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Overlays in Racemenu - Solved!!!


Tefajo

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Posted

Ok, i am trying to use this mod

 

http://www.nexusmods.com/skyrim/mods/60769/?

 

I went insane trying to figure out why i didnt have the overlay tab in my char creation menu untill i read that tab doesnt show up anymore and i should look for overlays in make up...

 

the thing is ... they are not showing... I have the normal default paintings and i dont see anything that says "overlay"

Either i am looking for something the wrong way or i am missing something

 

These are the plugins i have related to racemenu

 

Racemenu.esp

Racemenuplugin.esp

RaceCompatibilityUSKPOverride.esp *

RacemenuOverlays.esp

 

* = Should i even have this? I am using USLEEP

 

 

All i am trying to acomplish is a "gothic" look (true black lipstick and eyeshow)

 

"Black lipstick is hard to come by in Skyrim. Moving from tintmask to complexion allows true inky black lipstick. (2048px, 8.8.8)"

 

I do not even know what the mod author is talking about : /

 

Hints? 

Posted

have you tried the "face paint" tab? picking a slot and hitting whatever key (Y on gamepad) to open the texture list

 

Yes, but i dont see anything new there. 

I can choose textures and colors (i am using the replacer version so i choose femaleheadwarpaint_03) but there are no other options nor i can understand how to make it look black

 

I downloaded main file (loose) + optional for black lips. 

I cant make sense of his  "Moving from tintmask to complexion allows true inky black lipstick" . I dont see anything like that in racemenu and if he is talking about replacing a texture form the folder tintmask i have no idea where to move it.

I rarely play female chars so this is all kind of new to me :$

Posted

I don't think you should be using uskp patch with usleep

you need to go to the face paint tab or make up tab https://gyazo.com/be12f13455c882680c5fc97cd22b3664

then you go down to one of those tabs underneath it (like the ones that say 'default' on my screenshot)

and pres e, it should let you select a color, make sure you put the lowest bar (i think there are 4) to the max so you don't have see through paint and just press accept

after that press T to choose the texture, it should show up in a little list

Posted

I don't think you should be using uskp patch with usleep

you need to go to the face paint tab or make up tab https://gyazo.com/be12f13455c882680c5fc97cd22b3664

then you go down to one of those tabs underneath it (like the ones that say 'default' on my screenshot)

and pres e, it should let you select a color, make sure you put the lowest bar (i think there are 4) to the max so you don't have see through paint and just press accept

after that press T to choose the texture, it should show up in a little list

 

Ok, i was looking for something that it wasnt there then (something with the name of overlays)

Ty very much for this

 

Anyway, what you describe is exactly what i do, but then i cant manage to change the color to pitch back.

The author of the mod i linked says that "Moving from tintmask to complexion allows true inky black lipstick"  . Any clues on what this could mean?

I would have asked in the mod comment tab but the author is not very active

Posted

go to your complexion slider and slide that one, see if that does anything

 

 

ok i just checked to be sure, i do not have any "complexion" slider

Posted

ok, i misunderstood you. I thought you meant a tab and not a not a slider, my bad

 

I do have it, but moving it doesnt seem to do a thing (to the lips that is, it does change the face skin tho)

Posted

well, that's the only thing called complexion in racemenu as far as i know, so i have no idea

 

edit: are you sure you installed it right? i can see it if i scroll to the end of the complexion slider...

post-832679-0-53703100-1465590608_thumb.jpg

Posted

Are you certain you have face overlays activated? I can't find it now, but there was another topic about face overlays where someone had a similar problem. By default racemenu has them disabled because if a character with a face overlay gets decapitated the game apparently crashes. Have a look in Data/SKSE/Plugins/NiOverride.ini and see what number you have set for the face. If it's zero you won't be able to apply any. Once that's set to a number greater than zero you should be able to apply them from the Makeup section in the sliders tab.

Posted

Are you certain you have face overlays activated? I can't find it now, but there was another topic about face overlays where someone had a similar problem. By default racemenu has them disabled because if a character with a face overlay gets decapitated the game apparently crashes. Have a look in Data/SKSE/Plugins/NiOverride.ini and see what number you have set for the face. If it's zero you won't be able to apply any. Once that's set to a number greater than zero you should be able to apply them from the Makeup section in the sliders tab.

