Jump to content

Answer me these


BlaineSensei

Recommended Posts

Posted

1.How the fuck does everyone get correct character placement from 0sex and not me?

I always have the characters a bit far away and when switching positions they clip

 

2.Uh, Why isnt VHH working for me?

I installed victoria's high heel animations and the animations just don't seem to register :/

like my character just isn't using those animations . it worked swell in my last install (i re-installed skyrim)

I have Fnis PCEA2 and Fnis sexy move , and all packs disabled in PCEA2 + default animations set in sexy move , just like how I did it in my last install

 

3.Why is the lighting in Skyrim so dull? 

Realistic lighting overhaul worsens it and makes it more dark....

anything to replace yellow light with white light?

 

4.How do I configure ECE + Racemenu?

People keep nailing their characters with ECE,

and i like the features Racemenu has

So how do i get both of these without getting the chargen error (i know Racemenu has its own in its bsa) and some sliders to stop working?

 

5.What Imaginator Setting do you guys use? (whoever that uses this mod , and not an ENB)

Sigh I don't seem to get any good bright settings

 

6.Why am i so angry?Why do I have a poor rig?

Third re-install , also I am poor

Posted

1. It's hard to say, try installing only SoS Vector Regular and leave everything at default

 

2. No idea, never used it

 

3. Try Vivid Weathers, there is a very nice saturation option in that mod that makes Skyrim vibrant, plus there is brightness option also

 

4. Never used ECE, no idea

 

5. Same as above

 

6. Don't worry, be happy :D

Guest MonsterFish
Posted

You using MO or NMM?

Guest MonsterFish
Posted

Your PC can't handle MO...

Aight if you say so dawg.

 

1. Might be a skeleton issue. Try reinstalling your skeleton.

2. Might link in with the skeleton issue. Did you run FNIS after installation?

3. "Lighting" is handled by Skyrim and can be changed with ENBs. RLO is meant to be realistic because in the game there are just random lights in caves without any light source so the idea of the mod is to remove all of those floating middle of nowhere lights so you have to rely on torches and spells more often. AFAIK it doesn't change the settings.

Since your computer apparently can't run MO I don't think you can run any ENBs.

4. You can't. Not as far as I know. What you can do is some complicated BS involving creating the head in ECE and exporting it out then importing the head mesh back in to Racemenu but even then for me it looks a bit off from the original head. Go to ECE, export the head with the hotkey, then turn off ECE and switch on Racemenu, go to sculpt, import head and import the head exported from ECE.

5. I don't use Imaginator cus ENBs take care of that problem.

6. Ayyyy lmao I do love to relish in other peoples suffering.

Posted

Imaginator settings:

 

 

Screen_Shot139.jpgScreen_Shot140.jpgScreen_Shot141.jpg

 

 

Dynavision preset:

 

 

Screen_Shot138.jpg

 

 

Sweetfx preset:

 

 

[preset]
name = Rayprestet
description = 
 
[setting]
USE_SMAA_ANTIALIASING = 0
USE_FXAA_ANTIALIASING = 0
USE_EXPLOSION = 0
USE_CARTOON = 0
USE_ADVANCED_CRT = 0
USE_BLOOM = 0
USE_HDR = 0
USE_LUMASHARPEN = 1
USE_LEVELS = 0
USE_TECHNICOLOR = 0
USE_DPX = 0
USE_MONOCHROME = 0
USE_LIFTGAMMAGAIN = 0
USE_TONEMAP = 1
USE_VIBRANCE = 1
USE_CURVES = 0
USE_SEPIA = 0
USE_VIGNETTE = 0
USE_DITHER = 0
USE_BORDER = 0
USE_SPLITSCREEN = 0
USE_CUSTOM = 0
SMAA_THRESHOLD = 0.10
SMAA_MAX_SEARCH_STEPS = 16
SMAA_MAX_SEARCH_STEPS_DIAG = 6
SMAA_CORNER_ROUNDING = 0
COLOR_EDGE_DETECTION = 1
SMAA_DIRECTX9_LINEAR_BLEND = 0
FXAA_QUALITY__PRESET = 9
fxaa_Subpix = 0.400
fxaa_EdgeThreshold = 0.250
fxaa_EdgeThresholdMin = 0.060
Explosion_Radius = 2.5
CartoonPower = 1.5
CartoonEdgeSlope = 1.5
CRTAmount = 1.00
CRTResolution = 2.0
CRTgamma = 2.2
CRTmonitorgamma = 2.4
CRTBrightness = 1.2
CRTScanlineIntensity = 2.0
CRTScanlineGaussian = 1
CRTCurvature = 1
CRTCurvatureRadius = 2.0
CRTCornerSize = 0.0100
CRTDistance = 2.00
CRTAngleX = 0.00
CRTAngleY = -0.15
CRTOverScan = 1.00
CRTOversample = 0
BloomThreshold = 20.25
BloomPower = 1.446
BloomWidth = 0.0142
HDRPower = 1.30
radius2 = 0.87
sharp_strength = 3.00
sharp_clamp = 0.035
pattern = 2
offset_bias = 1.0
show_sharpen = 0
Levels_black_point = 16
Levels_white_point = 235
TechniAmount = 0.4
TechniPower = 4.0
redNegativeAmount = 0.88
greenNegativeAmount = 0.88
blueNegativeAmount = 0.88
Red = 8.0
Green = 8.0
Blue = 8.0
ColorGamma = 2.5
DPXSaturation = 3.0
RedC = 0.36
GreenC = 0.36
BlueC = 0.34
Blend = 0.2
Monochrome_conversion_values = float3(0.18, 0.41, 0.41)
RGB_Lift = float3(1.000, 1.000, 1.000)
RGB_Gamma = float3(1.000, 1.000, 1.000)
RGB_Gain = float3(1.000, 1.000, 1.000)
Gamma = 1.000
Exposure = 0.000
Saturation = 0.000
Bleach = 0.000
Defog = 0.000
FogColor = float3(0.00, 0.00, 2.55)
Vibrance = 0.75
Vibrance_RGB_balance = float3(1.00, 1.00, 1.00)
Curves_mode = 0
Curves_contrast = 0.15
Curves_formula = 2
ColorTone = float3(1.40, 1.10, 0.90)
GreyPower = 0.11
SepiaPower = 0.58
VignetteType = 1
VignetteRatio = 1.00
VignetteRadius = 1.00
VignetteAmount = -1.00
VignetteSlope = 8
VignetteCenter = float2(0.500, 0.500)
dither_method = 1
border_width = float2(1,20)
border_color = float3(0, 0, 0)
splitscreen_mode = 1
custom_strength = 1.0
 

