Guest Posted August 16, 2016 Posted August 16, 2016 Has anyone seen the trailer for Nuka world? there were bomb collars on some of the NPCs... is Beth really going to allow you be raider/slaver in Fallout? Far Harbor was better than Vanilla maybe this has a chance to redeem everything and then some (tools to mod in the base game)
roldoi1911 Posted August 16, 2016 Posted August 16, 2016 IKR! Finally the Commonwealth has a bit of teeth to it. Anyone else feel the commonwealth is a little too tame, since it lacks slavery, prostitution, or anything you'd expect from post apocolipita? I'm wishing against the grain here for a mesmetron-esque mechanic, So I don't have to play pansy-ass hero everytime.
roldoi1911 Posted August 16, 2016 Posted August 16, 2016 IKR! Finally the Commonwealth has a bit of teeth to it. Anyone else feel the commonwealth is a little too tame, since it lacks slavery, prostitution, or anything you'd expect from post apocolipita? I'm wishing against the grain here for a mesmetron-esque mechanic, So I don't have to play pansy-ass hero everytime.
Guest Posted September 20, 2016 Posted September 20, 2016 Yeah and now all my surviving settlers are now my slaves
Halstrom Posted September 21, 2016 Posted September 21, 2016 The collars do nothing at all...........
Jazzman Posted September 21, 2016 Posted September 21, 2016 The collars do nothing at all........... ... not yet. It needs a few algorithms more to make a distance-related kaboom script work.
Halstrom Posted September 21, 2016 Posted September 21, 2016 The collars do nothing at all........... ... not yet. It needs a few algorithms more to make a distance-related kaboom script work. There is no script in those collars at all that I can see, they are purely cosmetic in the vanilla game.
Jazzman Posted September 21, 2016 Posted September 21, 2016 The collars do nothing at all........... ... not yet. It needs a few algorithms more to make a distance-related kaboom script work. There is no script in those collars at all that I can see, they are purely cosmetic in the vanilla game. Did I refer to vanilla? Not that I'm aware of.
Halstrom Posted September 21, 2016 Posted September 21, 2016 The collars do nothing at all........... ... not yet. It needs a few algorithms more to make a distance-related kaboom script work. There is no script in those collars at all that I can see, they are purely cosmetic in the vanilla game. Did I refer to vanilla? Not that I'm aware of. Did you refer to any particular mod that does so? Not that I'm aware of.....
Janerunner Posted September 22, 2016 Posted September 22, 2016 The collars do nothing at all........... ... not yet. It needs a few algorithms more to make a distance-related kaboom script work. There is no script in those collars at all that I can see, they are purely cosmetic in the vanilla game. Not True! If you have a companion with a slave collar on, and you put a slave collar on as part of a quest, the companion hates it and turn violent towards you. Or at least Cait does.
Halstrom Posted September 22, 2016 Posted September 22, 2016 The collars do nothing at all........... ... not yet. It needs a few algorithms more to make a distance-related kaboom script work. There is no script in those collars at all that I can see, they are purely cosmetic in the vanilla game. Not True! If you have a companion with a slave collar on, and you put a slave collar on as part of a quest, the companion hates it and turn violent towards you. Or at least Cait does. Well that must be in the companions script I'd say, because there are nos scripts in the collar itself.
Jazzman Posted September 22, 2016 Posted September 22, 2016 The collars do nothing at all........... ... not yet. It needs a few algorithms more to make a distance-related kaboom script work. There is no script in those collars at all that I can see, they are purely cosmetic in the vanilla game. Did I refer to vanilla? Not that I'm aware of. Did you refer to any particular mod that does so? Not that I'm aware of..... How do you translate 'not yet' and what on Earth might that implicate, huh? Nice try though. More luck next time, perhaps.
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