Tefajo Posted June 10, 2016 Posted June 10, 2016 Ok, i am trying to use this mod  http://www.nexusmods.com/skyrim/mods/60769/?  I went insane trying to figure out why i didnt have the overlay tab in my char creation menu untill i read that tab doesnt show up anymore and i should look for overlays in make up...  the thing is ... they are not showing... I have the normal default paintings and i dont see anything that says "overlay" Either i am looking for something the wrong way or i am missing something  These are the plugins i have related to racemenu  Racemenu.esp Racemenuplugin.esp RaceCompatibilityUSKPOverride.esp * RacemenuOverlays.esp  * = Should i even have this? I am using USLEEP   All i am trying to acomplish is a "gothic" look (true black lipstick and eyeshow)  "Black lipstick is hard to come by in Skyrim. Moving from tintmask to complexion allows true inky black lipstick. (2048px, 8.8.8)"  I do not even know what the mod author is talking about : /  Hints?Â
darkconsole Posted June 10, 2016 Posted June 10, 2016 have you tried the "face paint" tab? picking a slot and hitting whatever key (Y on gamepad) to open the texture list
Tefajo Posted June 10, 2016 Author Posted June 10, 2016 have you tried the "face paint" tab? picking a slot and hitting whatever key (Y on gamepad) to open the texture list  Yes, but i dont see anything new there. I can choose textures and colors (i am using the replacer version so i choose femaleheadwarpaint_03) but there are no other options nor i can understand how to make it look black  I downloaded main file (loose) + optional for black lips. I cant make sense of his  "Moving from tintmask to complexion allows true inky black lipstick" . I dont see anything like that in racemenu and if he is talking about replacing a texture form the folder tintmask i have no idea where to move it. I rarely play female chars so this is all kind of new to me :$
ZelenEagle Posted June 10, 2016 Posted June 10, 2016 I don't think you should be using uskp patch with usleep you need to go to the face paint tab or make up tab https://gyazo.com/be12f13455c882680c5fc97cd22b3664 then you go down to one of those tabs underneath it (like the ones that say 'default' on my screenshot) and pres e, it should let you select a color, make sure you put the lowest bar (i think there are 4) to the max so you don't have see through paint and just press accept after that press T to choose the texture, it should show up in a little list
Tefajo Posted June 10, 2016 Author Posted June 10, 2016 I don't think you should be using uskp patch with usleep you need to go to the face paint tab or make up tab https://gyazo.com/be12f13455c882680c5fc97cd22b3664 then you go down to one of those tabs underneath it (like the ones that say 'default' on my screenshot) and pres e, it should let you select a color, make sure you put the lowest bar (i think there are 4) to the max so you don't have see through paint and just press accept after that press T to choose the texture, it should show up in a little list  Ok, i was looking for something that it wasnt there then (something with the name of overlays) Ty very much for this  Anyway, what you describe is exactly what i do, but then i cant manage to change the color to pitch back. The author of the mod i linked says that "Moving from tintmask to complexion allows true inky black lipstick" . Any clues on what this could mean? I would have asked in the mod comment tab but the author is not very active
ZelenEagle Posted June 10, 2016 Posted June 10, 2016 go to your complexion slider and slide that one, see if that does anything
Tefajo Posted June 10, 2016 Author Posted June 10, 2016 go to your complexion slider and slide that one, see if that does anything   ok i just checked to be sure, i do not have any "complexion" slider
Tefajo Posted June 10, 2016 Author Posted June 10, 2016 ok, i misunderstood you. I thought you meant a tab and not a not a slider, my bad  I do have it, but moving it doesnt seem to do a thing (to the lips that is, it does change the face skin tho)
ZelenEagle Posted June 10, 2016 Posted June 10, 2016 well, that's the only thing called complexion in racemenu as far as i know, so i have no idea  edit: are you sure you installed it right? i can see it if i scroll to the end of the complexion slider...
swords and sandals Posted June 10, 2016 Posted June 10, 2016 Are you certain you have face overlays activated? I can't find it now, but there was another topic about face overlays where someone had a similar problem. By default racemenu has them disabled because if a character with a face overlay gets decapitated the game apparently crashes. Have a look in Data/SKSE/Plugins/NiOverride.ini and see what number you have set for the face. If it's zero you won't be able to apply any. Once that's set to a number greater than zero you should be able to apply them from the Makeup section in the sliders tab.
