StayFrosty Posted June 3, 2016 Posted June 3, 2016 I just recently newly installed my game with Mods and yesterday installed both Crash Fixes and ENBoost, with the SKSE requirement, etc...TES5Edit cleaned, etc...I had been playing a CTD prone game (would CTD after about an hour) until yesterday, but was running. Today I tried out my Game and ohoh ...Stuttering very badly straight off...started new game...plus something I have never seen before, FPS was claiming impossible numbers ranging from 80 sometimes briefly as high as 1000, though heavy stuttering denotes FPS way too low...plus my Dovahkins health, magicka, stamina bars were in their thousands.Something that also happened on the intro Screen though, was a warning came up, wanting me to open my SKSE.ini and set the DefaultHeapInitialAlloc to 768... but Crash Fixes Installation guide states this:Data/SKSE/SKSE.ini (not needed if UseOSAllocators=1 in CrashFixPlugin.ini):Set DefaultHeapInitialAllocMB:Memory to 768I had set my UseOSAllocators to 1Any ideas what may be wrong please? I am on Windows 10 Just in case it's something I'm not seeing in my load list responsible for perhaps the high numbers...My Mod load list included: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 SexLab.esm 7 7 ApachiiHairMales.esm 8 8 Lanterns Of Skyrim - All In One - Main.esm 9 9 WM Flora Fixes.esp10 a SexLabAroused.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp11 b SkyUI.esp12 c FNIS.esp13 d RaceMenu.esp14 e RaceMenuPlugin.esp15 f dD - Realistic Ragdoll Force - Medium.esp16 10 TrueEyes.esp17 11 SexLab_Solutions.esp18 12 UltimateShouting.esp19 13 Disparity.esp20 14 BedUndressDLC.esp21 15 SexLabDefeat.esp22 16 zzlovelyfeather.esp23 17 Complete Alchemy & Cooking Overhaul.esp24 18 Craftable and Placeable Havok-enabled Bedrolls .esp25 19 Beards.esp26 1a Highlander Katana.esp27 1b DreamBurrowsRegalAssassin.esp28 1c LadyKdCirclets.esp29 1d Nature of the beast.esp30 1e LongerDurationsandAnnoyanceFixes.esp31 1f Duel - Combat Realism.esp32 20 Combat Evolved.esp33 21 Thieves Guild Requirements.esp34 22 TheChoiceIsYours.esp35 23 Do You Know Who I Am.esp36 24 Populated Dungns Caves Ruins Legendary.esp37 25 Populated Forts Towers Places Legendary.esp38 26 HobbitHole.esp39 27 FalmerBanes Alchemist Shack Dragonborn Version.esp40 28 Hunterborn.esp41 29 livofl.esp42 2a SofiaFollower.esp43 2b UniqueBows.esp44 2c BFFAnimalCompanions.esp45 2d Animallica.esp46 2e VexAnimNotMonsterLegen.esp47 2f VexNotMons_AniPtch.esp48 30 SummonAnimalPets_immortal.esp SummonAnimalPets_immersive.esp49 31 JarrinSprig.001.esp50 32 Purity.esp51 33 Lanterns Of Skyrim - All In One - for Purity.esp52 34 tpos_ultimate_esm.esp53 35 tpos_ultimate_riverwood_holistic.esp54 36 tpos_ultimate_whiterun_enhanced.esp55 37 Hunterborn_CACO_Patch.esp Hunterborn_Requiem-Patch.esp Hunterborn_RND-Patch.esp Hunterborn_Campfire_Patch.esp Hunterborn_LanternsAndCandles-Patch.esp Hunterborn_WearableLantern-Patch.esp56 38 ToL_Core_by_Brevi.esp57 39 ToL_SKSE_by_Brevi.esp58 3a WerewolfMastery.esp59 3b Zarias_Piercings1.esp60 3c The Paarthurnax Ultimatum.esp61 3d Sneak Tools.esp Sneak Tools Vanilla Masks.esp Sneak Tools Vanilla Hoods.esp62 3e SeranaSneak.esp63 3f serana stfu.esp64 40 Realistic AI Detection - Low Interior, Low Exterior.esp65 41 Not a Sneak Thief.esp66 42 MoreHeartsAndFlesh.esp67 43 LevelMult10.esp68 44 SpeechTree.esp69 45 Perk_Light_Armor_Tree_Redone.esp70 46 DeadlyDragons.esp71 47 Archery Perks Overhaul.esp72 48 ElementalGauldurAmulet.esp73 49 HeartBreaker.esp74 4a Earrings Set1.esp75 4b JarlsDagger.esp76 4c CalienteVanillaArmorTweaks.esp77 4d LoversComfort.esp78 4e VanHelsing.esp
Gameplayer Posted June 3, 2016 Posted June 3, 2016 ENBlocal.ini is found in Skyrim\ Here alongside the EXE program. Find it and post it so that we can have a look at it. Also your other ini files. _____________________ The warning means that your Skyrim memory tweak is incorrectly installed and actually may not be even in the right folder. So basically its not working at all. The warning was implemented by crash fixes mod author since well he figured out that actually a lot of people manage to not install it correctly. ____________________ ENB expandmemoryX64 is usually set to TRUE by default, but in fact it will cause issues if your SKSE Memory tweak is in place. ENB, Has a frame limiter and you need to make sure its set to 60, without that you will surely induce many of the symptoms you've described.
Tefajo Posted June 3, 2016 Posted June 3, 2016 Well, why dont you back up your steps to identify the culprit? Try removing Crash fixes and see if it works better. If problem persist then do the same with the ENB
D_ManXX2 Posted June 3, 2016 Posted June 3, 2016 FPS problem sounds like vsync problem. As for your stuttering new enb don't seem to work well for some npc so try disabling the options: Datasyncmode=0 and prioritymode=0 and see if that fixed the stuttering.
