Naddesh Posted June 7, 2016 Posted June 7, 2016 Hey! One quick question. I am not sure but when I install FNIS creature pack should I choose merge or rename when pop out window shows? I chosen rename and added creature. Furthermore at Spells AddOn and Creqature Pack there is 6.1 version written and shows me update is possible. I have FNIS 6.2 and creature pack 6.1, spells add-on 5.0.1 (but also shows 6.1 ) etc. Should I install FNIS 6.1 to it to work or everything is ok? Also in FNIS Generator should I tick anything besides XPMS skeleton like gender specific animation for sake of adult mods?
Guest Posted June 7, 2016 Posted June 7, 2016 Are you sure you are asking for Fallout 3/New Vegas? FNIS is for Skyrim... Just in case I am moving your post. And better if you tell also how do you install mods (Mod Organizer, NMM, manual, etc.)
Naddesh Posted June 7, 2016 Author Posted June 7, 2016 Shit, Sorry messed up putting it in Fallout. I use Mod Organizer. Ps. Thanks for moving
Guest Posted June 7, 2016 Posted June 7, 2016 Personally I install FNIS outside Mod Organizer. Quicker and less prone to problems. But many people install it with MO.
Naddesh Posted June 7, 2016 Author Posted June 7, 2016 Second incident I install XP32 Maximum Skeleton Extended - XPMSE http://www.nexusmods...&preview=&pUp=1 And installer asks me Which skeleton rig map I want. HDT / BBP / CBE / CBE BBP / XPMS BBP / XPMS CBE BBP / NONE What should I choose? I am doing it all for Slaverun and this is my first time modding sth so extensively And thanks for answers!
Tefajo Posted June 7, 2016 Posted June 7, 2016 Hey! One quick question. I am not sure but when I install FNIS creature pack should I choose merge or rename when pop out window shows? I chosen rename and added creature. Furthermore at Spells AddOn and Creqature Pack there is 6.1 version written and shows me update is possible. I have FNIS 6.2 and creature pack 6.1, spells add-on 5.0.1 (but also shows 6.1 ) etc. Should I install FNIS 6.1 to it to work or everything is ok? Also in FNIS Generator should I tick anything besides XPMS skeleton like gender specific animation for sake of adult mods? - All you need is the main fail and the creature pack (as far as i know spell addon is not required by SL mods). Since you mentioned the option "merge" i will asume you use MO, so install them separatedly (just name one "FNIS Main" and the other "FNIS Creature" or something like that) - Arm Fix and gender specific animations. Anything else leave it unless you need to (beause you have that specific mod) Second incident I install XP32 Maximum Skeleton Extended - XPMSE http://www.nexusmods...&preview=&pUp=1 And installer asks me Which skeleton rig map I want. HDT / BBP / CBE / CBE BBP / XPMS BBP / XPMS CBE BBP / NONE What should I choose? I am doing it all for Slaverun and this is my first time modding sth so extensively And thanks for answers! When installing xp32 leave everything at the installer default options
Naddesh Posted June 7, 2016 Author Posted June 7, 2016 Okay got it thanks! And another one, installing SOS - Schlongs of Skyrim 3.00.004 ands asks if I want to install male skeletons does XPMS contains em or only female and I have to install this ?
Tefajo Posted June 7, 2016 Posted June 7, 2016 XPMSE is all the skeleton you need Remember that XPMSE should be lower on installation and load order (below SOS) In other words: Nothing should ever overwrite anything in XPMSE
Naddesh Posted June 7, 2016 Author Posted June 7, 2016 Okay! that is order loot created for me. Is it right or have I managed to mess up sth? Skyrim.esmUpdate.esm Dawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espSchlongs of Skyrim - Core.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espSkyUI.espFNIS.espSchlongs of Skyrim.espSOS - Shop.espFNISspells.espRaceMenu.espRaceMenuPlugin.espdD - Realistic Ragdoll Force - Realistic.espSOSRaceMenu.espXPMSE.espRaceMenuMorphsCBBE.espCalienteVanillaArmorTweaks.espMighty Beasts - Werewolf.espSOS - Smurf Average Addon.espSOS - VectorPlexus Regular Addon.esp
Guest Posted June 7, 2016 Posted June 7, 2016 You use Mod Organizer, so be aware that the order of the ESPs and the order of the mods files can be different. In the left list put XPMSE at the very bottom. Then in the right list put its esp whatever you like (it is not important.) The left list will organize the files that will generate the virtual directory Skyrim will use. The right list is the actual load order of ESPs (but has nothing to do with "which file will be used".)
Naddesh Posted June 7, 2016 Author Posted June 7, 2016 Okay, btw I had this list as a result of using LOOT to organize thanks to youtube guide installed LOOT to Mod Manager ^^
jfraser Posted June 7, 2016 Posted June 7, 2016 Second incident I install XP32 Maximum Skeleton Extended - XPMSE http://www.nexusmods...&preview=&pUp=1 And installer asks me Which skeleton rig map I want. HDT / BBP / CBE / CBE BBP / XPMS BBP / XPMS CBE BBP / NONE What should I choose? I am doing it all for Slaverun and this is my first time modding sth so extensively And thanks for answers! I didn't see an answer to this, so choose hdt. Don't forget to run the body and outfits through Bodyslide.
Naddesh Posted June 7, 2016 Author Posted June 7, 2016 Run through bodyslide? I hadn't seen anything about this How to do it? And one last question. since I ma starting new game Should I play for hour or 2 and then starts all mods including Slaverun or start with mods from the first second? And I have seen many fantastic costum hair and faces here How to find/install em Before the biggest mod I installed was called better water quality on Steam Workshop xD Also I installed FunnyBiz animation pack with SLAL for SL Defeat and in instructions there is fragment: Step 4: Get in-game reset sexlab animations via MCM MCM for SL Anim Loader click on ENABLE ALL click on Register Animations note: if u have any alignment problems don't forget to click reload JSON data will it be easy to find or will I have to press every key on my keyboard to get to this MCM menu?
Guest Posted June 7, 2016 Posted June 7, 2016 MCM menu is implemented by SkyUI. And just click on Esc key to open the menu, and then click on Mod Configuration. About installing the mods. Install from step one the base frameworks (body, skeleton, SexLab, RaceMenu, maybe SOS.) Start the game, configure the basic framework mods, save Then install the other mods (2 or 3 per time is OK.) Load, configure if necessary, save.
Naddesh Posted June 7, 2016 Author Posted June 7, 2016 Okey I started playing bu then in character creator My character does not have head. I mean LITERALLY there is empty space xD I pressed okay and character have head but not in creator. when I type showracemenu later also dont have head EDIT: Lol it works just not before your hands are unbound.
Tefajo Posted June 7, 2016 Posted June 7, 2016 check the right panel of your MO, go to "data" tab and navigate to meshes\actors\character\character Assets\ and look for the files that start with femalehead and check for mod conflicts
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