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In game clipping


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So I've converted two armours to my own OS slider set for the Atomic Beauty model, and I've gotten a case of severe clipping in game. Out of the game, however, these models don't clip at all. Is there any reason as to why this happens, and is there a fix for it? Thanks.

 

Here's a comparison:

 

 

Bikini model & Bikini in game:

f23c99b92f.jpg9def395c60.jpg

 

Railroad Armour model & in game:

24a9ab6cda.jpgcb264f66ed.jpg

 

 

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10 to 1 odds

 

Its that the Outfit isn't weight painted properly.

If it isn't weighted properly, how would I go about fixing it? Can it be done in BS, or would I need to do it the old way with Blender and such?

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It can be done in Outfit Studio, but I don't know how well.

 

I haven't done work in it for Fallout 4.

 

You can Right Click on the Object and Try a Bone Weight Copy....Or its Copy Bones.

 

_________________

 

Thing is its probably best to just do it by hand.

 

For one you want to see if its already done well.

 

Turn the Mesh into a Wire Frame, Go to Bones Tab

 

Than have a look.

post-79263-0-22364300-1464401566_thumb.png

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Looks painted.

 

Aright so the next thing you have to do is click through each of the Weight Paints and check and see that the offending spots are a close match.

No other weights in that list affect the area. Could it be possible that the slider triangle thing in game could be causing this clipping?

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Looks painted.

 

Aright so the next thing you have to do is click through each of the Weight Paints and check and see that the offending spots are a close match.

No other weights in that list affect the area. Could it be possible that the slider triangle thing in game could be causing this clipping?

 

 

Hey I just know how to work the program for Skyrim, you might have to read up the description page for Fallout 4....I seem to remember that the last time I looked at its page the triangle had to be dead center. 

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Looks painted.

 

Aright so the next thing you have to do is click through each of the Weight Paints and check and see that the offending spots are a close match.

No other weights in that list affect the area. Could it be possible that the slider triangle thing in game could be causing this clipping?

 

 

Hey I just know how to work the program for Skyrim, you might have to read up the description page for Fallout 4....I seem to remember that the last time I looked at its page the triangle had to be dead center. 

 

I checked the description over on the Nexus, and noticed that I wasn't using the "build" button. I thought that this would fix the clipping, but it appears to have not done so.

 

EDIT:: After a little more googling, it turns out that I left too little space between the reference body, and the mesh(es) of the outfit itself. That's why the body was clipping the way that it did.

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