StayFrosty Posted June 3, 2016 Author Posted June 3, 2016 Have you run LOOT on that? Yes, I have run LOOT, but is doesn't seem to be working properly, just puts most new Mods down the bottom of the list, I have come across other people having the same trouble with their LOOT...I downloaded it and reinstalled it 3 times, thinking it may be a corrupted download, but still always same result...And so eventually found as many threads on load orders as I could and watched a video on load orders and followed some Modders instructions on where they wanted their Mods placed and just tried my best in hand sorting them
Whizkid Posted June 3, 2016 Posted June 3, 2016 check skyrim.ini, try to set it back to default settings e.g., also check your uGridsToLoad [Papyrus] fUpdateBudgetMS=1.2 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max). fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0
StayFrosty Posted June 3, 2016 Author Posted June 3, 2016 ENBlocal.ini is found in Skyrim\ Here alongside the EXE program. Find it and post it so that we can have a look at it. Also your other ini files. _____________________ The warning means that your Skyrim memory tweak is incorrectly installed and actually may not be even in the right folder. So basically its not working at all. The warning was implemented by crash fixes mod author since well he figured out that actually a lot of people manage to not install it correctly. ____________________ ENB expandmemoryX64 is usually set to TRUE by default, but in fact it will cause issues if your SKSE Memory tweak is in place. ENB, Has a frame limiter and you need to make sure its set to 60, without that you will surely induce many of the symptoms you've described. Here's the ENBlocal.ini: [PROXY] EnableProxyLibrary=false InitProxyFunctions=true ProxyLibrary=other_d3d9.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=true UseDefferedRendering=false IgnoreCreationKit=true [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=256 VideoMemorySizeMb=3968 EnableCompression=false AutodetectVideoMemorySize=false [THREADS] DataSyncMode=1 PriorityMode=0 EnableUnsafeFixes=false [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [WINDOW] ForceBorderless=false ForceBorderlessFullscreen=false [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 ForceLodBias=false LodBias=0.0 AddDisplaySuperSamplingResolutions=false EnableVSync=false VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=60.0 [iNPUT] //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //print screen KeyScreenshot=44 //enter KeyEditor=13 //f4 KeyFreeVRAM=115 //B KeyBruteForce=66 [ADAPTIVEQUALITY] Enable=false Quality=1 DesiredFPS=20.0 [ANTIALIASING] EnableEdgeAA=false EnableTemporalAA=false EnableSubPixelAA=false EnableTransparencyAA=false [FIX] FixGameBugs=true FixParallaxBugs=true FixParallaxTerrain=false FixAliasedTextures=true IgnoreInventory=true FixTintGamma=true RemoveBlur=false FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true FixLag=false [LONGEXPOSURE] EnableLongExposureMode=false Time=1.0 BlendMax=0.0 ENBseries.ini: [GLOBAL] UseEffect=true [EFFECT] UseOriginalPostProcessing=false UseOriginalObjectsProcessing=false EnableBloom=false EnableLens=false EnableAdaptation=false EnableDepthOfField=false EnableAmbientOcclusion=false EnableDetailedShadow=true EnableSunRays=false EnableSunGlare=false EnableSkyLighting=false EnableImageBasedLighting=false EnableReflection=false EnableSoftParticles=false EnableParticleLights=false EnableSubSurfaceScattering=false EnableWater=false EnableUnderwater=false EnableCloudShadows=true EnableVolumetricRays=false EnableProceduralSun=false EnableMist=false [colorCORRECTION] UsePaletteTexture=true Brightness=1.0 GammaCurve=1.0 UseProceduralCorrection=true [WEATHER] EnableMultipleWeathers=false EnableLocationWeather=false [TIMEOFDAY] There is also a High, Low, Medium and Very High ini...would you like me to post them? Yes, I see now the ExpandmenoryX64 is set to True...should I set it to 60? Though I am very Tech-No-Logic, I am usually good at following precise instructions and this is the first time I have had trouble with an installation of such things ...I followed all instructions to the T ...Will take another look at the SKSE Plugin Preloader installation instructions again. Well, why dont you back up your steps to identify the culprit? Try removing Crash fixes and see if it works better. If problem persist then do the same with the ENB Hoping I don't have to ...but will if other solutions don't work.
27X Posted June 3, 2016 Posted June 3, 2016 Sync and Priority to 0 is literally off, somewhat problematic to actively fix something by shutting it off. 1. Never set x64 to true. ever. It does NOTHING other than stripe memory you've already accessed, which is pants on face retarded. I have no idea why Boris thinks this is a fix for anything on the Intel platform because it was one off solution for AMD boards several years ago, and is deprecated as fuck. 2. If you're on win 10 your max ->total<- allocation should be under 4 gigs period, preferably minus an additional 256 megs just because win10. This has nothing to do with SKSE allocation schemes or initially reserved enb ram. nada. Those should be set to whatever you feels works best, and having a shitton of NPC or shitton of cloak spells for omg everyloves meee and my xbawxhueg penuus may in fact tip you way the fuck over 768 megs. (and you have many many npcs wandering around... many many) 3. Make sure you're on .305 and have enbhelper.dll installed to the right folder, else crash city in the middle of new instance of vram offloading. 4. Surprise Surprise there is Duel. Get rid of it. Lover's Comfort is also mega old and scripty as hell, also get rid of high rez unless it's the fixed one from Nexus, and holy shit do you have a metric mega asston of npc mods, all them getting at LEAST 7 cloak spells from omg so horny must fuck dragonborn mods THAT DO NOT DISSIPATE. EVER. Including the people you kill. For not being horny around you. I cannot dare to imagine what your papyrus stack looks like, and also apparently animals. That is all the cloak spells ever. Cloakpocalypse. 4. Loot loves you, Loot is your friend, also loot will not fix all of that. You want graphics at the back, spells next and then npcs and then behaviors... and hopefully they play nice. 5. If you're still crashing on load, then turn on heap allocation in Crashfix.ini as a LAST resort.
