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To all people bothered by the NavMesh bug


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Posted

Modders have probably heard, or even experienced the infamous NavMesh bug. To make a long story short: The NavMesh bug causes Navmeshes loaded from .esp files to malfunction after a while of playing. This causes NPC's in custom made or modified vanilla cells to either behave strangely of even disappear. This bug has a higher chance of appearing in larger customized cells.

 

Here is a video by GiskardUK that demonstrates what the bug does:

 

[spoiler=video][video=youtube]www.youtube.com/watch?v=RlNBVOcuW3M

 

 

The problem is, that this bug really hinders the creativity of Skyrim modders everywhere. 3 months ago, a Bethesda employee on the official forums told the community a fix would come. After this, they haven't uttered a single word concering the issue.

 

What I would like to ask, is that everyone bothered by this bug shows their discontent about it on Bethesda's Twitter accounts. Maybe if we unite our voices, we will get a satisfying answer.

 

Bethesda Devs Twitter

Bethesda Blog Twitter

 

#NavMeshBug Keyword

 

Also, please spread the word about this bug and ask other people to voice their discontent of it, so that chance that the Skyrim modding community has a higher chance to reach its full potential.

Posted

Yes, the Beta patch has fixed the navmesh bug, but it also introduces Horse Mounted Combat, which requires removing modded Animations to work.

This means choosing between BBB and Horse Mounted Combat (so far).

Posted

An easy choice. It's not really choose between bbb and horse combat. It's choose between bbb and game that isn't (too) broken

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