversample = 0 BloomThreshold = 20.25 BloomPower = 1.446 BloomWidth = 0.0142 HDRPower = 1.30 radius2 = 0.87 sharp_strength = 3.00 sharp_clamp = 0.035 pattern = 2 offset_bias = 1.0 show_sharpen = 0 Levels_black_point = 16 Levels_white_point = 235 TechniAmount = 0.4 TechniPower = 4.0 redNegativeAmount = 0.88 greenNegativeAmount = 0.88 blueNegativeAmount = 0.88 Red = 8.0 Green = 8.0 Blue = 8.0 ColorGamma = 2.5 DPXSaturation = 3.0 RedC = 0.36 GreenC = 0.36 BlueC = 0.34 Blend = 0.2 Monochrome_conversion_values = float3(0.18, 0.41, 0.41) RGB_Lift = float3(1.000, 1.000, 1.000) RGB_Gamma = float3(1.000, 1.000, 1.000) RGB_Gain = float3(1.000, 1.000, 1.000) Gamma = 1.000 Exposure = 0.000 Saturation = 0.000 Bleach = 0.000 Defog = 0.000 FogColor = float3(0.00, 0.00, 2.55) Vibrance = 0.75 Vibrance_RGB_balance = float3(1.00, 1.00, 1.00) Curves_mode = 0 Curves_contrast = 0.15 Curves_formula = 2 ColorTone = float3(1.40, 1.10, 0.90) GreyPower = 0.11 SepiaPower = 0.58 VignetteType = 1 VignetteRatio = 1.00 VignetteRadius = 1.00 VignetteAmount = -1.00 VignetteSlope = 8 VignetteCenter = float2(0.500, 0.500) dither_method = 1 border_width = float2(1,20) border_color = float3(0, 0, 0) splitscreen_mode = 1 custom_strength = 1.0 Result: FPS lost = around 3
BlaineSensei Posted August 25, 2016 Author Posted August 25, 2016 Your PC can't handle MO... Aight if you say so dawg. 1. Might be a skeleton issue. Try reinstalling your skeleton. 2. Might link in with the skeleton issue. Did you run FNIS after installation? 3. "Lighting" is handled by Skyrim and can be changed with ENBs. RLO is meant to be realistic because in the game there are just random lights in caves without any light source so the idea of the mod is to remove all of those floating middle of nowhere lights so you have to rely on torches and spells more often. AFAIK it doesn't change the settings. Since your computer apparently can't run MO I don't think you can run any ENBs. 4. You can't. Not as far as I know. What you can do is some complicated BS involving creating the head in ECE and exporting it out then importing the head mesh back in to Racemenu but even then for me it looks a bit off from the original head. Go to ECE, export the head with the hotkey, then turn off ECE and switch on Racemenu, go to sculpt, import head and import the head exported from ECE. 5. I don't use Imaginator cus ENBs take care of that problem. 6. Ayyyy lmao I do love to relish in other peoples suffering. 1.installed XPMSE by Groovtama multiple times, the issue persisted in all of my pre-installs 2.obviously , only vhh doesnt work , i downloaded a female animation mod from nexus and it worked , putting vhh animations in a pcea folder , doesnt work either.. 3.i can run dream enb & fxaa 4.DANG it and people told me i could 5.ok fwine 6.MOM, i found a masochist!
Guest MonsterFish Posted August 25, 2016 Posted August 25, 2016 Okay so when you say misaligned, what do you mean? 1. Do you mean the penis is misaligned with the vagina or do you mean that the man is in England whilst the woman has gone to Tajikistan? Assuming you're doing a standard F/M thing. 2. So what exactly is your file format for the animations? It should be something like meshes/actors/characters/female but I dno since I don't use PCEA. 3. An ENB I use and one with a 'lighter' more 'bouncy' vibe is HRK ENB. Try that and see if it works. 4. Maybe you can, I just have never been bothered to try it out.
BlaineSensei Posted August 25, 2016 Author Posted August 25, 2016 Okay so when you say misaligned, what do you mean? 1. Do you mean the penis is misaligned with the vagina or do you mean that the man is in England whilst the woman has gone to Tajikistan? Assuming you're doing a standard F/M thing. 2. So what exactly is your file format for the animations? It should be something like meshes/actors/characters/female but I dno since I don't use PCEA. 3. An ENB I use and one with a 'lighter' more 'bouncy' vibe is HRK ENB. Try that and see if it works. 4. Maybe you can, I just have never been bothered to try it out. 1. using vector plus regular brought the characters to the same country. 2. VHH is a non pcea setup so it goes to meshes/actors/character/female while pcea2 stuff goes to meshes/actors/character/animations/Fnis_PCEA2 and is loaded via modules through mcm. 3.i dunno if i can run an enb like that , i am able to get bearable speeds with dream enb
Guest MonsterFish Posted August 26, 2016 Posted August 26, 2016 Sorry hun, I really don't know any more than what I've said.
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