StayFrosty Posted June 3, 2016 Author Posted June 3, 2016 check skyrim.ini, try to set it back to default settings e.g., also check your uGridsToLoad [Papyrus] fUpdateBudgetMS=1.2 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max). fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 Hmmm...went where I thought the Skyrim.ini is, is not there ...May I ask where I would find it please? Most of those Mods I use, I am using their bare bone offerings...Such as Nature of the Beast, I use only the Adrenal Surge and 6th Sense, everything else it turned off. Most of the big Mods I use like that, trying to save on space and performance.
Whizkid Posted June 3, 2016 Posted June 3, 2016 check skyrim.ini, try to set it back to default settings e.g., also check your uGridsToLoad [Papyrus] fUpdateBudgetMS=1.2 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max). fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 Hmmm...went where I thought the Skyrim.ini is, is not there ...May I ask where I would find it please? depends if u are using mo, it'll be found in the "D:\Program Files (x86)\Mod Organizer\profiles\Default" directory, if u are not using mo, it'll be found in D:\Users\Simon\Documents\My Games\Skyrim. note: I am using drive D for all my programs, yours would be C drive. i am using crash fix, SKSE Plugin Preloader and ENB and my skyrim is so stable it hard ever CTD, but then I also tend to compress all dll files (using The Ultimate Packer for eXecutables) in the SKSE\Plugins directory.
StayFrosty Posted June 3, 2016 Author Posted June 3, 2016 Sync and Priority to 0 is literally off, somewhat problematic to actively fix something by shutting it off. 1. Never set x64 to true. ever. It does NOTHING other than stripe memory you've already accessed, which is pants on face retarded. I have no idea why Boris thinks this is a fix for anything on the Intel platform because it was one off solution for AMD boards several years ago, and is deprecated as fuck. 2. If you're on win 10 your max ->total<- allocation should be under 4 gigs period, preferably minus an additional 256 megs just because win10. This has nothing to do with SKSE allocation schemes or initially reserved enb ram. nada. Those should be set to whatever you feels works best, and having a shitton of NPC or shitton of cloak spells for omg everyloves meee and my xbawxhueg penuus may in fact tip you way the fuck over 768 megs. (and you have many many npcs wandering around... many many) 3. Make sure you're on .305 and have enbhelper.dll installed to the right folder, else crash city in the middle of new instance of vram offloading. 4. Surprise Surprise there is Duel. Get rid of it. Lover's Comfort is also mega old and scripty as hell, also get rid of high rez unless it's the fixed on from Nexus, and holy shit do you have a metric mega asston of npc mods, all them getting at LEAST 7 cloak spells from omg so horny must fuck dragonborn mods THAT DO NOT DISSIPATE. EVER. Including the people you kill. For not being horny around you. I cannot dare to imagine what your papyrus stack looks like, and also apparently animals. That is all the cloak spells ever. Cloakpocalypse. 4. Loot loves you, Loot is your friend, also loot will not fix all of that. You want graphics at the back, spells next and then npcs and then behaviors... and hopefully they play nice. 5. If you're still crashing on load, then turn on heap allocation in Crashfix.ini as a LAST resort. 1. So I set that to 60? 2. Actually all I wanted was for my Dovah to be able to romance Sofia with action...The Defeat is rarely in use also, my Game is not a Bonk fest ...Would prefer not to use Arousal, but was a requirement for the only Romance Mod I could find. as for the extra NPC's, apparently I have a good Rig lol...so was hoping it could handle it. 3. Yes, am using .305 ...the enbhelper...you mean the d3dx9_42.dll? That is in my Common Folder where the TESV.exe is found. 4. The high res is fixed on from Nexus, is not active Will loose Lovers Comfort, is the only reason I have Arousal...I guess no romance action with Sofia 5. Thank you for your pointers on LOOT 6. I haven't actually crashed on any load, keeping my fingers crossed it stays that way. check skyrim.ini, try to set it back to default settings e.g., also check your uGridsToLoad [Papyrus] fUpdateBudgetMS=1.2 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max). fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 Hmmm...went where I thought the Skyrim.ini is, is not there ...May I ask where I would find it please? depends if u are using mo, it'll be found in the "D:\Program Files (x86)\Mod Organizer\profiles\Default" directory, if u are not using mo, it'll be found in D:\Users\Simon\Documents\My Games\Skyrim. note: I am using drive D for all my programs, yours would be C drive. i am using crash fix, SKSE Plugin Preloader and ENB and my skyrim is so stable it hard ever CTD, but then I also tend to compress all dll files (using The Ultimate Packer for eXecutables) in the SKSE\Plugins directory. I use NMM and yes, all in C Drive...Thank you, will look Being booted off Computer for a few hours
StayFrosty Posted June 3, 2016 Author Posted June 3, 2016 FPS problem sounds like vsync problem. As for your stuttering new enb don't seem to work well for some npc so try disabling the options: Datasyncmode=0 and prioritymode=0 and see if that fixed the stuttering. All I am using is the ENBoost at this time. I am hoping to install an ENB once my Game is up and running well, but not until then.
