johneb Posted June 2, 2012 Posted June 2, 2012 Are Lovers with PK and UV2 compatable? If so what would be the proper placement of UV2 in relation to Lovers mods? thanx
gregathit Posted June 3, 2012 Posted June 3, 2012 You can run UV2 with lovers with pk: ---> Put UV2 esp file here <----- LoversMB2.esp Lovers3dorgasmMB2.esp LoversIdleAnimsPriority.esp Lovers3dorgasm.esp LoversAnimObjectsPriority.esp
YX33A Posted June 3, 2012 Posted June 3, 2012 You can use them together, but UV2 does contain a skeleton which might mess up other mods, and has a third person animations in first person skeleton and animations, which are, in my opinion, hard to live with. If you have a mod which depends on, say, the Maximum Compatibility Skeleton(or any custom skeleton) you'll want to trim out those files from UV2. The first person changes are optional, and can be removed without harming the mod(though make sure to set the INI file line set uvvariablesquest.switchtothirdperson to 0 to set uvvariablesquest.switchtothirdperson to 1 if you do remove those files. Otherwise, UVII will try to play it's special attacks in first person, which are designed for third person, and will look very odd. If you aren't a devoted melee fighter, I'd suggest removing them. Aiming spells or even a bow with the third person in first person mod is difficult. Spells fire off of your hand, which doesn't always line up with the center of the screen(usually a bit up and to the left for me), and a bow will take up pretty much all of the screen and fire off center as well.
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