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Would something like this be possible?


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Posted

I was wondering if something like this would be possible.

 

- Player kills named NPC. Player gets given a debuff.

- Debuff randomly causes a unique npc to spawn and go after the player. Only 1 of this NPC can be spawned at a time.

- If player escapes the NPC despawns but the debuff remains.

- If the player is knocked down to 5% health or below by the NPC they get knocked out.

- When knocked out the player loses some random stuff which is placed in NPC inventory. Debuff removed until the player kills a named npc again.

- Player can recover stuff by defeating the NPC when it next spawns.

- When the NPC is defeated the players items are returned and some items drop from a loot list. Debuff removed.

 

Now this all seems possible but I have not touched FO4 creation kit much.

Posted

Fully possible with what we have now.

 

You may just want to add a few checks to avoid to kill NPCs that are required to progress the quests (usually they are Protected, but not always.)

And create a cell (probably more than one) where the summoned NPCs will store you stuff and you can try to kill them.

Posted

OK, by killing a named NPC. I was thinking about using storyline ones as well such as Kellog or a legendary.

 

Player kills kills kellog or legendary enemy and gets the debuff.

Posted

Not a problem.

The real trick you have to do is to decide if you want this to happen for EACH NPC, or just a subset of specific ones.

 

Each NPC can be problematic because of generated NPCs (like raiders to give you an example.)

Posted

"you want a 'vindicator' only if you kill: Kellogs, Paladin whatever, Piper, the girs on the memory den, the singer in goodneighboroug, the doc in Diamond City"

In this case it is a static list of NPCs. Specific ones. And has to be handled by the mod author to decide who are they, and where the vindicator goes with your stuff.

 

"you want a 'vindicator' any time you kill somebody"

That is a different story. And I think it will be quite annoying after a little while.

Posted

Agreed.

This gives you also options to have specific advengers/vindicators.

...In case you like to add some story...

Posted

This should be cool, something like the dark brotherhood in skyrim, when we steal itens, kill someone etc... sometimes NPC's send a assassin after us.

 

Ow.... i miss this details that skyrim have...

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