27X Posted June 3, 2016 Posted June 3, 2016 [PERFORMANCE]SpeedHack=trueEnableOcclusionCulling=true[MEMORY]ExpandSystemMemoryX64=falseReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=768VideoMemorySizeMb=3968EnableCompression=falseAutodetectVideoMemorySize=false[THREADS]DataSyncMode=1PriorityMode=1EnableUnsafeFixes=false Also if you intend to finish out your save you really really want to get rid of Duel. Combat evolved and Ultimate Combat are compatible, and Ultimate Combat cleans up after itself, unlike Duel.
Whizkid Posted June 3, 2016 Posted June 3, 2016 Sync and Priority to 0 is literally off, somewhat problematic to actively fix something by shutting it off. 1. Never set x64 to true. ever. It does NOTHING other than stripe memory you've already accessed, which is pants on face retarded. I have no idea why Boris thinks this is a fix for anything on the Intel platform because it was one off solution for AMD boards several years ago, and is deprecated as fuck. 2. If you're on win 10 your max ->total<- allocation should be under 4 gigs period, preferably minus an additional 256 megs just because win10. This has nothing to do with SKSE allocation schemes or initially reserved enb ram. nada. Those should be set to whatever you feels works best, and having a shitton of NPC or shitton of cloak spells for omg everyloves meee and my xbawxhueg penuus may in fact tip you way the fuck over 768 megs. (and you have many many npcs wandering around... many many) 3. Make sure you're on .305 and have enbhelper.dll installed to the right folder, else crash city in the middle of new instance of vram offloading. 4. Surprise Surprise there is Duel. Get rid of it. Lover's Comfort is also mega old and scripty as hell, also get rid of high rez unless it's the fixed on from Nexus, and holy shit do you have a metric mega asston of npc mods, all them getting at LEAST 7 cloak spells from omg so horny must fuck dragonborn mods THAT DO NOT DISSIPATE. EVER. Including the people you kill. For not being horny around you. I cannot dare to imagine what your papyrus stack looks like, and also apparently animals. That is all the cloak spells ever. Cloakpocalypse. 4. Loot loves you, Loot is your friend, also loot will not fix all of that. You want graphics at the back, spells next and then npcs and then behaviors... and hopefully they play nice. 5. If you're still crashing on load, then turn on heap allocation in Crashfix.ini as a LAST resort. 1. So I set that to 60? 2. Actually all I wanted was for my Dovah to be able to romance Sofia with action...The Defeat is rarely in use also, my Game is not a Bonk fest ...Would prefer not to use Arousal, but was a requirement for the only Romance Mod I could find. as for the extra NPC's, apparently I have a good Rig lol...so was hoping it could handle it. 3. Yes, am using .305 ...the enbhelper...you mean the d3dx9_42.dll? That is in my Common Folder where the TESV.exe is found. 4. The high res is fixed on from Nexus, is not active Will loose Lovers Comfort, is the only reason I have Arousal...I guess no romance action with Sofia 5. Thank you for your pointers on LOOT 6. I haven't actually crashed on any load, keeping my fingers crossed it stays that way. check skyrim.ini, try to set it back to default settings e.g., also check your uGridsToLoad [Papyrus] fUpdateBudgetMS=1.2 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max). fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 Hmmm...went where I thought the Skyrim.ini is, is not there ...May I ask where I would find it please? depends if u are using mo, it'll be found in the "D:\Program Files (x86)\Mod Organizer\profiles\Default" directory, if u are not using mo, it'll be found in D:\Users\Simon\Documents\My Games\Skyrim. note: I am using drive D for all my programs, yours would be C drive. i am using crash fix, SKSE Plugin Preloader and ENB and my skyrim is so stable it hard ever CTD, but then I also tend to compress all dll files (using The Ultimate Packer for eXecutables) in the SKSE\Plugins directory. I use NMM and yes, all in C Drive...Thank you, will look Being booted off Computer for a few hours imo, ditch NMM, its shit get MO and it'll help minimise and isolate most mod problems, i was using NMM for years only recently switched to MO because NMM decided to follow MO and created a big mess when it first started, being forced to MO and I never looked back heh. just need to understand how MO works and all is good.
StayFrosty Posted June 3, 2016 Author Posted June 3, 2016 [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=768 VideoMemorySizeMb=3968 EnableCompression=false AutodetectVideoMemorySize=false [THREADS] DataSyncMode=1 PriorityMode=1 EnableUnsafeFixes=false Also if you intend to finish out your save you really really want to get rid of Duel. Combat evolved and Ultimate Combat are compatible, and Ultimate Combat cleans up after itself, unlike Duel.
