Marshall Posted June 23, 2016 Posted June 23, 2016 So I've disabled all autosaving in the skyrimprefs.ini as well as in the ingame menu, but it still tries to autosave whenever I rest/travel/start a new quest and then it causes my game to crash. Is there any way to force autosaves off? Game is unplayable right now.
CGi Posted June 23, 2016 Posted June 23, 2016 if your game crashes on every autosave and not just OnCellChange, then something is borked and i recommend you solve this first instead of trying to work around the error source.
Tefajo Posted June 24, 2016 Posted June 24, 2016 I agree with this ^^ The autosave options are accessible from the game menu, but what use would that do? the problem is that you get a CTD everytime you save the game
Marshall Posted June 24, 2016 Author Posted June 24, 2016 Manual and quicksave work, it's only autosave that's the problem. I guess I'll try disabling some mods and narrow down the issue.
Tefajo Posted June 24, 2016 Posted June 24, 2016 Manual and quicksave work, it's only autosave that's the problem. I guess I'll try disabling some mods and narrow down the issue. No, dont do that. Your game will get even worst May be its an overwrite thing Manually delete all your autosaves and see if, when creating a new autosave, game still crashes
Marshall Posted June 24, 2016 Author Posted June 24, 2016 Thanks, tried that but still didn't work. Ill try reinstalling skyrim first and see maybe if that fixes it.
CGi Posted June 24, 2016 Posted June 24, 2016 First things first: The autosave is the same as manual saving or quicksaving. Skyrim has only one way to save things.The difference: Manual saving runs thru the opened menu which pauses the game and most scripts. Quicksaving is usually done when you're done doing something or about to do something yourself, means things are done or have not yet started.Autosave sadly saves while the game is still busy loading and doing other things & stuff - mostly run scripts. So if your game crashes on autosave, then a mod runs a script (or multiple of them) that is not aware of the game state or the state of the object it tries to access. You can easily examine this by comparing a manual save with an autosave using a save game cleaner and you'll see alot of active scripts in the autosave, that run because you changed cell or any other event that calls for an autosave (like openeing a menue) and that will expire as soon as they did their thing. The more scripted your Skyrim and the heavier the scripts, the more scripts will be suspended and saved and need to be able to handle this situation. Btw: When saving a game and a save of the same name already exists, then the existing save is NOT overwritten. The original file will be backed up by changing it's extension to BAK and then a completly new file is written (first with the extension TMP, which will then get the correct extension if saving succeeded). And if there is already a backup of the same name, then this backup will be deleted - not overwritten. So if your save is corrupt, you could restore the backup. Existing save files with the extension TMP are saves that failed and the game crashed, leaving this temporary and not working save behind.
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