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mo messed up my skyrim


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Posted

so first MO just throws in errors because it cant delete my fnis temp logs.....

 

then it makes overwrite folders for the main menu randomizer which i removed from MO and installed through NMM

 

and whenever i install a new mod

it requires me to open mo and enable the esp's there

 

and Now

the game breaker

 

i have my esp's enabled

i load my save

it says , missing esps (all of em)

update.esm

dawnguard.esm

dragonborn.esm

heathfire.esm

skyrim optimization project.esp

skyrim optimization project.esp

etc...

 

the only good thing , skyrim reaches main menu incredibly fast like in a min

 

which is not incredibly useful to me..

Posted

Pick one MO or NMM and stick with it.

best part, uninstalling MO doesnt let me enable mods (i can only enable them in MO now)

 

honestly , i now understand why fore hates MO

Posted

I don't think Fore dislike MO for this reason.

Use only one mod manager to install and enable mods, install mod in one and try to enable in one will not lead any good to you.

Posted

I don't think Fore dislike MO for this reason.

Use only one mod manager to install and enable mods, install mod in one and try to enable in one will not lead any good to you.

 

enabling the mod in nmm does nothing, mo forces me to use it to enable mods

Posted

Do not use NMM and MO at the same time, they do things differently and therefor can not "talk with each other".

NMM (at least when I used it) installed all mods directly to the Skyrim Data folders.

MO installs all mods into a virtual data folder that keeps the Skyrim Data folders clean.

 

Gophers guides for MO should be your first step to get MO running as it should be running and be used (multiple guides for this the one below is the first one).

 

Posted

If MO is behaving like that is either because you got yourself into a mess by using to managers at the same time or you did a mistake by installing mod organizer into the same folder than skyrim or you placed it in a protected write folder you MO cant overwrite files and it has to use its "overwrite" folder everytime there is a change

 

In the gopher's video series there is a particular video (the 7th i think) about how to properly use NMM and MO, while its possible it is strongly not recommended

 

 

Posted

There's only one error in MO where you can't uninstall a mod because files are in use (dll files in particular). Even when you pkill TESV.exe, it's still in use :s

 

If found MO to be invaluable as it becomes impossible to track what file belongs to what mod when uninstalling any mod in NMM. If you want to test out texture mods for example.

 

If you prefer a textbased manual as opposed to a video, use the following link: http://wiki.step-project.com/Guide:Mod_Organizer_Advanced#Migrating_from_NMM

Posted

There's only one error in MO where you can't uninstall a mod because files are in use (dll files in particular). Even when you pkill TESV.exe, it's still in use :s

 

If found MO to be invaluable as it becomes impossible to track what file belongs to what mod when uninstalling any mod in NMM. If you want to test out texture mods for example.

 

If you prefer a textbased manual as opposed to a video, use the following link: http://wiki.step-project.com/Guide:Mod_Organizer_Advanced#Migrating_from_NMM

 

actually fixed removed the mo dlls from skse plugins

 

as for nmm installing to skyrim folder.. that's ok with me because i am on a potato pc :/

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