StayFrosty Posted June 3, 2016 Author Posted June 3, 2016 Thank you ...I will make all those changes and see what happens. Will check out Combat Evolved, hopefully is what I look for. He hadn't left Helgen Keep, will start a new game. Also shouldn't have any old Scripts interfering with new Game as I have only been running Mods into the Game, most staying inactive in the MCM while I have been sorting the Game out...aka. Sexlab, Aroused, Defeat, etc...unactivated. Sync and Priority to 0 is literally off, somewhat problematic to actively fix something by shutting it off. 1. Never set x64 to true. ever. It does NOTHING other than stripe memory you've already accessed, which is pants on face retarded. I have no idea why Boris thinks this is a fix for anything on the Intel platform because it was one off solution for AMD boards several years ago, and is deprecated as fuck. 2. If you're on win 10 your max ->total<- allocation should be under 4 gigs period, preferably minus an additional 256 megs just because win10. This has nothing to do with SKSE allocation schemes or initially reserved enb ram. nada. Those should be set to whatever you feels works best, and having a shitton of NPC or shitton of cloak spells for omg everyloves meee and my xbawxhueg penuus may in fact tip you way the fuck over 768 megs. (and you have many many npcs wandering around... many many) 3. Make sure you're on .305 and have enbhelper.dll installed to the right folder, else crash city in the middle of new instance of vram offloading. 4. Surprise Surprise there is Duel. Get rid of it. Lover's Comfort is also mega old and scripty as hell, also get rid of high rez unless it's the fixed on from Nexus, and holy shit do you have a metric mega asston of npc mods, all them getting at LEAST 7 cloak spells from omg so horny must fuck dragonborn mods THAT DO NOT DISSIPATE. EVER. Including the people you kill. For not being horny around you. I cannot dare to imagine what your papyrus stack looks like, and also apparently animals. That is all the cloak spells ever. Cloakpocalypse. 4. Loot loves you, Loot is your friend, also loot will not fix all of that. You want graphics at the back, spells next and then npcs and then behaviors... and hopefully they play nice. 5. If you're still crashing on load, then turn on heap allocation in Crashfix.ini as a LAST resort. 1. So I set that to 60? 2. Actually all I wanted was for my Dovah to be able to romance Sofia with action...The Defeat is rarely in use also, my Game is not a Bonk fest ...Would prefer not to use Arousal, but was a requirement for the only Romance Mod I could find. as for the extra NPC's, apparently I have a good Rig lol...so was hoping it could handle it. 3. Yes, am using .305 ...the enbhelper...you mean the d3dx9_42.dll? That is in my Common Folder where the TESV.exe is found. 4. The high res is fixed on from Nexus, is not active Will loose Lovers Comfort, is the only reason I have Arousal...I guess no romance action with Sofia 5. Thank you for your pointers on LOOT 6. I haven't actually crashed on any load, keeping my fingers crossed it stays that way. check skyrim.ini, try to set it back to default settings e.g., also check your uGridsToLoad [Papyrus] fUpdateBudgetMS=1.2 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max). fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 Hmmm...went where I thought the Skyrim.ini is, is not there ...May I ask where I would find it please? depends if u are using mo, it'll be found in the "D:\Program Files (x86)\Mod Organizer\profiles\Default" directory, if u are not using mo, it'll be found in D:\Users\Simon\Documents\My Games\Skyrim. note: I am using drive D for all my programs, yours would be C drive. i am using crash fix, SKSE Plugin Preloader and ENB and my skyrim is so stable it hard ever CTD, but then I also tend to compress all dll files (using The Ultimate Packer for eXecutables) in the SKSE\Plugins directory. I use NMM and yes, all in C Drive...Thank you, will look Being booted off Computer for a few hours imo, ditch NMM, its shit get MO and it'll help minimise and isolate most mod problems, i was using NMM for years only recently switched to MO because NMM decided to follow MO and created a big mess when it first started, being forced to MO and I never looked back heh. just need to understand how MO works and all is good. I have looked at MO a few times and just don't get it ...can't make heads or tails of it ...as I have come to understand it is much superior to NMM, but being so Tech-No-Logic I have not been able to swap out, just staying with what I can comprehend, otherwise would have swapped out some time back. I will see if Gopher has done any Tutorials on it as yet, he spells things out beautifully to Computer dumb a**es like myself
Whizkid Posted June 3, 2016 Posted June 3, 2016 Thank you ...I will make all those changes and see what happens. Will check out Combat Evolved, hopefully is what I look for. He hadn't left Helgen Keep, will start a new game. Also shouldn't have any old Scripts interfering with new Game as I have only been running Mods into the Game, most staying inactive in the MCM while I have been sorting the Game out...aka. Sexlab, Aroused, Defeat, etc...unactivated. Sync and Priority to 0 is literally off, somewhat problematic to actively fix something by shutting it off. 1. Never set x64 to true. ever. It does NOTHING other than stripe memory you've already accessed, which is pants on face retarded. I have no idea why Boris thinks this is a fix for anything on the Intel platform because it was one off solution for AMD boards several years ago, and is deprecated as fuck. 2. If you're on win 10 your max ->total<- allocation should be under 4 gigs period, preferably minus an additional 256 megs just because win10. This has nothing to do with SKSE allocation schemes or initially reserved enb ram. nada. Those should be set to whatever you feels works best, and having a shitton of NPC or shitton of cloak spells for omg everyloves meee and my xbawxhueg penuus may in fact tip you way the fuck over 768 megs. (and you have many many npcs wandering around... many many) 3. Make sure you're on .305 and have enbhelper.dll installed to the right folder, else crash city in the middle of new instance of vram offloading. 4. Surprise Surprise there is Duel. Get rid of it. Lover's Comfort is also mega old and scripty as hell, also get rid of high rez unless it's the fixed on from Nexus, and holy shit do you have a metric mega asston of npc mods, all them getting at LEAST 7 cloak spells from omg so horny must fuck dragonborn mods THAT DO NOT DISSIPATE. EVER. Including the people you kill. For not being horny around you. I cannot dare to imagine what your papyrus stack looks like, and also apparently animals. That is all the cloak spells ever. Cloakpocalypse. 