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MO GECK crashes and examining the Alternate Start mod


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Posted

So I have two issues:

 

1) My GECK crashes when I open it through MO.  Not really sure why, but it opens without issue on its ownl.  Dunno if I need to add any arguments or such in MO to fix it, and kind of stumped on what to do there anyway.

 

2) Whenever I use the latest version of Roleplayers' Alternative Start for FONV, there are a few histories that simply don't appear in the terminal when choosing the starting history.  Looking into it in FNVedit shows they're still there, but I have no idea how to recognize if they're deprecated or not, and the author is effectively refusing to answer one way or the other about it.  Assuming I can get my crashing issue with the GECK fixed, I could use some help on trying to recognize how it works and what to look for in the mod, either through the GECK or FNVedit or both.

 

Can anyone help?

Posted

Okay, so I found out the issue with the GECK and now I have that working through MO.  Still need help with the alt. start mod because as far as the GECK's concerned, the missing histories should still be accessable.

Posted

Seems the problem children are the two Prostitute histories (which each only have a gender check on them), the Gambler history (which has a luck check that greater or lesser than 5 either way won't appear for me), Bright Follower (which requires a race check I can't get to work) and a RobCo Certified (which I can't check at all since I lack the mod, but others seem to have issue getting to trigger).

 

Prostitute is supposed to appear at the top of page 2, Gambler in the middle of page 3, and Bright/RobCo at the end of page 4.

Posted

Yes, both versions of Prostitute appear for their respective genders.  What'd you change to enable that?

Stranded Settler no longer appears if I have a Charisma higher than 5.  However, Gambler still does not appear.

Posted

The original condition checks were checking the stats of the Subject, which in this case would probably be the Terminal, if it would return valid at all. I switched it to specifically check PlayerREF instead (Target doesn't work since it's not a dialogue and therefore there's no target). The RobCo-specific histories actually check this properly, so I don't know why the generic ones were messed up. I can't see anything wrong with the RobCo entry on page 4. The attached plugin should cover all the broken instances. If I missed any, let me know.

 

EDIT: Finishing sentences is a good idea.

Alternative Start.esp

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