 

This what my NiOverride.ini looks like

 

 

 

[Debug] ; -1 to disable logging
; 0 - Fatal Error
; 1 - Error
; 2 - Warning
; 3 - Message
; 4 - Verbose Message
; 5 - Debug Message
iLogLevel=5 ; Default[5]
 
 
[General]
; Changes the way overrides are loaded,
; 0 - Dynamic (delays loading on the first game load of the session, then immediately loads for all subsequent game loads of the session)
; 1 - Always Immediate (will always load overrides immediately)
; 2 - Always Delayed (will always pass overrides to the task manager)
; Previous versions were always set to 2, but I experienced CTD when loading
; subsequent saves of the same game session (like dying and reloading)
iLoadMode=0 ; Default[0]
 
; Parallizes computation of BodyMorphs on armor/bodies
bParallelMorphing=0 ; Default[0]
 
; Enables automatic reapplication of transforms on model load
bEnableAutoTransforms=1 ; Default[1]
 
; Determines scaling mode
; 0 - Multiplicative
; 1 - Averaged
; 2 - Additive
; 3 - Largest
iScaleMode=0
 
; Determines combination mode for BodyMorph
; 0 - Additive
; 1 - Averaged
; 2 - Largest
iBodyMorphMode=0
 
; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes
; String Data: (Without semi-colon)
;[
;    {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]},
;    {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]}
;]
bEnableEquippableTransforms=1 ; Default[1]
 
; Amount of memory to be used by BodyMorph TRI cache
; cache will temporarily exceed this limit to load a TRI
; then remove least recently used entries until the 
; used memory is below this threshold
uBodyMorphMemoryLimit=256000000 ; Default[256000000]
 
; Enables Body Randomization based on guided files
bEnableBodyGen=1 ; Default[1]
 
[Overlays]
; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script
bPlayerOnly=1 ; Default[1]
 
; Determines whether face overlays are enabled
; disabling this disables the hook
; Note: face overlays are known to crash when decapitated
bEnableFaceOverlays=0 ; Default[0]
 
; Determines whether to immediately apply shader changes
; when overlays are installed on an ArmorAddon
bImmediateArmor=1 ; Default[1]
 
; Determines whether to immediately attach and apply shader changes
; when overlays are installed to the face
bImmediateFace=0 ; Default[0]
 
[Overlays/Body] ; "Body [Ovl#]" and "Body [sOvl#]"
; Determines how many body overlays there should be
iNumOverlays=6 ; Default[6]
iSpellOverlays=0 ; Default[0]
 
 
[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [sOvl#]"
; Determines how many hand overlays there should be
iNumOverlays=3 ; Default[3]
iSpellOverlays=0 ; Default[0]
 
 
[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [sOvl#]"
; Determines how many feet overlays there should be
iNumOverlays=3 ; Default[3]
iSpellOverlays=0 ; Default[0]
 
 
[Overlays/Face] ; "Face [Ovl#]" and "Face [sOvl#]"
; Determines how many face overlays there should be
iNumOverlays=3 ; Default[3]
iSpellOverlays=0 ; Default[0]
 
 
[Overlays/Data]
; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4845 ; Default[4845]
iAlphaThreshold=0 ; Default[0]
sDefaultTexture=textures\actors\character\overlays\default.dds

 

 

 

 

Will try changing this

; Determines whether face overlays are enabled
; disabling this disables the hook
; Note: face overlays are known to crash when decapitated
bEnableFaceOverlays=0 ; Default[0]
to
bEnableFaceOverlays=1 ; Default[0]
 
Edit:
Just did, nothing new happened. Either i am doing something wrong or i am missing something.
This is the darkest i get on eyes and lips
 
dmzm1y.jpg
 
 
In the "make up" section i changed the color for femaleheadwarpaint03 and 07 (lips and eyes) 
Moving the complexion slider only change skin
 
 
 
 
This is how it should look
 
 
60769-1-1419450328.jpg
Posted

I am an idiot:

It happens that the optional file was a complexion replacer and it was being overwritten by another mod (that specific file alone).

I had noticed this before but since it was a "femaleheadfreckles" or something like that i was like "this has nothing to do with my problem, is not a warpaint"

 

 

So, issue solved. 

 

b4dn40.jpg

  • 5 months later...
Posted

Hi guys would just like some help with accessing some bodypaints for my character, my problem is that I am not getting a bodypaint tab at all, would appreciate some help, thanks

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