4. Loot loves you, Loot is your friend, also loot will not fix all of that. You want graphics at the back, spells next and then npcs and then behaviors... and hopefully they play nice. 5. If you're still crashing on load, then turn on heap allocation in Crashfix.ini as a LAST resort. 1. So I set that to 60? 2. Actually all I wanted was for my Dovah to be able to romance Sofia with action...The Defeat is rarely in use also, my Game is not a Bonk fest ...Would prefer not to use Arousal, but was a requirement for the only Romance Mod I could find. as for the extra NPC's, apparently I have a good Rig lol...so was hoping it could handle it. 3. Yes, am using .305 ...the enbhelper...you mean the d3dx9_42.dll? That is in my Common Folder where the TESV.exe is found. 4. The high res is fixed on from Nexus, is not active Will loose Lovers Comfort, is the only reason I have Arousal...I guess no romance action with Sofia 5. Thank you for your pointers on LOOT 6. I haven't actually crashed on any load, keeping my fingers crossed it stays that way. check skyrim.ini, try to set it back to default settings e.g., also check your uGridsToLoad [Papyrus] fUpdateBudgetMS=1.2 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max). fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 Hmmm...went where I thought the Skyrim.ini is, is not there ...May I ask where I would find it please?depends if u are using mo, it'll be found in the "D:\Program Files (x86)\Mod Organizer\profiles\Default" directory, if u are not using mo, it'll be found in D:\Users\Simon\Documents\My Games\Skyrim. note: I am using drive D for all my programs, yours would be C drive. i am using crash fix, SKSE Plugin Preloader and ENB and my skyrim is so stable it hard ever CTD, but then I also tend to compress all dll files (using The Ultimate Packer for eXecutables) in the SKSE\Plugins directory. I use NMM and yes, all in C Drive...Thank you, will look Being booted off Computer for a few hours imo, ditch NMM, its shit get MO and it'll help minimise and isolate most mod problems, i was using NMM for years only recently switched to MO because NMM decided to follow MO and created a big mess when it first started, being forced to MO and I never looked back heh. just need to understand how MO works and all is good. I have looked at MO a few times and just don't get it ...can't make heads or tails of it ...as I have come to understand it is much superior to NMM, but being so Tech-No-Logic I have not been able to swap out, just staying with what I can comprehend, otherwise would have swapped out some time back. I will see if Gopher has done any Tutorials on it as yet, he spells things out beautifully to Computer dumb a**es like myself its actually easy, all mods installed uses it's own space but MO tricks them into thinking they are together a.k.a virtual drives, exception to this is the overwrite directory where its functions similar to how the old nmm works and the beauty of it all nothing is copied to the actual skyrim directory, which means u can just tick on and off mods to test or isolate problems. once u know how it works its really easy e.g. how to run fnis, etc..
Tefajo Posted June 3, 2016 Posted June 3, 2016 Sync and Priority to 0 is literally off, somewhat problematic to actively fix something by shutting it off. 1. Never set x64 to true. ever. It does NOTHING other than stripe memory you've already accessed, which is pants on face retarded. I have no idea why Boris thinks this is a fix for anything on the Intel platform because it was one off solution for AMD boards several years ago, and is deprecated as fuck. 2. If you're on win 10 your max ->total<- allocation should be under 4 gigs period, preferably minus an additional 256 megs just because win10. This has nothing to do with SKSE allocation schemes or initially reserved enb ram. nada. Those should be set to whatever you feels works best, and having a shitton of NPC or shitton of cloak spells for omg everyloves meee and my xbawxhueg penuus may in fact tip you way the fuck over 768 megs. (and you have many many npcs wandering around... many many) 3. Make sure you're on .305 and have enbhelper.dll installed to the right folder, else crash city in the middle of new instance of vram offloading. 4. Surprise Surprise there is Duel. Get rid of it. Lover's Comfort is also mega old and scripty as hell, also get rid of high rez unless it's the fixed one from Nexus, and holy shit do you have a metric mega asston of npc mods, all them getting at LEAST 7 cloak spells from omg so horny must fuck dragonborn mods THAT DO NOT DISSIPATE. EVER. Including the people you kill. For not being horny around you. I cannot dare to imagine what your papyrus stack looks like, and also apparently animals. That is all the cloak spells ever. Cloakpocalypse. 4. Loot loves you, Loot is your friend, also loot will not fix all of that. You want graphics at the back, spells next and then npcs and then behaviors... and hopefully they play nice. 5. If you're still crashing on load, then turn on heap allocation in Crashfix.ini as a LAST resort. Wow, why so harsh? While i do agree reducing the amount of mods that might create conflict i do not agree with your observations about some mods. I use duel, tons of npc mods, lover's confort (old??? it was updated last january) and i do not have any of his issues. A few months back ago i had to do some research on enb settings because newer binaries were taxing my computer more that they used to and i do not recall reaching even close to your conclussion (regarding X64=true). I do recall that you need to know what it does and how to combinate it with SKSE.ini in order to not waste memory allocation or have an unstable game, but from there to totally disregard it... I am sure that you have your own reasons / experience to state such thing, but for what i gathered from several other forums many talented ppl did not reach that conclussion. So at least it should be a matter of debate.. About cloaks, while it is true that they are demanding there is like this panic reaction about them "oh no! cloaks! remove them!". Some mods have bad cloaks, other have a very neat and improved performance and scripting. Hell, i probably have like 10 mods with cloaks and my papyrus logs are 500k size, most the information you will find there is Creature Framework and Sexlab related output. I have looked at MO a few times and just don't get it ...can't make heads or tails of it ...as I have come to understand it is much superior to NMM, but being so Tech-No-Logic I have not been able to swap out, just staying with what I can comprehend, otherwise would have swapped out some time back. I will see if Gopher has done any Tutorials on it as yet, he spells things out beautifully to Computer dumb a**es like myself Go prepare yourself a coffee, or get a coke or what ever you like. Grab your headphones, and watch all gophers videos about Mod Organizer Its incredible clear, well explained and step by step tutorial You wont regret it, i promise
