RDKateran Posted June 1, 2016 Posted June 1, 2016 So I have two issues: 1) My GECK crashes when I open it through MO. Not really sure why, but it opens without issue on its ownl. Dunno if I need to add any arguments or such in MO to fix it, and kind of stumped on what to do there anyway. 2) Whenever I use the latest version of Roleplayers' Alternative Start for FONV, there are a few histories that simply don't appear in the terminal when choosing the starting history. Looking into it in FNVedit shows they're still there, but I have no idea how to recognize if they're deprecated or not, and the author is effectively refusing to answer one way or the other about it. Assuming I can get my crashing issue with the GECK fixed, I could use some help on trying to recognize how it works and what to look for in the mod, either through the GECK or FNVedit or both. Can anyone help?
RDKateran Posted June 1, 2016 Author Posted June 1, 2016 Okay, so I found out the issue with the GECK and now I have that working through MO. Still need help with the alt. start mod because as far as the GECK's concerned, the missing histories should still be accessable.
zippy57 Posted June 2, 2016 Posted June 2, 2016 I could take a look to see if I notice anything, but I'll need to know which histories to look at.
RDKateran Posted June 2, 2016 Author Posted June 2, 2016 Seems the problem children are the two Prostitute histories (which each only have a gender check on them), the Gambler history (which has a luck check that greater or lesser than 5 either way won't appear for me), Bright Follower (which requires a race check I can't get to work) and a RobCo Certified (which I can't check at all since I lack the mod, but others seem to have issue getting to trigger). Prostitute is supposed to appear at the top of page 2, Gambler in the middle of page 3, and Bright/RobCo at the end of page 4.
RDKateran Posted June 3, 2016 Author Posted June 3, 2016 Yes, I can. Regardless of what my Luck stat is.
zippy57 Posted June 3, 2016 Posted June 3, 2016 Replace the .esp with the attached file. Can you see either of the Prostitute starts? EDIT: Test file removed.
RDKateran Posted June 3, 2016 Author Posted June 3, 2016 No, afraid not. Still stuck on Stranded Settler, too.
RDKateran Posted June 3, 2016 Author Posted June 3, 2016 Yes, both versions of Prostitute appear for their respective genders. What'd you change to enable that?Stranded Settler no longer appears if I have a Charisma higher than 5. However, Gambler still does not appear.
zippy57 Posted June 3, 2016 Posted June 3, 2016 The original condition checks were checking the stats of the Subject, which in this case would probably be the Terminal, if it would return valid at all. I switched it to specifically check PlayerREF instead (Target doesn't work since it's not a dialogue and therefore there's no target). The RobCo-specific histories actually check this properly, so I don't know why the generic ones were messed up. I can't see anything wrong with the RobCo entry on page 4. The attached plugin should cover all the broken instances. If I missed any, let me know. EDIT: Finishing sentences is a good idea. Alternative Start.esp
RDKateran Posted June 3, 2016 Author Posted June 3, 2016 Thanks a bunch for figuring out the problem. May I forward the information to the author with given credit?
RDKateran Posted June 3, 2016 Author Posted June 3, 2016 Alright, I just let him know about your efforts. Thanks again for the fix.
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