Tefajo Posted June 11, 2016 Author Posted June 11, 2016 Are you certain you have face overlays activated? I can't find it now, but there was another topic about face overlays where someone had a similar problem. By default racemenu has them disabled because if a character with a face overlay gets decapitated the game apparently crashes. Have a look in Data/SKSE/Plugins/NiOverride.ini and see what number you have set for the face. If it's zero you won't be able to apply any. Once that's set to a number greater than zero you should be able to apply them from the Makeup section in the sliders tab.  This what my NiOverride.ini looks like    [Debug] ; -1 to disable logging ; 0 - Fatal Error ; 1 - Error ; 2 - Warning ; 3 - Message ; 4 - Verbose Message ; 5 - Debug Message iLogLevel=5 ; Default[5]   [General] ; Changes the way overrides are loaded, ; 0 - Dynamic (delays loading on the first game load of the session, then immediately loads for all subsequent game loads of the session) ; 1 - Always Immediate (will always load overrides immediately) ; 2 - Always Delayed (will always pass overrides to the task manager) ; Previous versions were always set to 2, but I experienced CTD when loading ; subsequent saves of the same game session (like dying and reloading) iLoadMode=0 ; Default[0]  ; Parallizes computation of BodyMorphs on armor/bodies bParallelMorphing=0 ; Default[0]  ; Enables automatic reapplication of transforms on model load bEnableAutoTransforms=1 ; Default[1]  ; Determines scaling mode ; 0 - Multiplicative ; 1 - Averaged ; 2 - Additive ; 3 - Largest iScaleMode=0  ; Determines combination mode for BodyMorph ; 0 - Additive ; 1 - Averaged ; 2 - Largest iBodyMorphMode=0  ; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes ; String Data: (Without semi-colon) ;[ ;   {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]}, ;   {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]} ;] bEnableEquippableTransforms=1 ; Default[1]  ; Amount of memory to be used by BodyMorph TRI cache ; cache will temporarily exceed this limit to load a TRI ; then remove least recently used entries until the ; used memory is below this threshold uBodyMorphMemoryLimit=256000000 ; Default[256000000]  ; Enables Body Randomization based on guided files bEnableBodyGen=1 ; Default[1]  [Overlays] ; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script bPlayerOnly=1 ; Default[1]  ; Determines whether face overlays are enabled ; disabling this disables the hook ; Note: face overlays are known to crash when decapitated bEnableFaceOverlays=0 ; Default[0]  ; Determines whether to immediately apply shader changes ; when overlays are installed on an ArmorAddon bImmediateArmor=1 ; Default[1]  ; Determines whether to immediately attach and apply shader changes ; when overlays are installed to the face bImmediateFace=0 ; Default[0]  [Overlays/Body] ; "Body [Ovl#]" and "Body [sOvl#]" ; Determines how many body overlays there should be iNumOverlays=6 ; Default[6] iSpellOverlays=0 ; Default[0]   [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [sOvl#]" ; Determines how many hand overlays there should be iNumOverlays=3 ; Default[3] iSpellOverlays=0 ; Default[0]   [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [sOvl#]" ; Determines how many feet overlays there should be iNumOverlays=3 ; Default[3] iSpellOverlays=0 ; Default[0]   [Overlays/Face] ; "Face [Ovl#]" and "Face [sOvl#]" ; Determines how many face overlays there should be iNumOverlays=3 ; Default[3] iSpellOverlays=0 ; Default[0]   [Overlays/Data] ; Assigns these alpha properties to all overlays when they are applied ; 4844, 128 is recommended for solid overlays (they will render correctly underwater) ; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags iAlphaFlags=4845 ; Default[4845] iAlphaThreshold=0 ; Default[0] sDefaultTexture=textures\actors\character\overlays\default.dds     Will try changing this ; Determines whether face overlays are enabled ; disabling this disables the hook ; Note: face overlays are known to crash when decapitated bEnableFaceOverlays=0 ; Default[0] to bEnableFaceOverlays=1 ; Default[0]  Edit: Just did, nothing new happened. Either i am doing something wrong or i am missing something. This is the darkest i get on eyes and lips    In the "make up" section i changed the color for femaleheadwarpaint03 and 07 (lips and eyes) Moving the complexion slider only change skin     This is how it should look  Â
Tefajo Posted June 11, 2016 Author Posted June 11, 2016 I am an idiot: It happens that the optional file was a complexion replacer and it was being overwritten by another mod (that specific file alone). I had noticed this before but since it was a "femaleheadfreckles" or something like that i was like "this has nothing to do with my problem, is not a warpaint"   So, issue solved. Â
micalmouse Posted November 18, 2016 Posted November 18, 2016 Hi guys would just like some help with accessing some bodypaints for my character, my problem is that I am not getting a bodypaint tab at all, would appreciate some help, thanks
Recommended Posts
Archived
This topic is now archived and is closed to further replies.