StayFrosty Posted June 3, 2016 Author Posted June 3, 2016 Thank you ...I will make all those changes and see what happens. Will check out Combat Evolved, hopefully is what I look for. He hadn't left Helgen Keep, will start a new game. Also shouldn't have any old Scripts interfering with new Game as I have only been running Mods into the Game, most staying inactive in the MCM while I have been sorting the Game out...aka. Sexlab, Aroused, Defeat, etc...unactivated. Sync and Priority to 0 is literally off, somewhat problematic to actively fix something by shutting it off. 1. Never set x64 to true. ever. It does NOTHING other than stripe memory you've already accessed, which is pants on face retarded. I have no idea why Boris thinks this is a fix for anything on the Intel platform because it was one off solution for AMD boards several years ago, and is deprecated as fuck. 2. If you're on win 10 your max ->total<- allocation should be under 4 gigs period, preferably minus an additional 256 megs just because win10. This has nothing to do with SKSE allocation schemes or initially reserved enb ram. nada. Those should be set to whatever you feels works best, and having a shitton of NPC or shitton of cloak spells for omg everyloves meee and my xbawxhueg penuus may in fact tip you way the fuck over 768 megs. (and you have many many npcs wandering around... many many) 3. Make sure you're on .305 and have enbhelper.dll installed to the right folder, else crash city in the middle of new instance of vram offloading. 4. Surprise Surprise there is Duel. Get rid of it. Lover's Comfort is also mega old and scripty as hell, also get rid of high rez unless it's the fixed on from Nexus, and holy shit do you have a metric mega asston of npc mods, all them getting at LEAST 7 cloak spells from omg so horny must fuck dragonborn mods THAT DO NOT DISSIPATE. EVER. Including the people you kill. For not being horny around you. I cannot dare to imagine what your papyrus stack looks like, and also apparently animals. That is all the cloak spells ever. Cloakpocalypse. 4. Loot loves you, Loot is your friend, also loot will not fix all of that. You want graphics at the back, spells next and then npcs and then behaviors... and hopefully they play nice. 5. If you're still crashing on load, then turn on heap allocation in Crashfix.ini as a LAST resort. 1. So I set that to 60? 2. Actually all I wanted was for my Dovah to be able to romance Sofia with action...The Defeat is rarely in use also, my Game is not a Bonk fest ...Would prefer not to use Arousal, but was a requirement for the only Romance Mod I could find. as for the extra NPC's, apparently I have a good Rig lol...so was hoping it could handle it. 3. Yes, am using .305 ...the enbhelper...you mean the d3dx9_42.dll? That is in my Common Folder where the TESV.exe is found. 4. The high res is fixed on from Nexus, is not active Will loose Lovers Comfort, is the only reason I have Arousal...I guess no romance action with Sofia 5. Thank you for your pointers on LOOT 6. I haven't actually crashed on any load, keeping my fingers crossed it stays that way. check skyrim.ini, try to set it back to default settings e.g., also check your uGridsToLoad [Papyrus] fUpdateBudgetMS=1.2 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max). fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 Hmmm...went where I thought the Skyrim.ini is, is not there ...May I ask where I would find it please?depends if u are using mo, it'll be found in the "D:\Program Files (x86)\Mod Organizer\profiles\Default" directory, if u are not using mo, it'll be found in D:\Users\Simon\Documents\My Games\Skyrim. note: I am using drive D for all my programs, yours would be C drive. i am using crash fix, SKSE Plugin Preloader and ENB and my skyrim is so stable it hard ever CTD, but then I also tend to compress all dll files (using The Ultimate Packer for eXecutables) in the SKSE\Plugins directory. I use NMM and yes, all in C Drive...Thank you, will look Being booted off Computer for a few hours imo, ditch NMM, its shit get MO and it'll help minimise and isolate most mod problems, i was using NMM for years only recently switched to MO because NMM decided to follow MO and created a big mess when it first started, being forced to MO and I never looked back heh. just need to understand how MO works and all is good. I have looked at MO a few times and just don't get it ...can't make heads or tails of it ...as I have come to understand it is much superior to NMM, but being so Tech-No-Logic I have not been able to swap out, just staying with what I can comprehend, otherwise would have swapped out some time back. I will see if Gopher has done any Tutorials on it as yet, he spells things out beautifully to Computer dumb a**es like myself its actually easy, all mods installed uses it's own space but MO tricks them into thinking they are together a.k.a virtual drives, exception to this is the overwrite directory where its functions similar to how the old nmm works and the beauty of it all nothing is copied to the actual skyrim directory, which means u can just tick on and off mods to test or isolate problems. once u know how it works its really easy e.g. how to run fnis, etc..
StayFrosty Posted June 3, 2016 Author Posted June 3, 2016 Will take another look in my morning, see if I can understand it this time, has been a long time since I looked. I do have a question though, if I swap out, MO being an overlay, not embedded into the game unlike NMM, would that mean I would need to use a Mod free save? Aka. I have in past times noticed that if Deadly Dragons is removed before starting a new Game it still effects the new Game to a degree, a good tell I noticed is where Alduin bursts through the Keep wall, once DD has been in use the fire there does not die down in that scene, despite a new Game with DD taken out.
