Dooge Posted August 20, 2016 Posted August 20, 2016 View File This is a mod that is meant for two things: Easy way to look through large number of "Simple Idle" type animations, this is for mod makers that plan to use custom idels in their mods but do not know what is available. Easy way to showcase animations for animation makers who may have limited scripting or CK skill. Forget about coins, rings, spells, tedious clicking in CK and other nonsense. Included animations are ready to play with one push of a button.Adding new animations is also easy: Batch treating folder full of hkx files with included tool. Sure this requires some actions in the magnitude of copying files, executing files, copypasting text from one place to another, but it is relatively imple and fast. In addition to this mod one requires FNIS for users,FNIS for modders, SKSE, StorageUtil, being able to compile a script file, and some hkx files. How to use (Adding new animations) Add .hkx files to \Animator\Meshes\actors\character\animations\Animator\Put your new hkx here first and look in\ Run AnimatorProject.exe Type in file prefix that makes all the copied files unique Type in Author name and category to separate animations to their own categories Copy the created text on the left to \Animator\Meshes\actors\character\animations\Animator\FNIS_Animator_List.txt Move the renamed hkx files up one level to \Animator\Meshes\actors\character\animations\Animator\ Use GenerateFNIS_for_Modders, do this outside Mod Organizer. Copy \Fores New Idles in Skyrim - FNIS\Meshes\actors\character\behaviors\FNIS_Animator_Behavior.hkx to \Animator\Meshes\actors\character\behaviors Open adcAnimatorMain.psc and navigate to SetAnimations() function Add the generated text from the right, lines such as: PushAnimation("aaa", "bbb", 1.5) where first parameter is the hkx file, second is description, and last is time it takes to play the animation in seconds Compile the script Run FINS for users Good reading also FNIS for Modders manual. This is so easy to use that I'm willing to add any .hkx to the default package that people post to this thread. How to use (Play animations) Go in game, use comma and dot to cycle through animations. Numpad-1 to cycle through categories. The actor in crosshair will play the idle, otherwise the PC Included animations Dance Animation Modder Resource by umpa (in 0.3) Crawl on fours animation by DarkAngel1265 (in 0.3) Halofarm's by Halofarm (in 0.31) Please send your own work if you want it added, or link me to orphan or permitted animations. You may also make animators aware of this mod so we can have more content in it. Someone with Japanese skills could also help since there are huge amounts of awesome animations but I have no idea what the files say. Known issuesMay not update new added animations on a savegame that have had this mod on previously. PermissionsDo whatever you like with this mod, excluding the animation files which are subject to their authors as listed above. Alternativehttp://www.loverslab.com/files/file/2557-pose-picker/ Well pose picker does not tell you the filename of the animation which is a big problem otherwise it's great. Submitter Dooge Submitted 08/20/2016 Category Animation Requires FNIS, SKSE, StorageUtil Special Edition Compatible
G0ldSil3nce Posted August 20, 2016 Posted August 20, 2016 Did u created this mod to help ur other mod? XD
Dooge Posted August 20, 2016 Author Posted August 20, 2016 Did u created this mod to help ur other mod? XD Yes indeed I did. Also I have the feeling animation makers didn't have a proper, easy tool to show their animations in-game.
Morra Posted August 20, 2016 Posted August 20, 2016 Did u created this mod to help ur other mod? XD Yes indeed I did. Also I have the feeling animation makers didn't have a proper, easy tool to show their animations in-game. Actually they do. With OSA Framework you need only one xml file to showcase any animation you want.
Dooge Posted August 21, 2016 Author Posted August 21, 2016 Lol yeah I made this in vain since I now found http://www.loverslab.com/files/file/2557-pose-picker/ Well pose picker does not tell you the filename of the animation which is a big problem otherwise it's great. Or I guess I learned thing or two... but I wasted one saturday.
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