SmallKaiju Posted June 18, 2016 Posted June 18, 2016 In most of the tutorials I've seen, there's a single NIF file that contains the whole outfit or something like that. When I want to edit the armour, there's a ton of NIF files, do I have to open and edit each one of them?
Arthacs Posted June 18, 2016 Posted June 18, 2016 If using bodyslide, u can open the NIF file using nifscope in the bodyslide presets folder (shapedata) and edit that one and the ones u create for a specific body in bodyslide after that should all contain those changes.(I think) (There should only be one not 0 and 1 in the bodyslide preset folder)
darkconsole Posted June 18, 2016 Posted June 18, 2016 if the armors were generated by bodyslide then edit the nif in shape data like the guy above said. if its a non-body slide armor, open the _1 nif, load the reference, shape it to fit the reference, save the project saying to generate both 0 and 1, then bodyslide it like normal. of course its not that simple, you may have to copy weights and shape a bit. if it had a bodyshape built in, delete it in preference to the reference shape.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.