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Slaves in Nuka World!


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Posted

Has anyone seen the trailer for Nuka world? there were bomb collars on some of the NPCs... is Beth really going to allow you be raider/slaver in Fallout? Far Harbor was better than Vanilla maybe this has a chance to redeem everything and then some (tools to mod in the base game)

Posted

IKR! Finally the Commonwealth has a bit of teeth to it. Anyone else feel the commonwealth is a little too tame, since it lacks slavery, prostitution, or anything you'd expect from post apocolipita? I'm wishing against the grain here for a mesmetron-esque mechanic, So I don't have to play pansy-ass hero everytime. 

Posted

IKR! Finally the Commonwealth has a bit of teeth to it. Anyone else feel the commonwealth is a little too tame, since it lacks slavery, prostitution, or anything you'd expect from post apocolipita? I'm wishing against the grain here for a mesmetron-esque mechanic, So I don't have to play pansy-ass hero everytime. 

  • 1 month later...
Posted

Yeah and now all my surviving settlers are now my slaves :)

Posted

The collars do nothing at all...........

... not yet. It needs a few algorithms more to make a distance-related kaboom script work.

Posted

 

The collars do nothing at all...........

... not yet. It needs a few algorithms more to make a distance-related kaboom script work.

 

There is no script in those collars at all that I can see, they are purely cosmetic in the vanilla game.
Posted

 

 

The collars do nothing at all...........

... not yet. It needs a few algorithms more to make a distance-related kaboom script work.

 

There is no script in those collars at all that I can see, they are purely cosmetic in the vanilla game.

 

Did I refer to vanilla? Not that I'm aware of.
Posted

 

 

 

The collars do nothing at all...........

... not yet. It needs a few algorithms more to make a distance-related kaboom script work.

 

There is no script in those collars at all that I can see, they are purely cosmetic in the vanilla game.

 

Did I refer to vanilla? Not that I'm aware of.

 

Did you refer to any particular mod that does so? Not that I'm aware of.....
Posted

 

 

The collars do nothing at all...........

... not yet. It needs a few algorithms more to make a distance-related kaboom script work.

 

There is no script in those collars at all that I can see, they are purely cosmetic in the vanilla game.

 

 

Not True! If you have a companion with a slave collar on, and you put a slave collar on as part of a quest, the companion hates it and turn violent towards you. Or at least Cait does.

Posted

 

 

 

The collars do nothing at all...........

... not yet. It needs a few algorithms more to make a distance-related kaboom script work.

 

There is no script in those collars at all that I can see, they are purely cosmetic in the vanilla game.

 

 

Not True! If you have a companion with a slave collar on, and you put a slave collar on as part of a quest, the companion hates it and turn violent towards you. Or at least Cait does.

 

Well that must be in the companions script I'd say, because there are nos scripts in the collar itself.
Posted

 

 

 

 

The collars do nothing at all...........

... not yet. It needs a few algorithms more to make a distance-related kaboom script work.

 

There is no script in those collars at all that I can see, they are purely cosmetic in the vanilla game.

 

Did I refer to vanilla? Not that I'm aware of.

 

Did you refer to any particular mod that does so? Not that I'm aware of.....

 

How do you translate 'not yet' and what on Earth might that implicate, huh? Nice try though. More luck next time, perhaps.

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