usaf9211 Posted May 30, 2016 Posted May 30, 2016 I've tried a few times to get the light to appear on the head of the DLC marine helmet, but it never seems to face the right way. Anyone know how to add lights to any helmet?
Zor2k13 Posted May 30, 2016 Posted May 30, 2016 I hate how they always leave that shit out of every helmet they make in this game. Maybe try the latest nifskope but I read that it has a lot of bugs.
usaf9211 Posted May 31, 2016 Author Posted May 31, 2016 So should I just copy the connect point (CPT) over to the "new" helmet? Or the other way around? Not too many tutorials out there for these kinds of things :/
Zor2k13 Posted May 31, 2016 Posted May 31, 2016 I would look at the combat helmet fix mods first for inspiration if I were you but I think they work the same way the mining helmet works or the same way the power armor helmet light mods work.
usaf9211 Posted May 31, 2016 Author Posted May 31, 2016 Thanks for you suggestion! I downloaded the mod and looked at his changes but I'm not sure how he actually got the lights to emit from the intended spot. I PM'd the creator of the mod so I'll see what happens with that.
xgamer468 Posted May 31, 2016 Posted May 31, 2016 Id be interested in this as well, would you mind posting the solution when you find it?
Guest Posted June 2, 2016 Posted June 2, 2016 yeah it bugs me how the combat helmet and the marine helmet clearly have flashlights on them yet you cant use them.
xgamer468 Posted June 2, 2016 Posted June 2, 2016 Its so weird, the combat helmet even has an extra part of mesh only for that lamp. Seems they just got to lazy to finish it. Btw have you heard anything from the author?
usaf9211 Posted June 2, 2016 Author Posted June 2, 2016 Have not heard back from him yet unfortunately. I have pretty much given up on this because I was getting very frustrated. It's so many different things that have to be linked together and I have no idea how to actually position the lamp on the helmet. One instance I managed to get a colored light that faces forward, but it was at the bottom of my character biped.
xgamer468 Posted June 2, 2016 Posted June 2, 2016 I think i figured it out. I based my .nif file of of the mining helmet. So you can just copy your trishapes into the mininghelmet nife file, because you want to keep the BSConnectPOints. Although the mining helmet uses another weird .nif file as the Biped model, just use your normal file, i couldnt really figure out how that other stuff works. Other than that, just keep everything as it is in the armor addon.For the armor file just add a new Keyword and just setup the rest as you usually would but keep keywords and everything else as they are. Now copy the Helmet_Mining_mod and edit the ID, the model (change it to your nife file) and reaplce the ma_mining_helmet with your new keyword. Also add your new keyword to MiningHelmet_Headlamp in the same directory. If the position of the lamp is wrong you can change it by going to your nif file and edit the Coordinates in BSConnnectPoints:Parents. I dont know if all of these steps are necessariy but it works for me.
Zor2k13 Posted June 3, 2016 Posted June 3, 2016 I tried that CK beta and it messes up a lot of stuff that can only be detected with FO4edit so check your mod with that after you save it to be sure everything is working. For example I altered some npcs to be protected and when I checked the esp I made with FO4edit their facial features had changed magically somehow even though I did not even touch those controls.
usaf9211 Posted June 3, 2016 Author Posted June 3, 2016 Hey xgamer, what helmet did you use to replace? I tried using the DLC marine helmet and as soon as I try to select the new NIF I combined from the Helmet_Mining_Mod, the CK crashes to desktop. I'm going to try it with a different one now.
xgamer468 Posted June 3, 2016 Posted June 3, 2016 I have a custom mesh that i made, your problem might be that the mining helmet uses only the HEAD bone as far as i know, but the marine helmet probably uses the HEAD_skin as well, so maybe just try to copy that into the new nif as well. or maybe just copy the BSConnectPoints to your marine helmet.
usaf9211 Posted June 4, 2016 Author Posted June 4, 2016 Yeah I can't get it to work for the life of me :/ I'm getting so frustrated I'm just giving up now. Thanks you anyway for all of your help though!
qinlongfei Posted June 8, 2016 Posted June 8, 2016 You guys can use SephDragoon's 'Research Project' mod and build the 'helmet light' item comes with the mod, which is a piece of Armor that gives you Power Armor/Mining Helmet lighting. If you don't want to have the light stick on your head you can just fire up FO4Edit and take away the slot so it won't appear on your character's model.
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