 

 

Result:

 

 

Screen_Shot106.jpg

Screen_Shot109.jpg

Screen_Shot110.jpg

Screen_Shot114.jpg

Screen_Shot104.jpg

Screen_Shot130.jpg

Screen_Shot136.jpg

1b7dd3_Ar.png

xu_JFAn8r.png

Idshu_VKr.png

lpfr_Q6sr.png

Mcy8ge_Mr.png

hrc443_Kr.png

c_Qjb_PNmr.png

 

 

FPS lost = around 3 

Posted

Your PC can't handle MO...

Aight if you say so dawg.

 

1. Might be a skeleton issue. Try reinstalling your skeleton.

2. Might link in with the skeleton issue. Did you run FNIS after installation?

3. "Lighting" is handled by Skyrim and can be changed with ENBs. RLO is meant to be realistic because in the game there are just random lights in caves without any light source so the idea of the mod is to remove all of those floating middle of nowhere lights so you have to rely on torches and spells more often. AFAIK it doesn't change the settings.

Since your computer apparently can't run MO I don't think you can run any ENBs.

4. You can't. Not as far as I know. What you can do is some complicated BS involving creating the head in ECE and exporting it out then importing the head mesh back in to Racemenu but even then for me it looks a bit off from the original head. Go to ECE, export the head with the hotkey, then turn off ECE and switch on Racemenu, go to sculpt, import head and import the head exported from ECE.

5. I don't use Imaginator cus ENBs take care of that problem.

6. Ayyyy lmao I do love to relish in other peoples suffering.

 

1.installed XPMSE by Groovtama multiple times, the issue persisted in all of my pre-installs

2.obviously , only vhh doesnt work , i downloaded a female animation mod from nexus and it worked , putting vhh animations in a pcea folder , doesnt work either..

3.i can run dream enb & fxaa

4.DANG it and people told me i could

5.ok fwine

6.MOM, i found a masochist!

Guest MonsterFish
Posted

Okay so when you say misaligned, what do you mean?

1. Do you mean the penis is misaligned with the vagina or do you mean that the man is in England whilst the woman has gone to Tajikistan? Assuming you're doing a standard F/M thing.

 

2. So what exactly is your file format for the animations? It should be something like meshes/actors/characters/female but I dno since I don't use PCEA.

 

3. An ENB I use and one with a 'lighter' more 'bouncy' vibe is HRK ENB. Try that and see if it works.

 

4. Maybe you can, I just have never been bothered to try it out.

 

 

Posted

Okay so when you say misaligned, what do you mean?

1. Do you mean the penis is misaligned with the vagina or do you mean that the man is in England whilst the woman has gone to Tajikistan? Assuming you're doing a standard F/M thing.

 

2. So what exactly is your file format for the animations? It should be something like meshes/actors/characters/female but I dno since I don't use PCEA.

 

3. An ENB I use and one with a 'lighter' more 'bouncy' vibe is HRK ENB. Try that and see if it works.

 

4. Maybe you can, I just have never been bothered to try it out.

1. using vector plus regular brought the characters to the same country.

2. VHH is a non pcea setup so it goes to meshes/actors/character/female 

    while pcea2 stuff goes to meshes/actors/character/animations/Fnis_PCEA2 and is loaded via modules through mcm.

3.i dunno if i can run an enb like that , i am able to get bearable speeds with dream enb

Guest MonsterFish
Posted

Sorry hun, I really don't know any more than what I've said.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...