Guest Posted June 6, 2016 Posted June 6, 2016 Using OCO v2, and changing things to suit myself, I have gotten "some" head/body/hand shade differentiation fixed but not ALL of it. I don't like my redguards to look like imperials instead of chocolate elves like they should, but so far, if I FIX them, then Orcs get jacked up, somehow. I tried leaving Highelves alone and let them use the Golden Saint textures, but the body was always MUCH darker than the faces, so, I went back to Imperial, which looks good, but the facial texture I'm using is a bit light anyway, with make-up, not sure where I got it, but I LIKE it. Funny, I changed Dark Elves to use ONLY the Dark Seducer textures and they came out SMOKING hot! Go figure. Anyone have any LONG standing luck in that department?
gregathit Posted June 7, 2016 Posted June 7, 2016 To get the body to match the face, did you set facegen to 0?
Guest Posted June 7, 2016 Posted June 7, 2016 To get the body to match the face, did you set facegen to 0? Which one? bUseFaceGenHeads=1 bFaceGenTexturing=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bUseFaceGenLOD=0
gregathit Posted June 7, 2016 Posted June 7, 2016 bFaceGenTexturing=0 This should get the body and face to match up as well as is possible. From there, you'll need to use GIMP or some type of makeup as you were talking about. Also, make sure you are changing the oblivion.ini where your saved games are located.
Guest Posted June 7, 2016 Posted June 7, 2016 bFaceGenTexturing=0 This should get the body and face to match up as well as is possible. From there, you'll need to use GIMP or some type of makeup as you were talking about. Also, make sure you are changing the oblivion.ini where your saved games are located. Well, that worked rather nicely. Thanks! Figures it would be something that simple.
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