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Sexlab doesn't recognize my creature pack


stupicide

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Posted

Hello all,

 

I want my Falmers to be nasty critters. Therefor I installed MoreNastyCritters and the FNIS Creaturepack.

The thing is now, in Sexlab in the very last tab it lists those packs 'n things that Sexlab finds. Everything got an "OK" except for Creature Idles. What I find most curious is that the FNIS Creature pack gets an "OK" but as soon as I try to enable creature animations in the animations tab it says "Can't find FNIS creature pack or sexlab animations"

 

I reregistered animations, I installed the Bestiality Animations Pack from Gone, I ran FNIS over and over ...

I am running out of ideas.

 

What am I missing here?

 

Thanks in advance!

Posted

If SexLab has just a question mark "?" then it is not a problem.

Posted

Well, yes. Creature Idles have a question mark. The FNIS Creaturepack gets and OK but why does Sexlab not let me activate creature animations if everything is fine?

Posted

Did you enable the creature animations after completing the install process?

They are disabled by default.

Just go in the first configuration page and on the top-right there is an option to activate them.

Check it, exit from the MCM, wait a little (takes some time to activate them), re-enter in MCM and check if they are active.

Posted

Are you getting any errors when running FNIS?  Post your FNIS results and we might see something you missed (click into the top area after running FNIS, right-click, select all, copy, then paste into a post here using [ spoiler ] [ /spoiler ] tags (remove the spaces).

Posted

@CPU: If you mean by activate them enabling the creature animations within Sexlab then yes. That is what I am talking about the whole time. As soon as I try to activate them I get the message from Sexlab that it can't find FNIS Creature pack or any Sexlab creature animations. Which doesn't make sense to me since the FNIS pack gets an Ok on the very last MCM page inside Sexlab.

 

@srayesmanil

>>Warning: Bad installation. Generator not run from a Skyrim installation directory.<< FNIS Behavior V6.2   14.06.2016 18:30:21

Skyrim: ??.?? - E:\Skyrim\The Elder Scrolls V Skyrim\
Generator: E:\Temp\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix"

Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V6.2 ...
Reading FNISCreatureVersion V6.1 ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading FunnyBiz1 V1.0 ...
Reading FunnyBiz2 V1.0 ...
Reading Maria V2.0 ...
Reading MNC V?.? ...
Reading NonSexLabAnimationPack V3.1 ...
Reading sanguinesDebauchery V?.? ...
Reading SexLab V1.60 ...
Reading XPMSE V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V6.0.5  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files ...
mt_behavior usage: 22,3 %   ( 26 furniture, 31 offset, 0 chair, 0 alternate animations)
0_master usage: 9,1 %   ( 12 paired, 1 kill, 80 alternate animations)
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

Create Creature Behaviors ...
Reading MNC V?.? ...

 5031 animations for 13 mods successfully included (character)
 513 animations for 1 mods and 22 creatures successfully included.
 1 Warning(s).

 

 

 

Here you go. If you wonder about the Skyrim installation folder and the place where I actually run FNIS, well, it is a workaround for me since I am still using XP. All I can say is that it works fine for every single mod I used so far. Just those creature animations are failing me, right now.

Posted

Put the FNIS tool folder inside the actual game folder.

Posted

I know that how I use FNIS is not the way the rest of the world uses it.

The truth actually is I cannot use FNIS AT ALL except if I do it this way. Why? Becaue I am running XP and use MO. The only way for me to make FNIS work is to use a workaround. Which works fine ... usually. It might be the issue here for some reasons I don't see, don't understand but I highly doubt it. As you can see in the log those creature animations are processed. That is as far as I understand this logfile and how FNIS works.

 

I'll double check my FNIS run though now. Seems like this issue isn't something that is common and might be me missing a file or something.

Posted

My guess is that the files generated from FNIS do not go in the correct folder.

Posted

Ok, I upgraded the Framework and that did the trick.

Now I have wolves that fill me up with Skooma after they raped me.... oh, for the love of it! I  mean, what in the ...

 

Anyway, that's another story. Good thing is that it works now.

 

 

Thanks for all the help! Always appreciated.

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