vincent991 Posted August 24, 2016 Posted August 24, 2016 Hi, i'm very new to this. downloaded a few sex animation to try it out but my character and the NPC seems to be stuck inside each other ( no it's not that kind of stuck ), their body seems to be overlaying each other. sound seems to be playing but there's no animation. I use nexus mod manager to enable all the animation and mods. did I miss something or do i need to activate something? Thanks
srayesmanll Posted August 24, 2016 Posted August 24, 2016 OK... and did you RUN the FNIS Generator? Just having installed means nothing. Are you getting any errors in the FNIS Generator results? If you have trouble interpreting the results you can copy and paste them into a post - right-click in the top area where the FNIS results are displayed, select all, copy, then paste into a post. Use spoilers: [ spoiler ]FNIS results[ /spoiler ] --- remove the spaces to use.
vincent991 Posted August 24, 2016 Author Posted August 24, 2016 Hi Srayesmanll, Here's my result FNIS Behavior V6.3 24/8/2016 11:58:19 PM Skyrim: 1.9.32.0 - Z:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: TBBP (210 bones) male: XPMS (229 bones) >>Warning: Custom skeleton found. Select SKELETON patch.<< Patch: "GENDER Specific Animations" Reading FNISBase V6.3 ... Reading NibblesAnims V1.0 ... Reading SexLab V1.62 ... Reading SexLabCreature V1.61 ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... No GENDER directory male 30 GENDER modifications for Animations\female 0_master usage: 5.0 % ( 0 paired, 0 kill, 80 alternate animations) Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Creature Pack not installed 1683 animations for 5 mods successfully included (character) 1 Warning(s).
Parth37955 Posted August 24, 2016 Posted August 24, 2016 Hi Srayesmanll, Here's my result FNIS Behavior V6.3 24/8/2016 11:58:19 PM Skyrim: 1.9.32.0 - Z:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: TBBP (210 bones) male: XPMS (229 bones) >>Warning: Custom skeleton found. Select SKELETON patch.<< Patch: "GENDER Specific Animations" Reading FNISBase V6.3 ... Reading NibblesAnims V1.0 ... Reading SexLab V1.62 ... Reading SexLabCreature V1.61 ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... No GENDER directory male 30 GENDER modifications for Animations\female 0_master usage: 5.0 % ( 0 paired, 0 kill, 80 alternate animations) Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Creature Pack not installed 1683 animations for 5 mods successfully included (character) 1 Warning(s). well, you need to check off Skeleton arm patch when you run the generator. not sure if that's why you are having issues but try that out.
vincent991 Posted August 24, 2016 Author Posted August 24, 2016 Oh, do I require to check anything to run the generator? Thanks for the info
srayesmanll Posted August 24, 2016 Posted August 24, 2016 Well first of all... >>Warning: Custom skeleton found. Select SKELETON patch.<< So enable that patch and run again. Probably not the cause of your issue but needs to be addressed. Some other questions/suggestions: Are you running Skyrim through SKSE using the SKSELoader.exe (or whatever the name is)? If using ModOrganizer, you have to set it up to start the game through SKSE - look in my sig, the STEP link gives great info on how to setup MO for running FNIS, SKSE, etc through MO. If using NMM, check out ElfPrince's thread on NMM usage). Did you actually activate SexLab through the SL MCM? Also, take a look at the pinned trouble-shooting threads in the SexLab Technical Support subforum. There is info there about trouble-shooting sexlab and also enabling papyrus logging. If you are still having issues after looking through the threads, a papyrus may help give a clue as to what's happening.
vincent991 Posted August 24, 2016 Author Posted August 24, 2016 Hi, I enable the Skeleton patch now FNIS Behavior V6.3 25/8/2016 12:39:12 AM Skyrim: 1.9.32.0 - Z:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: TBBP (210 bones) male: XPMS (229 bones) Patch: "SKELETON Arm Fix" Reading FNISBase V6.3 ... Reading NibblesAnims V1.0 ... Reading SexLab V1.62 ... Reading SexLabCreature V1.61 ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... 0_master usage: 5.0 % ( 0 paired, 0 kill, 80 alternate animations) Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Creature Pack not installed 1683 animations for 5 mods successfully included (character) Yeah, I enable it through NMM
srayesmanll Posted August 24, 2016 Posted August 24, 2016 Hi, I enable the Skeleton patch now FNIS Behavior V6.3 25/8/2016 12:39:12 AM Skyrim: 1.9.32.0 - Z:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: TBBP (210 bones) male: XPMS (229 bones) Patch: "SKELETON Arm Fix" Reading FNISBase V6.3 ... Reading NibblesAnims V1.0 ... Reading SexLab V1.62 ... Reading SexLabCreature V1.61 ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... 0_master usage: 5.0 % ( 0 paired, 0 kill, 80 alternate animations) Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Creature Pack not installed 1683 animations for 5 mods successfully included (character) Yeah, I enable it through NMM And again... Are you running Skyrim through SKSE using the SKSELoader.exe (or whatever the name is)? Again, not sure how this is handled through NMM. Did you actually activate SexLab through the SL MCM? I don't mean that the mod is active in NMM. You have to go into the SexLab MCM and activate it there. Did you do that?
BlaineSensei Posted August 24, 2016 Posted August 24, 2016 Hi, I enable the Skeleton patch now FNIS Behavior V6.3 25/8/2016 12:39:12 AM Skyrim: 1.9.32.0 - Z:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: TBBP (210 bones) male: XPMS (229 bones) Patch: "SKELETON Arm Fix" Reading FNISBase V6.3 ... Reading NibblesAnims V1.0 ... Reading SexLab V1.62 ... Reading SexLabCreature V1.61 ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... 0_master usage: 5.0 % ( 0 paired, 0 kill, 80 alternate animations) Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Creature Pack not installed 1683 animations for 5 mods successfully included (character) Yeah, I enable it through NMM And again... Are you running Skyrim through SKSE using the SKSELoader.exe (or whatever the name is)? Again, not sure how this is handled through NMM. Did you actually activate SexLab through the SL MCM? I don't mean that the mod is active in NMM. You have to go into the SexLab MCM and activate it there. Did you do that? uh if he's able to initiate the animation , he must have had it installed also if you installed skse through steam you need to run the Skyrim Script Extender on steam and not the game and if installed through any other source you need to run Skse_loader.exe i suspect he ran from steam once and then uses Tes v skyrim to launch the game since no "run skse from steam" warning in fnis coz in this case idk what one's supposed to do when installing skse from its website
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