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Animation override help what mod?


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Posted

alright I know that Devious Devices has a use "bound animations" option and Zaz has a "ovveride animations" to use anims when you have a chastity belt on. As to not break immersion but I disabled these both and I am still having the animations switch to disregard vaginal and anal tags.

 

Any one knows a mod that does something similar that I am not seeing?

Posted

alright I know that Devious Devices has a use "bound animations" option and Zaz has a "ovveride animations" to use anims when you have a chastity belt on. As to not break immersion but I disabled these both and I am still having the animations switch to disregard vaginal and anal tags.

 

Any one knows a mod that does something similar that I am not seeing?

 

dd3 filter doesn't disable if the player is belted

Posted

So devious device equip is that the mod you're talking about? Well I noticed for sex will choos a fitting animation if belted but when its  a creature it does the same thing but in doing so finds human animations making the whole animation mess up.

Posted

I'm not sure it will work with creatures as it was probably not designed to do so. If you do a little searching you may find a version that was designed to work with them. At first glance though I highly doubt the animation filters will work with creatures as their behaviors are far different from human behaviors.

Posted

I'm not sure it will work with creatures as it was probably not designed to do so. If you do a little searching you may find a version that was designed to work with them. At first glance though I highly doubt the animation filters will work with creatures as their behaviors are far different from human behaviors.

 

I found my answer Min of DDI said it is a known issue that was broken by the new DDI Beta that they haven't yet gotten too yet.

Posted

 

I'm not sure it will work with creatures as it was probably not designed to do so. If you do a little searching you may find a version that was designed to work with them. At first glance though I highly doubt the animation filters will work with creatures as their behaviors are far different from human behaviors.

 

I found my answer Min of DDI said it is a known issue that was broken by the new DDI Beta that they haven't yet gotten too yet.

 

Awesome, mark your post as the solution so anyone coming here quickly knows the problem is resolved.

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