StayFrosty Posted June 3, 2016 Author Posted June 3, 2016 Sync and Priority to 0 is literally off, somewhat problematic to actively fix something by shutting it off. 1. Never set x64 to true. ever. It does NOTHING other than stripe memory you've already accessed, which is pants on face retarded. I have no idea why Boris thinks this is a fix for anything on the Intel platform because it was one off solution for AMD boards several years ago, and is deprecated as fuck. 2. If you're on win 10 your max ->total<- allocation should be under 4 gigs period, preferably minus an additional 256 megs just because win10. This has nothing to do with SKSE allocation schemes or initially reserved enb ram. nada. Those should be set to whatever you feels works best, and having a shitton of NPC or shitton of cloak spells for omg everyloves meee and my xbawxhueg penuus may in fact tip you way the fuck over 768 megs. (and you have many many npcs wandering around... many many) 3. Make sure you're on .305 and have enbhelper.dll installed to the right folder, else crash city in the middle of new instance of vram offloading. 4. Surprise Surprise there is Duel. Get rid of it. Lover's Comfort is also mega old and scripty as hell, also get rid of high rez unless it's the fixed one from Nexus, and holy shit do you have a metric mega asston of npc mods, all them getting at LEAST 7 cloak spells from omg so horny must fuck dragonborn mods THAT DO NOT DISSIPATE. EVER. Including the people you kill. For not being horny around you. I cannot dare to imagine what your papyrus stack looks like, and also apparently animals. That is all the cloak spells ever. Cloakpocalypse. 4. Loot loves you, Loot is your friend, also loot will not fix all of that. You want graphics at the back, spells next and then npcs and then behaviors... and hopefully they play nice. 5. If you're still crashing on load, then turn on heap allocation in Crashfix.ini as a LAST resort. Wow, why so harsh? While i do agree reducing the amount of mods that might create conflict i do not agree with your observations about some mods. I use duel, tons of npc mods, lover's confort (old??? it was updated last january) and i do not have any of his issues. A few months back ago i had to do some research on enb settings because newer binaries were taxing my computer more that they used to and i do not recall reaching even close to your conclussion (regarding X64=true). I do recall that you need to know what it does and how to combinate it with SKSE.ini in order to not waste memory allocation or have an unstable game, but from there to totally disregard it... I am sure that you have your own reasons / experience to state such thing, but for what i gathered from several other forums many talented ppl did not reach that conclussion. So at least it should be a matter of debate.. About cloaks, while it is true that they are demanding there is like this panic reaction about them "oh no! cloaks! remove them!". Some mods have bad cloaks, other have a very neat and improved performance and scripting. Hell, i probably have like 10 mods with cloaks and my papyrus logs are 500k size, most the information you will find there is Creature Framework and Sexlab related output. I have looked at MO a few times and just don't get it ...can't make heads or tails of it ...as I have come to understand it is much superior to NMM, but being so Tech-No-Logic I have not been able to swap out, just staying with what I can comprehend, otherwise would have swapped out some time back. I will see if Gopher has done any Tutorials on it as yet, he spells things out beautifully to Computer dumb a**es like myself Go prepare yourself a coffee, or get a coke or what ever you like. Grab your headphones, and watch all gophers videos about Mod Organizer Its incredible clear, well explained and step by step tutorial You wont regret it, i promise https://www.youtube.com/watch?v=j4ZQpzf_iAE
Tefajo Posted June 3, 2016 Posted June 3, 2016 Will take another look in my morning, see if I can understand it this time, has been a long time since I looked. I do have a question though, if I swap out, MO being an overlay, not embedded into the game unlike NMM, would that mean I would need to use a Mod free save? Aka. I have in past times noticed that if Deadly Dragons is removed before starting a new Game it still effects the new Game to a degree, a good tell I noticed is where Alduin bursts through the Keep wall, once DD has been in use the fire there does not die down in that scene, despite a new Game with DD taken out. No, but you will have to install in Mod Organizer all mods you had previously installed in NMM. Lucky for you, you already pasted the mod list so if you think you missed something you can always check The steps would be (assuming you will change): - Go to NMM and uninstall everything so you get the original unmoded game (or you could just install the game from scratch) - Install Mod Organizer and configure it (game patch, etc) - Install tools (SKSE, clean saver, FNIS, etc) - Install Mods Now, do not be intimidated by any of the things Gopher says in the introduction video. If you have been using NMM for a while then you already understand the basic principles of how to install mods, what they do and how they work.
StayFrosty Posted June 3, 2016 Author Posted June 3, 2016 Tefajo...I think from what I understand the only cloaking Mod I had running at the time of this test was Duel, Arousal was not MCM activated at the time...I am curious what other Cloaking Scripts do I have? Most of the MCM Mods were not active, neither was ToL. So am very sure my problems were not Cloak Script related. I would also be very interested in seeing such a debate one day, could learn a lot from such a discussion. Thank you for the Gopher Link ...he spells things out beautifully, will certainly watch.
Tefajo Posted June 3, 2016 Posted June 3, 2016 Tefajo...I think from what I understand the only cloaking Mod I had running at the time of this test was Duel, Arousal was not MCM activated at the time...I am curious what other Cloaking Scripts do I have? Most of the MCM Mods were not active, neither was ToL. So am very sure my problems were not Cloak Script related. I would also be very interested in seeing such a debate one day, could learn a lot from such a discussion. Thank you for the Gopher Link ...he spells things out beautifully, will certainly watch. I do not think you have a problem with cloaking-scripting mods. As i stated, people usually scream when they hear "cloak script". There are mods with good cloaks and mods with bad cloaks. I have plenty of them and my game runs fine. As for the debate, you can just go to nexus and go to the "posts" section of any of the mods (duel for example), you will have plenty of people screaming things like "OMG YOUR MODS USES A CLOAK SCRIPT! YOU DEVIL!" You could entertain yourself with those, but i am afraid you might not learn much Modding communities are full with people that think they know more than the rest and they have the clockwork workaround for everything. As time passes you will realize that your own experience is the best teacher and that you will agree with some people and disagree with others.
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