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help with MO overwrite


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Posted

so i had my main menu randomizer installed through mo

 

and it generates a new main menu to replace the previous one everytime the game runs , but this creates an overwrite folder and if its not dealt with , makes my main menu static (the image it last showed)

 

so what do i do...

Posted

Right click on the overwrite folder, information,  and drag them to the mod of the main menu replacer. If it asks you to combine or overwrite something just say yes. (it should happen only once)

If this happens everytime the main menu gets changed (annoying as f..) either uninstall it from MO and install it with NMM or try using the "sync" function on the overwrite folder (i have never used it, but you can give it a try and tell us how it goes)

Posted

Right click on the overwrite folder, information,  and drag them to the mod of the main menu replacer. If it asks you to combine or overwrite something just say yes. (it should happen only once)

If this happens everytime the main menu gets changed (annoying as f..) either uninstall it from MO and install it with NMM or try using the "sync" function on the overwrite folder (i have never used it, but you can give it a try and tell us how it goes)

 

i have to do that everytime it changes and as for sync that makes absolutely no change

Posted

Do you have anything else in the overwrite folder normally?

 

Several mods like FNIS, SkyTweak, and anything that uses FISS, PapyrusUtil or StorageUtil (I think) will leave stuff in my overwrite and replace old stuff each time.  Racemenu stores my presets there as well without any issues.

 

I wonder if the mod doesn't work though MO somehow, or doesn't recognize it hasn't changed the menu?

Posted

Do you have anything else in the overwrite folder normally?

 

Several mods like FNIS, SkyTweak, and anything that uses FISS, PapyrusUtil or StorageUtil (I think) will leave stuff in my overwrite and replace old stuff each time.  Racemenu stores my presets there as well without any issues.

 

I wonder if the mod doesn't work though MO somehow, or doesn't recognize it hasn't changed the menu?

 

fnis does that occaisionaly but not everytime i generate behaviour files

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